• The "Model/Skin" Pimpage/WIP Thread V7
    5,003 replies, posted
If you're using textures that detailed you might as well add some more edge loops to the flashlight to make it smoother.
[QUOTE=A big fat ass;41524655]If you're using textures that detailed you might as well add some more edge loops to the flashlight to make it smoother.[/QUOTE] but how would i do that? it's already a mesh
Anyone know how to merge two skeletons together? I'm headhacking a head with a different skeleton to that of the body, but whenever I import the head or body into Blender, the imported skeleton is removed and the mesh assumes the armature of the other piece... Also, (WIP) content (Keep in mind I'm fairly new to modelling): [thumb]http://img94.imageshack.us/img94/3953/amlz.jpg[/thumb]
Made a thing! [t]https://fbcdn-sphotos-h-a.akamaihd.net/hphotos-ak-prn1/1075339_557370854320176_377284565_o.jpg[/t] [t]https://fbcdn-sphotos-c-a.akamaihd.net/hphotos-ak-ash4/1053016_557377230986205_414305717_o.jpg[/t] Really happy how this turned out. I went a different way with this, went from high to low, I'm use to going from low to high so this was a bit of an experiment. Spent a long time trying to get the normals to behave correctly, was a lot of fun though.
I'd only say that the peeled label looks kinda weirdly flat, almost like it was designed to look like that when it was stuck on the bin. Might look better more like this [url]http://i.imgur.com/T90WMEw.jpg[/url]
[QUOTE=Uberslug;41527779]I'd only say that the peeled label looks kinda weirdly flat, almost like it was designed to look like that when it was stuck on the bin. Might look better more like this [url]http://i.imgur.com/T90WMEw.jpg[/url][/QUOTE] Oh i see. Yea the sticker was definitely an after thought. I'll see what I can do about that in the future! I was unsure on how to make a normal of it, all I did was make a bent plane with a shell, turbo smooth and baked it out along a planer map'd plane.
Got around to learning how to UV map and texture [URL=http://s596.photobucket.com/user/mastercilona/media/KA-BAR_diffuse.jpg.html][IMG]http://i596.photobucket.com/albums/tt41/mastercilona/KA-BAR_diffuse.jpg[/IMG][/URL] Can't figure out how to get the normal maps to show in 3ds max viewport though.
[QUOTE=surfur;41527809]Oh i see. Yea the sticker was definitely an after thought. I'll see what I can do about that in the future! I was unsure on how to make a normal of it, all I did was make a bent plane with a shell, turbo smooth and baked it out along a planer map'd plane.[/QUOTE] I also think adding some ambient occlusion by the fold on the sticker would help with the depth illusion. A quick paintover to demonstrate [img]http://i.imgur.com/Qq7VhCz.png?1[/img] with [img]http://i.imgur.com/tpWLWaq.png?1[/img] without It's subtle but it helps a lot imo. Edit: Also where do you guys find your references? weapons specifically. Google keeps coming up with the same angles for an ak47.
[QUOTE=SickBow;41528057]Got around to learning how to UV map and texture [URL=http://s596.photobucket.com/user/mastercilona/media/KA-BAR_diffuse.jpg.html][IMG]http://i596.photobucket.com/albums/tt41/mastercilona/KA-BAR_diffuse.jpg[/IMG][/URL] Can't figure out how to get the normal maps to show in 3ds max viewport though.[/QUOTE] try to download xoliul shader and use it as material for your model.
Cavity fucking maps FTW! I baked the normal map without any artifact problems, converted normals to a cavity map in xNormal, and recoloured it to become as a diffuse map... in less than 10 minutes and this is the result. :D This is not a final by any means (just a test), since I'm going to arrange my UVs in a totally different way when I've finished all the meshes of my character. But I'm so excited to see my character textured, so yay. ^^ [img]http://i.imgur.com/VwT51TX.png[/img]
[IMG]http://screenshu.com/static/uploads/temporary/j7/lx/n6/bwebsr.jpg[/IMG] Here's a sausage. I seem to be getting "Can't load MaterialSystem.dll" when I try to compile it in GUIStudioMDL and oh my god I have been fucking stuck trying to compile this sausage for hours hlep
[QUOTE=Gravy;41530414][IMG]http://screenshu.com/static/uploads/temporary/j7/lx/n6/bwebsr.jpg[/IMG] Here's a sausage. I seem to be getting "Can't load MaterialSystem.dll" when I try to compile it in GUIStudioMDL and oh my god I have been fucking stuck trying to compile this sausage for hours hlep[/QUOTE] maybe i could help?
