• The "Model/Skin" Pimpage/WIP Thread V7
    5,003 replies, posted
[QUOTE=Master Chris;47008910]Looking really nice, just wondering though but did you model the text/logos using polygons or do you actually use a bumpmap?[/QUOTE] I've seen a fair few people using bump maps to get those kinda details, dunno how they cope since I only have the patience to unwrap something once, I model it all in, here's the wires. (but leave text floating!) [url]https://scontent-a-lhr.xx.fbcdn.net/hphotos-xfa1/t31.0-8/10845606_10155173704660046_7459426972058809994_o.jpg[/url]
depending on the 3d modeling software you use, there's a way to "convert" a height map into real geometry, pretty useful for text
[url]http://steamcommunity.com/sharedfiles/filedetails/?id=381636399[/url]
[t]https://dl.dropboxusercontent.com/u/16349584/3d%20models%202015/combine_eyepiece_texturedfinal.PNG[/t] All that's left is wrapping up the different skingroups. Not sure what I did which would of caused the specular reflections to no longer show up...
[t]http://i.imgur.com/QD6RlTA.jpg[/t] Still trying out new stuff. Hesitant about texturing because every-time I unwrap and texture something I fiind a bunch of stuff I want to change and need to start over.
Finished these back in September for Contagion. [img]http://i.imgur.com/mjoarsl.jpg?1[/img] [img]http://i.imgur.com/sMLgZip.jpg?1[/img]
[url=http://i19.photobucket.com/albums/b164/Soukonoung/Forest%20promo_zpshzkwnq87.jpg]Revised forest landing[/url] [url=http://i19.photobucket.com/albums/b164/Soukonoung/Main%20Textures_zpspsoc23zt.jpg]Fleet image[/url]
I apologise for the bland lighting but I really wanted some feedback on this, my very first car interior. This goes with the Pontiac Grand Am I posted many moons ago, bask in the late 90's GM goodness: [IMG]http://s26.postimg.org/bpgomoemh/01_Dashpreview.png[/IMG] [IMG]http://s26.postimg.org/abp1rdfd5/01_Dashpreview_Wire.png [/IMG] I will be posting some more images in the next couple of days when this is complete but I have yet to finish the inside of the rear passenger door and a few other details. Also I should point out that the steering wheel and gearstick are high poly meshes that will be baked down.
[IMG]http://puu.sh/f5tCT/81e5b764f2.png[/IMG] Pooped this out in like an hour
[QUOTE=Master Chris;47017940]I apologise for the bland lighting but I really wanted some feedback on this, my very first car interior. This goes with the Pontiac Grand Am I posted many moons ago, bask in the late 90's GM goodness: I will be posting some more images in the next couple of days when this is complete but I have yet to finish the inside of the rear passenger door and a few other details. Also I should point out that the steering wheel and gearstick are high poly meshes that will be baked down.[/QUOTE] I have an '02 Grand Prix and I can definitely see some similarities. Love it so far!
i know it's kinda off topic, but does anyone know why material browser doesn't show anything? It's 3ds Max 2015. Same was with 2014 version. [url=http://i.imgur.com/meOGh7m][img]http://i.imgur.com/meOGh7ml.png[/img][/url]
I'm not modeling anything yet, but the office meshes from halflife really bother me because they are all the same color. I'm staying away from cstrike to keep dependencies low for whoever doesnt own css, but I want to get atleast 7 skins made for the most frequently used props in hammer. The transformations for alot of the models are in the center of the mesh too so when you throw a prop entity in hammer sometimes you have an item that's halfway stuck in the floor, so I'm taking care of that issue too. I love normal maps, and specularity, but most of the default models don't seem to have it. If I ever figure out how to publish this stuff I'll upload it when I build up a nice resource pack for mappers. [IMG]http://s11.postimg.org/mn5hkz7nl/2015_01_29_00003.png[/IMG]
I'm currently trying to port Sims 3 default sim models to SFM including standalone clothes, animations and shit. It's the first time I ever worked with skeletal meshes. Sadly there is a little problem: [img]http://i.imgur.com/RbTXEWL.jpg[/img] (random selection of assets) The skin is showing through the clothes when the body is animated. I hope I get this fixed. Edit: Fixed.
[t]https://a.pomf.se/dyhlbz.png[/t] Mossberg 500 WiP Need to do a detail pass for screws and such, add textured scratches and such, and then it should be done.
Washer and dryer combo. I'll have to bake some AO or desaturate the colors because they look too bright. The insides look ugly, so I might model it or paint over it later. [IMG]http://s22.postimg.org/kotyhxgxt/washerdryer.png[/IMG] Fridges and a shopping cart with working collisions. [IMG]http://s24.postimg.org/odgaksnbp/fridgecart.png[/IMG]
I must model and I cannot decide on what to model :C
[QUOTE=Falkok15;47051083]I must model and I cannot decide on what to model :C[/QUOTE] One of the concepts from HL2 rtb
[IMG]http://i.imgur.com/WSl2V5U.png[/IMG] Decided to model a clamp just cause
Anybody know a good 3d rendering tool that is free?
