• The "Model/Skin" Pimpage/WIP Thread V7
    5,003 replies, posted
Maybe you should change the vest? US Army doesn't use SPC, try making something like IOTV or OTV.
[QUOTE=dascamper;41029865]Maybe you should change the vest? US Army doesn't use SPC, try making something like IOTV or OTV.[/QUOTE] Any proper game you recommend me that has that vest?
Americas Army 3 [url]http://www.garrysmod.org/downloads/?a=view&id=113328[/url] [url]http://www.garrysmod.org/downloads/?a=view&id=92441[/url]
I'll bump this old thread with a max script my friend found. [video=youtube;u-7dsXVqP_Y]http://www.youtube.com/watch?v=u-7dsXVqP_Y[/video] It's a year old, but some may find it useful. Poly count thread. [url]http://www.polycount.com/forum/showthread.php?t=93240[/url]
Oh wow how usefull!
So my friend wanted her plush "Batty" in her Sims 3 game. Autodesk 123D Catch helped me cheat a lot here even though cleaning it up took quite a bit of effort in itself. [IMG]http://sadpanda.us/images/1687643-TEUDDDD.jpg[/IMG] He's meant to sit on the countertops, so there really isn't anything but a capped bottom.
You can actually get 123d catch to work? I always get a server error.
[QUOTE=Proj3ct_ZeRo;41148755]You can actually get 123d catch to work? I always get a server error.[/QUOTE] Perfectly fine, for both times that I used it so far. I just take about 40 480x640 images of the subject on a flat surface and just upload them all with the program without a hitch. I've noticed that on the YouTube video for the program a lot of others are getting the error. I might just be lucky.
W.I.P. mech based off of Titanfall AKA I can't wait for the game to come out and have someone port it / I'm bored and need something to do in SFM / I keep abandoning projects I start. [t]https://dl.dropboxusercontent.com/u/16349584/titan.png[/t] The blue stick in the interior is for me to remember the sitting height of a half life 2 civilian. I have a base grey texture for size debugging before I commit to actual UV Unwrapping. This contains a lot of parts which will be combined together once it looks fine in SFM. [editline]day2[/editline] Okaay so. Did some more work. [t]https://dl.dropboxusercontent.com/u/16349584/day2.png[/t]
heyo, I've been working on a portal gun for Lamarr's [url=http://www.moddb.com/mods/repercussions-mod]Repercusion mod[/url], the design isn't mine (only changed a few small things from the given design) still a few tweaks needed. [t]http://files.1337upload.net/p2gun_v2_render01.jpg[/t][t]http://files.1337upload.net/p2gun_v2_render02.jpg[/t][t]http://files.1337upload.net/p2gun_v2_render03.jpg[/t]
Got some of my Uni work from this year on the Crytek site. [url]http://www.crytek.com/blog/university-of-south-wales-goes-off-the-map-with-cryengine-3[/url]
[IMG]http://i.imgur.com/S6JP8TL.jpg[/IMG] First model completely from scratch
[QUOTE=azgag;41192038]heyo, I've been working on a portal gun for Lamarr's [url=http://www.moddb.com/mods/repercussions-mod]Repercusion mod[/url], the design isn't mine (only changed a few small things from the given design) still a few tweaks needed. [t]http://files.1337upload.net/p2gun_v2_render01.jpg[/t][t]http://files.1337upload.net/p2gun_v2_render02.jpg[/t][t]http://files.1337upload.net/p2gun_v2_render03.jpg[/t][/QUOTE] Oh hey that model looks familiar :v:
[QUOTE=azgag;41192038]heyo, I've been working on a portal gun for Lamarr's [url=http://www.moddb.com/mods/repercussions-mod]Repercusion mod[/url], the design isn't mine (only changed a few small things from the given design) still a few tweaks needed. [t]http://files.1337upload.net/p2gun_v2_render01.jpg[/t][t]http://files.1337upload.net/p2gun_v2_render02.jpg[/t][t]http://files.1337upload.net/p2gun_v2_render03.jpg[/t][/QUOTE] Is it an early prototype portal gun? It looks great!
-silly question-
[img]http://f2.braxupload.se/5k9dlz.png[/img] how do i into hats?
[QUOTE=~ZOMG;41216055]Is it an early prototype portal gun? It looks great![/QUOTE] from what Lamarr told me it's set in the 50s, also ty
[QUOTE=azgag;41221416]from what Lamarr told me it's set in the 50s, also ty[/QUOTE] Actually, it's from the late 70's.
