• The "Model/Skin" Pimpage/WIP Thread V7
    5,003 replies, posted
Oh sure, if you wanted to have some random person doing poses you don't need, nor have any control over. Besides, my suggestion wasn't meant for you.
[QUOTE=CadetBailey;40719321]yeah, i wanted to try something from scratch though. i wish i could find front/side drawings of of people, or orthographic pics of the front and sides of people. would make modeling a human way easier.[/QUOTE] I think if you're really dedicated to the whole character art thing you should hit up some anatomy books and then help yourself out with any reference images you find. That way, even if it's not quite aligned, you'll know what to adjust and account for in your models. It certainly won't be easier - but it'll be more useful along a wider skillset in the long run. furthermore, you shouldn't just use something that gives you premade model bases for learning because they often (especially DAZ) have unrealistic proportions and almost always don't reveal underlying muscle structure, which is what you really want to learn
I'm having a hell of a time with learning how to UV map and actually doing it. It's just so incredibly tedious and cumbersome, at least it is in Maya. I don't if I'm just doing it wrong, or if there's a better, friendlier alternative to what I'm stuck with right now that I'm not seeing. Any advice?
[img]http://puu.sh/2YfoM.jpg[/img]
[QUOTE=Juniez;40727605]I think if you're really dedicated to the whole character art thing you should hit up some anatomy books and then help yourself out with any reference images you find. That way, even if it's not quite aligned, you'll know what to adjust and account for in your models. It certainly won't be easier - but it'll be more useful along a wider skillset in the long run. furthermore, you shouldn't just use something that gives you premade model bases for learning because they often (especially DAZ) have unrealistic proportions and almost always don't reveal underlying muscle structure, which is what you really want to learn[/QUOTE] this is a pretty good site for anatomy helped me quite a bit [url]http://hippie.nu/~unicorn/tut/xhtml/[/url]
[QUOTE=shadowsX;40729586]this is a pretty good site for anatomy helped me quite a bit [url]http://hippie.nu/~unicorn/tut/xhtml/[/url][/QUOTE] pretty good site, here's a half hour of work trying to make a hand off of there: [t]http://i.imgur.com/rW9qMk8.png[/t] also, the dragon model started off as a charizard rip from an n64 game [editline]21st May 2013[/editline] mesh is sloppy because i couldn't decide which way to orient the edge loops
[t]https://fbcdn-sphotos-g-a.akamaihd.net/hphotos-ak-prn2/463631_530962173627711_781691966_o.jpg[/t] [t]https://fbcdn-sphotos-a-a.akamaihd.net/hphotos-ak-ash3/965755_530962180294377_239398446_o.jpg[/t] I'm so not done with this. I've had photoshop and every other program fuck up on me tonight. I just wanted to get this out before I went to bed, going to add some more apparent details to the brass itself, some worn out things and also touch up the leather handles rather than just a straight brown color :|
looks good dude man; very intricate detail considering the tri count. what program do you use for rendering?
[QUOTE=CadetBailey;40739519]looks good dude man; very intricate detail considering the tri count. what program do you use for rendering?[/QUOTE] Marmoset Toolbag
[IMG]http://puu.sh/2YOWq.jpg[/IMG] did the ears and shaped out the wings
You probably shouldn't try to model out those wings if they are feathers and instead just keep a general shape and do the rest with the texture and some transparency. Finished the low poly model of my UTAS look-alike with 6500 tris and did a texture, not too happy with it though. [img]http://i.imgur.com/jxYW3CQ.png[/img]
[QUOTE=FlyingAlien;40740846]You probably shouldn't try to model out those wings if they are feathers and instead just keep a general shape and do the rest with the texture and some transparency. [/QUOTE] would that work for the hair too ?
Depends on what hair we're talking about but yeah that is how its also generally done with hair in games.
yeah, as you can see in my dragon render the backing of the wing is flat and i put a bunch of rectangle polygons all over it to to simulate feathers. when uv mapped and textured with feathers and good transparency i thought it looked pretty good for a wing.