[QUOTE=Falkok15;47057023]Anybody know a good 3d rendering tool that is free?[/QUOTE] [URL="http://www.blender.org/"]Blender?[/URL]
[QUOTE=Falkok15;47057023]Anybody know a good 3d rendering tool that is free?[/QUOTE] Assuming you don't mind using the student version, I hear 3DS Max can be pretty good when it comes to rendering things.
Aye. I use the student varient of 3ds Max since I'm broke and cannot afford anything. I used it to make my ship.
A handful of smaller stuff I made right at the end of last year. [img]http://i.imgur.com/G8CGoml.jpg?1[/img] [img]http://i.imgur.com/0ExSDtO.jpg?1[/img] [img]http://i.imgur.com/TNk5r8R.jpg?1[/img] full res: [url]http://i.imgur.com/8julAGz.jpg[/url] [url]http://i.imgur.com/DxmOgmi.jpg[/url] [url]http://i.imgur.com/Hj9zPmh.jpg[/url]
[QUOTE=Katra804;47057163]Assuming you don't mind using the student version, I hear 3DS Max can be pretty good when it comes to rendering things.[/QUOTE] I use 3ds max already, so I'll go render something in it later.
Hell yeah, I'm so stoked. I haven't been able to model anything in ages because my power supply was fucked. I finally got it fixed though and figured I'd get back into 3D modeling. I whipped up a quick lighter model to ease myself back into the workflow. I'm not sure how to do the topology for the holes in the flame guard thing, though. Anyone have a tutorial on how to add holes in a curved surface like that for a high poly model? [img]https://dl.dropboxusercontent.com/u/1939265/lighter.png[/img] Sorry for the lack luster render. It's just a screen grab. Still getting back into the hang of things. Feels good to be back, though!
[QUOTE=Falkok15;47057023]Anybody know a good 3d rendering tool that is free?[/QUOTE] Try corona [url]https://corona-renderer.com/[/url]
Finally finished the interior of the Grand Am, now it's onto the UV mapping and Texturing stage. I have a more detailed post on my blog explaining some of the difficulties I had in making sure that the model was as accurate as I could make it. [URL="http://chrisbrowne3d.blogspot.co.uk/2015/02/interior-modelling.html"]You can see it here.[/URL] It was quite a challenge getting the interior model to fit within the existing exterior model, there were points where I thought I had made something just the right size only to see that it just didn't fit in properly. [img]http://s26.postimg.org/rvokd7nrd/04_Interior_Overview.png[/img] [IMG]http://s26.postimg.org/7qv07qtxl/04_Interior_Overview_Wire.png[/IMG] [url=http://postimg.org/image/i22rmnw91/][img]http://s26.postimg.org/i22rmnw91/01_Dashboard.png[/img][/url] [url=http://postimg.org/image/5h6vwzkzp/][img]http://s26.postimg.org/5h6vwzkzp/01_Dashboard_Wire.png[/img][/url] [url=http://postimg.org/image/vx5nivg1x/][img]http://s26.postimg.org/vx5nivg1x/03_Centre_Console.png[/img][/url] [url=http://postimg.org/image/hujq3wao5/][img]http://s26.postimg.org/hujq3wao5/03_Centre_Console_Wire.png[/img][/url] [url=http://postimg.org/image/tyyzkvnk5/][img]http://s26.postimg.org/tyyzkvnk5/05_Doors_Open_Outside.png[/img][/url] [url=http://postimg.org/image/qlvcbwjd1/][img]http://s26.postimg.org/qlvcbwjd1/05_Doors_Open_Outside_Wire.png[/img][/url] [url=http://postimg.org/image/3t7qic745/][img]http://s26.postimg.org/3t7qic745/06_Doors_Removed_Outside.png[/img][/url] [url=http://postimg.org/image/7jbyoz8cl/][img]http://s26.postimg.org/7jbyoz8cl/06_Doors_Removed_Outside_Wire.png[/img][/url] [url=http://postimg.org/image/6purimcxx/][img]http://s26.postimg.org/6purimcxx/07_Rear_Seats.png[/img][/url] [url=http://postimg.org/image/u9b3hyrk5/][img]http://s26.postimg.org/u9b3hyrk5/07_Rear_Seats_Wire.png[/img][/url] [url=http://postimg.org/image/7i20vk6it/][img]http://s26.postimg.org/7i20vk6it/08_Drivers_Door_Persp.png[/img][/url] [url=http://postimg.org/image/6jlnt9t6t/][img]http://s26.postimg.org/6jlnt9t6t/08_Drivers_Door_Persp_Wire.png[/img][/url]
Damn that is some sexy vehicle modeling, great work so far! I finally managed to do a [URL="https://internethatemachinae.wordpress.com/2015/02/02/january-february-rollover-report-2/"]recap post[/URL] of my 2014 and I dig into my new position as a contract artist for Due Process! Here's some recent work from me, slowly exploring the artstyle that we're working with. [t]https://internethatemachinae.files.wordpress.com/2015/02/scifi_box_crate_low.jpg[/t] [t]https://internethatemachinae.files.wordpress.com/2015/02/rooftop_ac2.jpg[/t] Just when I finally got used to working with 2048x2048, my optimal texture size is now 128x128. Finding out the hard way you can't do as much with 128 as you can 2048.
Congratulations Lt_C!
Does anyone have any tips for making buildings in 3ds Max?
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