[QUOTE=skeligandrew;41218079]Probably a long shot but does anybody have any relatively low poly (under of around 10k) world war one weapons/equipment models that they would be happy to donate to a WW1 mod?[/QUOTE] [url]http://p3d.in/1iXcq[/url] PM me if you want it.
[QUOTE=kaine123;41230665][url]http://p3d.in/1iXcq[/url] PM me if you want it.[/QUOTE] Thanks I'll follow you up on that when we get melee implemented :)
I haven't made anything in awhile, but I started on this today. I'll round out those nostrils a bit. [img]http://img521.imageshack.us/img521/6937/zjs.png[/img] It's a horsie mask neeeeeiggh [editline]eat my shit, quoter[/editline] [img]http://img6.imageshack.us/img6/709/4vfg.png[/img] That's a bit better
How do I use studiomdl.exe with the new format? I want to compile QCs for Half-Life 2: Episode 2. (I've always just dropped the qcs onto the exe file in windows explorer) All of the Half-Life 2 games now share the same studiomdl.exe so I reckon it will work differently. [editline]29th June 2013[/editline] nvm I used the gui thing instead
High poly of a kind of eyeball security guard thing. [t]https://dl.dropboxusercontent.com/u/5210835/eyeballguardHP.png[/t]
[QUOTE=Hellsten;41237679]How do I use studiomdl.exe with the new format? I want to compile QCs for Half-Life 2: Episode 2. (I've always just dropped the qcs onto the exe file in windows explorer) All of the Half-Life 2 games now share the same studiomdl.exe so I reckon it will work differently. [editline]29th June 2013[/editline] nvm I used the gui thing instead[/QUOTE] I'm wondering this aswell. I'm using a .bat file turned into a .cmd for compiling Ep2 .qc's The GUI is not an option for me, for whatever reason it has never worked for me. [img]http://i43.tinypic.com/2ymzo85.png[/img] I tried modifying the .cmd to looking for studiomdl in the [I]common/Half-Life 2/bin/[/I] folder instead, but that doesn't appear to be working.
[QUOTE=VaSTinY;41256339]I'm wondering this aswell. I'm using a .bat file turned into a .cmd for compiling Ep2 .qc's The GUI is not an option for me, for whatever reason it has never worked for me. [img]http://i43.tinypic.com/2ymzo85.png[/img] I tried modifying the .cmd to looking for studiomdl in the [I]common/Half-Life 2/bin/[/I] folder instead, but that doesn't appear to be working.[/QUOTE] what's in your .bat? here's mine (works for p2 and asw with some path changes) [code] "Z:\Steam\steamapps\common\Counter-Strike Global Offensive\bin\studiomdl.exe" -nop4 -game "Z:\Steam\steamapps\common\Counter-Strike Global Offensive\csgo" %1 pause [/code]
[img]http://f2.braxupload.se/x018ck.png[/img] okay so how do i extrude that button in a proper way instead of slicing it in a million places (or is that the right way)?
[QUOTE=azgag;41257793]what's in your .bat? here's mine (works for p2 and asw with some path changes) [code] "Z:\Steam\steamapps\common\Counter-Strike Global Offensive\bin\studiomdl.exe" -nop4 -game "Z:\Steam\steamapps\common\Counter-Strike Global Offensive\csgo" %1 pause [/code][/QUOTE] Ah I see, so I can just put in the full search path to go straight to the common folder Here's mine for Episode Two pre-Steampipe [code]"%sourcesdk%/bin/orangebox/bin/studiomdl" -nop4 %1 pause[/code] Yours will come in handy though, thanks!
[QUOTE=Giraffen93;41258012][img]http://f2.braxupload.se/x018ck.png[/img] okay so how do i extrude that button in a proper way instead of slicing it in a million places (or is that the right way)?[/QUOTE] I would probably select some edges and use 'connect', and then extrude the button out the middle. You can do more lines if you want it to be more chamferred. [img]http://img69.imageshack.us/img69/3419/q14t.png[/img]
[QUOTE=A big fat ass;41259236]I would probably select some edges and use 'connect', and then extrude the button out the middle. You can do more lines if you want it to be more chamferred. [img]http://img69.imageshack.us/img69/3419/q14t.png[/img][/QUOTE] so this is the preferred way? it looks really messy in the end, especially if i want the button a little round
WIP: The barrel will be at the right side in case you were wondering. [IMG]http://puu.sh/3srAg.jpg[/IMG] Believe it or not this is the very first model I've ever made. I have Millenia helping me through. :v: [thumb]http://puu.sh/3szDg.jpg[/thumb]
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