I got as far as getting the .mdl sans textures, via studiomdl.exe in the steampipe tf/bin folder. Gonna fux with WWMT some more to try and get the wonderful meaty texture going
I'm still really new to modeling, so... Here's my three very first from scratch models! Listed from the first to last made: [img]http://puu.sh/3HwSa.jpg[/img] Z-Saber [img]http://puu.sh/3HwOQ.jpg[/img] Recoil Rod (I don't know whats up with the shading on the blades of these. They look perfectly fine in game.) [img]http://puu.sh/3HwIO.jpg[/img] [img]http://puu.sh/3HwKK.jpg[/img] Buster Shot gun They're Zero's weapons from the MegaMan Zero games on the GBA. There's a few inaccuracies on them, and there's no real texture work to speak of (mostly because UVW unwrapping is a nightmare for me), but otherwise I'm stupidly happy with them. I use these in an outfit maker thing (PAC3) in Garry's Mod.
[QUOTE=SuperDuperScoot;41532599](mostly because UVW unwrapping is a nightmare for me),[/QUOTE] i found it to be pretty easy, just applying a uv map and then uv unwrapping on it, weighing it down so all parts fit on the sheet, then render it to a file, and editing it in photoshop.
It depends on what you're unwrapping
[QUOTE=A big fat ass;41533332]It depends on what you're unwrapping[/QUOTE] [t]http://i.imgur.com/V4uNJyT.png[/t] i noticed. giving up on this one
[QUOTE=Giraffen93;41534123][t]http://i.imgur.com/V4uNJyT.png[/t] i noticed. giving up on this one[/QUOTE] Try to use textool, or Mapping -> Flatten mapping
I've really wanted to write up some tips on unwrapping, but there's so many little nuances to it, it'd be more like writing a book. Plus, I know that my method is probably not the best and I don't want to lead people down the wrong path and/or get bashed for sucking. I think it'd be neat is if some of the people from this thread set up a livestream of modeling, I'd love to see how some people do their stuff but I'm sure as hell not going to be the first :v:
[IMG]http://i.imgur.com/LM2g1ib.png[/IMG] woah it turned out pretty good in the end
Good job!
oh yeah, in action! [t]http://i.imgur.com/IN4EDAf.jpg[/t]
[QUOTE=Lt_C;41534780]I'd love to see how some people do their stuff but I'm sure as hell not going to be the first :v:[/QUOTE] I'd be happy to stream sometimes, it's just not really worth it if about 2 people watch, nor do I know if people would want to watch me.
My thing today is a little video, the latest thing I did was the animated siren model. [video=youtube;YH2_kfgxdTs]http://www.youtube.com/watch?v=YH2_kfgxdTs[/video] Actually, this is more of a model test reel then a real video, it's kind of a compilation of the stuff I've made for this project.
[QUOTE=SMasters;41528289]Edit: Also where do you guys find your references? weapons specifically. Google keeps coming up with the same angles for an ak47.[/QUOTE] [url]http://wiki.polycount.com/CategoryReferenceProp[/url] Specifically the FTP of DecideNBF's Album. Absolutely fantastic selection of images.
[IMG]http://i.imgur.com/RwZzGz6.jpg[/IMG] with satan as my witness i am the greatest at texturing ever
[thumb]https://dl.dropboxusercontent.com/s/btpc33cwvuo6hkf/screen01.png[/thumb] [thumb]https://dl.dropboxusercontent.com/s/gaxgprc4p06xhmj/screen02.png[/thumb]
i have reached the peak of texturing prowess [IMG]http://i.imgur.com/oW4XBAT.jpg[/IMG]
[QUOTE=CadetBailey;41548486]i have reached the peak of texturing prowess [IMG]http://i.imgur.com/oW4XBAT.jpg[/IMG][/QUOTE] I didn't need to sleep anyways.:v: On a serious note though, what's with the lower lip and the eyes?
[QUOTE=Katra804;41548521][QUOTE=CadetBailey;41548486]i have reached the peak of texturing prowess [IMG]http://i.imgur.com/oW4XBAT.jpg[/IMG][/QUOTE] I didn't need to sleep anyways.:v: On a serious note though, what's with the lower lip and the eyes?[/QUOTE] i don't get what you mean???
Sorry, you need to Log In to post a reply to this thread.