[QUOTE=ZombieDawgs;47563683]My favourite has always been this:
[t]http://i.imgur.com/NMKyRAI.jpg[/t][/QUOTE]
I really want to see this get modeled.
[QUOTE=Viper123_SWE;47567251]I really want to see this get modeled.[/QUOTE]
I actually have been searching for this image so I could!
[IMG]http://cloud-4.steamusercontent.com/ugc/720916299042377915/56430772E18655CF0B9B38549726EC334F8C9C5C/[/IMG]
Here's what my car models look like ingame with actual shaders and such, any comments/critiques?
Windows would do lovely with $phong and a normal map.
Alternatively if you'd like to add some nice visuals to it model a super simple completely black interior and make the windows transparent.
This car is similar to this Fiat 600, model year 2008
@mark19
For me that white car looks more like combine of two cars with little modifications:
Rear Fiat Cinquecento:
[url]http://upload.wikimedia.org/wikipedia/commons/2/2f/Fiat_Cinquecento_rear_20081127.jpg[/url]
Front Alto Works:
[url]http://www.importconcern.ca/images/vehicles/index/suzuki/alto-cn21s-cp21s-cr22s-cs22s.jpg[/url]
[T]http://image.rakuten.co.jp/mokeiyabigman/cabinet/00620298/img57540896.jpg?_ex=60x60[/T]
The car in my screens is based on a "Honda Today"
Ohhh dammit, Honda! That's why i don't like japan kei cars...
[IMG]http://i.xomf.com/vdnjk.jpg[/IMG]
You can download these rocks here:
[url]http://www.mediafire.com/download/5vregqu5wgo2nb2/rocks6.7z[/url]
[QUOTE=John117;47571969][IMG]http://i.xomf.com/vdnjk.jpg[/IMG]
You can download these rocks here:
[url]http://www.mediafire.com/download/5vregqu5wgo2nb2/rocks6.7z[/url][/QUOTE]
Is the tutorial up for the rock modeling yet?
Yes. It's at the bottom in this playlist:
[url]https://www.youtube.com/playlist?list=PLxt9ZAGPLIpfohAptbGZdQQwE74wfFkwd[/url]
I also have these videos that I made a while ago:
[url]https://www.youtube.com/watch?v=gicTFXZ8SQI[/url]
[url]https://www.youtube.com/watch?v=ReYMH6wJ2As[/url]
[QUOTE=John117;47571969][IMG]http://i.xomf.com/vdnjk.jpg[/IMG]
You can download these rocks here:
[url]http://www.mediafire.com/download/5vregqu5wgo2nb2/rocks6.7z[/url][/QUOTE]
You rock, John.
[t]http://puu.sh/hmle0/f6049aa009.png[/t]
Testing out opensubdiv and and creasing, based on this concept.
[t]http://i0.wp.com/playrust.com/wp-content/uploads/2015/04/rustrpgammo1.jpg[/t]
[t]https://dl.dropboxusercontent.com/u/71236376/WiP%20Models/Baton%202015-04-28.png[/t]
[t]https://dl.dropboxusercontent.com/u/71236376/WiP%20Models/Battering%20Ram%202015-04-28.png[/t]
[t]https://dl.dropboxusercontent.com/u/71236376/WiP%20Models/Building%202015-04-28.png[/t]
[t]https://dl.dropboxusercontent.com/u/71236376/WiP%20Models/Cargodock%202015-04-19.png[/t]
[t]https://dl.dropboxusercontent.com/u/71236376/WiP%20Models/ONI%20Alpha%20Site%202015-04-28.png[/t]
[t]https://dl.dropboxusercontent.com/u/71236376/WiP%20Models/SkyWatch%20Sentinel%20Deployed%202015-04-28.png[/t]
[t]https://dl.dropboxusercontent.com/u/71236376/WiP%20Models/SkyWatch%20Sentinel%20Undeployed%202015-04-28.png[/t]
I love doing models, what's even better is that I can do it in school. On a related note, anyone know any good txturing tutorials?
