• The "Model/Skin" Pimpage/WIP Thread V7
    5,003 replies, posted
[QUOTE=Giraffen93;41260370]so this is the preferred way? it looks really messy in the end, especially if i want the button a little round[/QUOTE] You could try hovering geometry too.
[QUOTE=Gm10man;41261983]You could try hovering geometry too.[/QUOTE] but uv mapping is a real bitch
[QUOTE=Giraffen93;41260370]so this is the preferred way? it looks really messy in the end, especially if i want the button a little round[/QUOTE] [img]http://i.imgur.com/OOqtGqe.png[/img] This would be the most geometry efficient version if you really wanted to directly extrude a somewhat round button (you can just keep adding more vertices and connect them to the corners if needed) from the main part. It would be better to make it a seperate floating object though, since you could also later on actually animate the button to be pushed in instead of only having a static model.
[QUOTE=FlyingAlien;41262067][img]http://i.imgur.com/OOqtGqe.png[/img] This would be the most geometry efficient version if you really wanted to directly extrude a somewhat round button (you can just keep adding more vertices and connect them to the corners if needed) from the main part. It would be better to make it a seperate floating object though, since you could also later on actually animate the button to be pushed in instead of only having a static model.[/QUOTE] but how do i insert vertexes like that? when i try to do it it just clips the whole thing everywhere
Depends on what tool you use, 3Ds Max and Maya should have a Cut Tool that allow you to cut around on a polygon in the 3d view.
hovering it gives it a cleaner mesh, uses less triangles, and you can animate it if you need to later it is truly the preferred way
But only if the verts you're floating are worth the extra geometry you would save doing so, theres no point having 50 floating verts to save adding in a poly or two.
neat, cut would be pretty much what i'm after it's pretty neat that i still have a student license - all mainstream autodesk products for free woo [editline]1st July 2013[/editline] [img]http://f2.braxupload.se/6jgy70.jpg[/img] not bad, eh? :q:
Autodesk' student licenses last 5 years after registration, even if you do a 2 years only school
[QUOTE=azgag;41264765]Autodesk' student licenses last 5 years after registration, even if you do a 2 years only school[/QUOTE] 455 days left, enough for me i think
[QUOTE=- Livewire -;41263832]But only if the verts you're floating are worth the extra geometry you would save doing so, theres no point having 50 floating verts to save adding in a poly or two.[/QUOTE] Considering it looks like he's going to have a smoothing/UV split at the button anyway, he'll have more verts from the getgo in addition to the additional polies. It really doesn't matter for the paltry 10 new tris and 8 extra verts, but if someone were really anal about optimization, floating is the best call.
[QUOTE=Giraffen93;41264077]neat, cut would be pretty much what i'm after it's pretty neat that i still have a student license - all mainstream autodesk products for free woo [editline]1st July 2013[/editline] [img]http://f2.braxupload.se/6jgy70.jpg[/img] not bad, eh? :q:[/QUOTE] The geometry really obviously doesn't match the texture - the model buttons are squarish, the buttons look more rounded. What is this for? Couldn't you just do those little buttons with a normal map?
[QUOTE=NotExactly;41265097]The geometry really obviously doesn't match the texture - the model buttons are squarish, the buttons look more rounded. What is this for? Couldn't you just do those little buttons with a normal map?[/QUOTE] [t]http://f2.braxupload.se/x0qm9i.jpg[/t] they're not really round i wanted to make a model, better than a single brush at least
A knife blade I did today for practice. Might be a little bit too dirty/scratched up now that I look at it. [thumb]http://i.imgur.com/KvRHUYq.png[/thumb][thumb]http://i.imgur.com/W0h1IUN.png[/thumb]
[QUOTE=Giraffen93;41264077]neat, cut would be pretty much what i'm after it's pretty neat that i still have a student license - all mainstream autodesk products for free woo [editline]1st July 2013[/editline] [img]http://f2.braxupload.se/6jgy70.jpg[/img] not bad, eh? :q:[/QUOTE] Yeah, I'd give the button its own geometry, spot on the UV, and clone-stamp the button out of the backplate photo-texture in photoshop. If you're worried about tris, you can keep the button geometry simple and delete the back face to boot, plus as said earlier, easier animation.
[QUOTE=Lt_C;41270022]Yeah, I'd give the button its own geometry, spot on the UV, and clone stamp it out of the phototexture. If you're worried about tris, you can keep the button geometry simple and delete the back face to boot, plus as said earlier, easier animation.[/QUOTE] I barely know how to uvwrap, if i mess up i delete the whole model and restart
You delete the whole model if you mess up the UV? Why?
[QUOTE=A big fat ass;41270182]You delete the whole model if you mess up the UV? Why?[/QUOTE] because sometimes the undo levels aren't enough to revert and clicking reset on the material does nothing
[QUOTE=Giraffen93;41270451]because sometimes the undo levels aren't enough to revert and clicking reset on the material does nothing[/QUOTE] that's why you save a backup before you do anything important
[QUOTE=1239the;41270697]that's why you save a backup before you do anything important[/QUOTE] i have a reflex of pressing ctrl+s after 7 years of working in hammer
[IMG]http://puu.sh/3tkJw.jpg[/IMG] Done.
[QUOTE=Giraffen93;41270034]I barely know how to uvwrap, if i mess up i delete the whole model and restart[/QUOTE] No need to delete the model, you can re-unwrap the part you just did by selecting the polys again and doing it normally, and you can "save" progress you make by collapsing the modifier. Usually I'll unwrap a small area, put in my seams by using Tools>Break on edge selection and then use Tools>Relax to get it looking how it should, move it out of the UV window (so it doesnt get messy) and collapse, repeat.
hi here's me trying to stay relevant! [img]http://media.moddb.com/images/members/1/96/95390/vrpg.jpg[/img] [t]https://dl.dropboxusercontent.com/u/1157653/work/rpgfpv.jpg[/t] also a first person like shot for people who are into that kind of stuff
[QUOTE=Juniez;41279530] [img]https://dl.dropboxusercontent.com/u/1157653/work/vrpg.jpg[/img] [t]https://dl.dropboxusercontent.com/u/1157653/work/rpgfpv.jpg[/t][/QUOTE] awesome work
[IMG]http://i.imgur.com/vNKPEAY.png[/IMG] Some shitty mug I made :/ My first time modeling 207k faces according to blender messed up pretty bad on the handle
[QUOTE=thefreemann;41280610][IMG]http://i.imgur.com/vNKPEAY.png[/IMG] Some shitty mug I made :/ My first time modeling 207k faces according to blender messed up pretty bad on the handle[/QUOTE] My lip would start bleeding
[QUOTE=Giraffen93;41280749]My lip would start bleeding[/QUOTE] I'm sorry :(
[IMG]http://i.imgur.com/aiziW3tl.png[/IMG] my work with mp7 at the moment
how does making face flexes work in blender ? is it converted from shape keys ? [IMG]http://puu.sh/3tnZh[/IMG]
[IMG]http://i.imgur.com/IIsIsWK.png[/IMG] second model :/
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