• The "Model/Skin" Pimpage/WIP Thread V7
    5,003 replies, posted
What kind of buildings? Skybox sized ones, fully enterable, or somewhere in between?
[QUOTE=Lt_C;47063671] [t]https://internethatemachinae.files.wordpress.com/2015/02/rooftop_ac2.jpg[/t] [/QUOTE] Not gonna lie this artstyle is one of the cooler things I've seen recently
[QUOTE=Lt_C;47063671]Damn that is some sexy vehicle modeling, great work so far! I finally managed to do a [URL="https://internethatemachinae.wordpress.com/2015/02/02/january-february-rollover-report-2/"]recap post[/URL] of my 2014 and I dig into my new position as a contract artist for Due Process! Here's some recent work from me, slowly exploring the artstyle that we're working with. [t]https://internethatemachinae.files.wordpress.com/2015/02/scifi_box_crate_low.jpg[/t] [t]https://internethatemachinae.files.wordpress.com/2015/02/rooftop_ac2.jpg[/t] Just when I finally got used to working with 2048x2048, my optimal texture size is now 128x128. Finding out the hard way you can't do as much with 128 as you can 2048.[/QUOTE] new minecraft texture pack for download?
[QUOTE=Lt_C;47070230]What kind of buildings? Skybox sized ones, fully enterable, or somewhere in between?[/QUOTE] Realistic, full scale, preferably enter able and not for Source.
[QUOTE=albino;47071203]new minecraft texture pack for download?[/QUOTE] Minecraft doesn't use 128x128 as it's normal resolution.
its a joke
[QUOTE=albino;47075668]its a joke[/QUOTE] quite an insulting one
Plus just because there are pixels, doesn't mean it's Minecraft related. Pixels came a long time before Minecraft was even thought up. A very, very, long, time.
[IMG]http://i.xomf.com/jmgph.jpg[/IMG]
THESE PEOPLE DONT UNDERSTAND THE CONCEPT OF A JOKE WHAT THE FUCK IS WRONG WITH U [highlight](User was banned for this post ("Calm down" - Big Dumb American))[/highlight]
[QUOTE=albino;47076113]THESE PEOPLE DONT UNDERSTAND THE CONCEPT OF A JOKE WHAT THE FUCK IS WRONG WITH U[/QUOTE] I'm sure most of us do understand the concept of a joke. Your joke simply wasn't funny. Take it easy and stop being a sperg.
ok sorry if you took offense at my attempt of humor
[QUOTE=albino;47076642]ok sorry if you took offense at my attempt of humor[/QUOTE] please stop posting.
Have to thank john 117 on this one for the leather wrapping tutorial.. I'm working on a greek kopis [img]http://i.imgur.com/htU6uES.png[/img] I'm an amateur, but so far I am pleased with the results.
I'm rigging this robot arm but I'm not sure how to proceed [img]http://i.imgur.com/Kfeqa6C.png[/img] Is this a decent bone model for it? I want to make an IK rig for it but I had trouble with certain bits bending in ways they weren't supposed to. Anyone know anything about this sort of stuff?
[QUOTE=sirdownloadsalot;47078664]I'm rigging this robot arm but I'm not sure how to proceed [img]http://i.imgur.com/Kfeqa6C.png[/img] Is this a decent bone model for it? I want to make an IK rig for it but I had trouble with certain bits bending in ways they weren't supposed to. Anyone know anything about this sort of stuff?[/QUOTE] There looks like a lot of excess bones in there. Keep in mind that bones do not have to be in a chain to function, feel free to remove bones and then attach them with the attach tool. Ideally you want as many bones as you need rotations.
[Img]http://i.imgur.com/AoJJe5n.jpg[/img] Did this last night. Need to fix the handle after work. Suggestion?
Texture is a bit noisy and there's a lack of some wear and tear. Doesn't have to be a whole lot if you're going for clean, but some scrapes around the edges is nice. Also by "fix the handle" I'm assuming you mean rotate the wood grain?
[QUOTE=Skibur;47081130][Img]http://i.imgur.com/AoJJe5n.jpg[/img] [/QUOTE] is that a colt saa with a fluted barrel? looks odd.