[t]http://rp.braxnet.org/scr/2015-04-28_14-40-00.jpg[/t]
stealing models... v:v:v
too bad i don't know anything about bones, too advanced
[QUOTE=Viper123_SWE;47616814]
I love doing models, what's even better is that I can do it in school. On a related note, anyone know any good txturing tutorials?[/QUOTE]
I don't have any on hand, but if you google "UV Mapping tutorial", you'll get loads of results. Doing UV's is my least favorite part of the entire process, and usually takes longer then actually making the texture (for me at least).
[QUOTE=Giraffen93;47617117]
stealing models... v:v:v
too bad i don't know anything about bones, too advanced[/QUOTE]
We have a[URL="http://facepunch.com/showthread.php?t=1446215"] thread[/URL] for this.
Anyway guys, sorry I haven't been showing off too much, we're trying to keep things quiet before our big art reveal.
I did convert on of my later source props to the new shader pipeline this morning mostly to keep from getting rusty.
It looks pretty nice in sketchfab, now that they've implemented the new PBR standard:
[url]https://sketchfab.com/models/c6daaacb63244cadbcd7a1aec14fd74b[/url]
It kind of looses its charm as a pic, but if you can't click on the link for some reason:
[img]https://dl.dropboxusercontent.com/u/21161113/UE4/spotlight_sketchfab.jpg[/img]
And for reference, the prop in SFM:
[t]https://dl.dropboxusercontent.com/u/21161113/SFM/scifi_spotlight.jpg[/t]
Made this gun for a game that the artstyle is based on cubes. No, not Minecraft blocks. Cubes and everything you can do with them. Cut, hollow, taper, ect.
[t]http://i.imgur.com/OFGkCQV.jpg[/t]
Any suggestions?
In 3ds max, how do you turn off the super annoying percentage zoom?
I'm not sure if this is what you're looking for or not, but you can reset your zoom extents with the z key. It'll center your viewport(s) on any objects in your scene or any objects you have selected and it'll reset your zoom on them as well.
Still waiting on RedRogue for the updated logo on his chest. Other than that, he looks finished. Real question is should I release him now, or wait for his alt mode and release a two pack?
[IMG]http://pre02.deviantart.net/f190/th/pre/i/2015/120/b/8/transformers_mtmte__tarn_by_maddogsamureye-d8roilt.png[/IMG]
[img]http://puu.sh/hx0Xn/02e9cda304.jpg[/img]
Got a Character Design class coming to a close within the next few weeks, and the teacher challenged me to try to outdo a friend of mine. Challenge accepted.
[img]http://i.imgur.com/BlfVNtY.png[/img]
[t]http://rp.braxnet.org/scr/2015-05-01_17-34-51.jpg[/t]
[t]http://rp.braxnet.org/scr/2015-05-01_17-38-32.jpg[/t]
since there are literally no good window models for source, i had to make one myself
Been pushing myself to get back into modelling, since I've been really unhappy with myself doing nothing and it has been affecting my mood, recently did this model, it's supposed to be a Sci-Fi model. Feedback would be appreciated thanks!
[IMG]http://i.imgur.com/GublMrM.png[/IMG]
[IMG]http://i.imgur.com/x4ojssw.jpg[/IMG]
[IMG]http://i.imgur.com/WcTCJ3e.jpg[/IMG]
Edit: the Commodore 64 screen was just for humor purposes when I was showing it to a friend, I don't intend on it staying like that haha
Practicing first UV, think I succeeded.
[t]http://i.imgur.com/toYPC9a.png[/t]
Any way of fitting this into the map automatically?
[editline]edit[/editline]
Ah, found it: Arrange Elements > Pack.
Not necessary, but can I center it?
[img]http://rp.braxnet.org/scr/2015-05-02_18-24-20.png[/img]
next window!
i have literally no idea what i'm doing, i build most stuff in hammer then export it
i don't even know how to add more segments to meshes and those important things
Crazy stupid question but would you by any chance still have this model?
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