[QUOTE=CadetBailey;40742767]yeah, as you can see in my dragon render the backing of the wing is flat and i put a bunch of rectangle polygons all over it to to simulate feathers. when uv mapped and textured with feathers and good transparency i thought it looked pretty good for a wing.[/QUOTE] il give that a try then will be a new thing for me [URL]http://p3d.in/Jgwz0[/URL] its a bit messy i know this is my first sculpted model
Do you guys make your own textures, or do image texture editing?
Depends on the texture. I live in Canada, so i have a wide variety of textures to choose from. Take a picture, pop it into Photoshop, and make it a repeatable texture.
[QUOTE=More Ragtime;40746975]Do you guys make your own textures, or do image texture editing?[/QUOTE] i like using 3dsmax or zbrush for structured stuff (ill add a diffuse with colors and stuff) but organic stuff (like leaves,bark (probably more for modeling tho)) i use photos. Rule of thumb: if it looks just as good to make it in photoshop don't make a highpoly bake.
New thing. Used a small emmisive map to make it look as if light is passing through the plastic and the water. [t]https://sphotos-a.xx.fbcdn.net/hphotos-frc3/980446_531534616903800_1525525144_o.jpg[/t] [t]https://fbcdn-sphotos-f-a.akamaihd.net/hphotos-ak-prn2/976884_531534623570466_2066768963_o.jpg[/t] [img]http://i.cubeupload.com/TDdKrg.gif[/img] Made the Gif with more frames this time around and spun the model instead of the camera!
[QUOTE=shadowsX;40743812]il give that a try then will be a new thing for me [URL]http://p3d.in/Jgwz0[/URL] its a bit messy i know this is my first sculpted model[/QUOTE] so is it some kind of furry character or
[QUOTE=NotExactly;40755001]so is it some kind of furry character or[/QUOTE] a dragon from the anime called Legendz
Doing some streaming! I've never streamed before so expect a bunch of mistakes. In fact, expect a bunch of shity shit, I tend to mess up a lot and double back on things so if I don't get it right the first time I apologize for any pulled hairs. [url]http://www.livestream.com/surfursfunbox[/url]
I think modeling competition could be a really cool idea, where there would be 2 modelers on live stream and they were given an object/concept to model and who ever makes the most quality model in the allotted time wins.
We've had a bunch of those before, just not on live streams.
Done streaming, it was terrible :v:. I didn't get my proper references till like half way through. Next time I do one I'll prepare far ahead and be ready to go instead of dicking around
Still can't UVW unwrap, is it normal that when you unwrap a section it is lots of tiny pieces? how do you form them so they look like the 3d model but just flat... I have textured other peoples UVW maps and it is easy to see whats what but not with mine.. many little pieces which dont stitch together because they end up overlapping and making wierd jagged shapes
When I UV map an object, I go for planes usually. I select a surface, go to the drop down menu and select UV Map. Its a plane by default, so I only have to do "Adjust to view" and then adjust to model. That is of course, 3DS Max. I don't know how any other programs work.
[url]http://www.mediafire.com/?1sbhw9q6wk19wmu[/url] [IMG]http://i.imgur.com/La5TnRH.png[/IMG] actually, i'm probably most proud of this model. took a lot of time to make. uploaded it to mediafire in obj format in case anyone wants to check it out or do anything with it. [editline]24th May 2013[/editline] [url]http://www.mediafire.com/?tb0kfqf7hrs88nq[/url] [IMG]http://i.imgur.com/VeK0QoN.png[/IMG] also, the m32gl i made. feel free to use this for reference or put it in a game or anything whatever i don't care.
[IMG]http://puu.sh/30Xww.jpg[/IMG] is this correct for re-topology ?
Made a trombone in maya. Making brass instruments is a pain in the ass.. [IMG]http://imageshack.us/a/img706/5080/trrdy1.jpg[/IMG] [IMG]http://imageshack.us/a/img849/9032/trrdy2.jpg[/IMG] [IMG]http://imageshack.us/a/img547/3270/trrdy3.jpg[/IMG] What do you think?
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