[QUOTE=Stiffy360;47081426]Texture is a bit noisy and there's a lack of some wear and tear. Doesn't have to be a whole lot if you're going for clean, but some scrapes around the edges is nice. Also by "fix the handle" I'm assuming you mean rotate the wood grain?[/QUOTE] Yup, the wood grain was not rotated to meet the regular default revolver. I need to adjust some of the texture. I'm dealing with 4K resolution texture, which makes scaling for details somewhat tedious. [QUOTE=devonjones;47082630]is that a colt saa with a fluted barrel? looks odd.[/QUOTE] Yes it is. I didn't like the fact that the barrel was rounded, so I decided to make it look like a mix up between a early 1880's pistol and a wild west kind. Still need to tweak the details. Will post more. Updated: [T]http://i.imgur.com/HKzdG8e.jpg[/T] [T]http://i.imgur.com/9Qb1t8U.jpg[/T] [T]http://i.imgur.com/koxDVLO.jpg[/T] [T]http://i.imgur.com/ZnhgclI.png[/T] Source : [URL="http://imgur.com/HKzdG8e,9Qb1t8U,koxDVLO,ZnhgclI,hTiIEDU"]Here[/URL] - I am fully aware that the wood grain direction is incorrect. There's no way for me to rotate the wood grain pattern unless I manually go in and edit the layers directly (By collapsing everything entirely) Will soon fix this.
[QUOTE=Skibur;47081130][Img]http://i.imgur.com/AoJJe5n.jpg[/img] Did this last night. Need to fix the handle after work. Suggestion?[/QUOTE] I don't know, I think it looks pretty damn sweet, I'm no expert on guns at all though. The only major thing is just that a lot of the edges seem very sharp and it seems to be causing some aliasing issues. If it were me I might bevel them slightly or add a few edgeloops to soften the lighting but I don't know if that would be accurate.
Finished the Kopis as of now. I added a bloodied variant and decided to go with an ivory grip. [img]http://www.wduwant.com/index_uploads/uploads/2e7fa2b6596b.gif[/img]
[QUOTE=Stiffy360;47081082]There looks like a lot of excess bones in there. Keep in mind that bones do not have to be in a chain to function, feel free to remove bones and then attach them with the attach tool. Ideally you want as many bones as you need rotations.[/QUOTE] How exactly do you attach bones in 3ds max?
[QUOTE=sirdownloadsalot;47085464]How exactly do you attach bones in 3ds max?[/QUOTE] Skin modifier... Is there a reason why you must use the bone instead of using nodes and helpers?
[QUOTE=Skibur;47085958]Skin modifier... Is there a reason why you must use the bone instead of using nodes and helpers?[/QUOTE] Yes I know how to use the skin modifier, but if I delete a bone in the sequence they no longer rotate together anymore. Also, I haven't been able to find anything suggesting to use nodes and helpers?
[QUOTE=sirdownloadsalot;47085985]Yes I know how to use the skin modifier, but if I delete a bone in the sequence they no longer rotate together anymore. Also, I haven't been able to find anything suggesting to use nodes and helpers?[/QUOTE] I guess, you should parent your bones properly to make one influence another.
[QUOTE=Rayko;47086035]I guess, you should parent your bones properly to make one influence another.[/QUOTE] Okay got it, i worked out how to link the bones. I've got a decent rig for it now. Still having trouble with the IK rig bending bones and I'm not sure how to limit it to a certain axis. [t]http://i.imgur.com/pRBtF82.png[/t] [editline]7th February 2015[/editline] Actually, I think I figured it out. Got this working at least. [img]http://i.imgur.com/OQFs7wf.gif[/img]
Hand, very early WIP... would like to turn it into a zombie hand once I got the basics down. CC welcome :) [img]http://i.imgur.com/DMkiDwa.png[/img] [img]http://i.imgur.com/EpoDLEA.png[/img] [img]http://i.imgur.com/RtCdbex.png[/img]
Made an alien ship: [IMG]http://th05.deviantart.net/fs70/PRE/i/2015/039/6/1/alien_juggernaut_by_khesm-d8h34sg.jpg[/IMG]
Zombie hand Progress pics: [img]http://i.imgur.com/TpR3a9O.png[/img] [img]http://i.imgur.com/LlEqA3o.png[/img] [img]http://i.imgur.com/Qwmv2Ir.png[/img]
Sorry, you need to Log In to post a reply to this thread.