[QUOTE=CadetBailey;41589784]wowo that looks neat. are you just gonna transplant those scales onto another model? i tried zbrush/molding and i wasn't any good at it but that looks great mate![/QUOTE]
i'm gonna make an entire high poly arm, then cage it with a low poly and bake the diffuse/normals/AO/whatevs
I've been working on a few props for a cs:go map with HoliestCow and Mr2VideoCards.
A high poly crate, the low poly is currently sitting at 2508 tris (at LOD0 )
[t]http://files.1337upload.net/liquid_crate04.png[/t]
Time to bake this!
I can't tell how large that is, but 2500 tris for a map prop may be a lot.
[QUOTE=A big fat ass;41595350]I can't tell how large that is, but 2500 tris for a map prop may be a lot.[/QUOTE]
Have you ever seen Valve props? They're fucking ridiculous. It's not an excuse but one of their door props from Portal 2 is 2802 tris.
[img]http://puu.sh/3LMhM.png[/img]
Doesn't mean you shouldn't try to be as low poly as possible.
[QUOTE=A big fat ass;41595350]I can't tell how large that is, but 2500 tris for a map prop may be a lot.[/QUOTE]
the tank is a bit over 500tris alone. I need to make 3 Level of Details so it will be way less at LOD 2 compared to LOD 0
[QUOTE=ZombieDawgs;41595705]Have you ever seen Valve props? They're fucking ridiculous. It's not an excuse but one of their door props from Portal 2 is 2802 tris.
[img]http://puu.sh/3LMhM.png[/img][/QUOTE]
True but they probably have several LODs.
[IMG]http://horobox.co.uk/u/Haxxer_1374895724.jpg[/IMG]
shizzle be happening
[editline]26th July 2013[/editline]
now, let's figure out how to do small detailed scales without going insane!
jesus those images are giving me shivers for some reason
[QUOTE=ZombieDawgs;41593063]Seeing a lot of Halo inspiration from that.
Also up your render resolution and don't use a purple background aaaaaa[/QUOTE]
Ayup, I like Halo armors. I get the resolution request, but whats wrong with my purple?
[QUOTE=angel natavi;41598967]Ayup, I like Halo armors. I get the resolution request, but whats wrong with my purple?[/QUOTE]
The armour looks really nice, but the purple I believe either clashes with the objects or its not a good color to have as a render background.
Either don't go for a render background or use black. I personally don't bother with a background.
[QUOTE=Haxxer;41598110]
[IMG]image[/IMG]
shizzle be happening
[editline]26th July 2013[/editline]
now, let's figure out how to do small detailed scales without going insane![/QUOTE]
I guess ZBrush is extremely strong to handle millions of polygons for detail sculpting. I assume that you're using that program, because of that red clay material. ^^
Well, even though I'd love to have ZBrush too, I just don't want to mess around with licenses of full-priced expensive programs, and I don't want to download them illegally either. That's why I rely on Sculptris, Blender, xNormal and GIMP together (well, I actually use ArtRage mainly, because I have about two years of experience with it for GMod and SFM screenshots/posters, but I'm learning GIMP, lol). But someday I'll try ZBrush... maybe. (:
[QUOTE=latuska90;41601746]I guess ZBrush is extremely strong to handle millions of polygons for detail sculpting. I assume that you're using that program, because of that red clay material. ^^
Well, even though I'd love to have ZBrush too, I just don't want to mess around with licenses of full-priced expensive programs, and I don't want to download them illegally either. That's why I rely on Sculptris, Blender, xNormal and GIMP together (well, I actually use ArtRage mainly, because I have about two years of experience with it for GMod and SFM screenshots/posters, but I'm learning GIMP, lol). But someday I'll try ZBrush... maybe. (:[/QUOTE]
if you plan on getting a job in the gaming industry you should know that noone uses any of those softwares besides xNormal (maybe some really small indie dev teams).
Autodesk and Adobe could go on a witch hunt and ask for removal of any illegal DL links, but they aren't because they know at the end most will end up buying a license for their products.
[QUOTE=azgag;41603815]if you plan on getting a job in the gaming industry you should know that noone uses any of those softwares besides xNormal (maybe some really small indie dev teams).
Autodesk and Adobe could go on a witch hunt and ask for removal of any illegal DL links, but they aren't because they know at the end most will end up buying a license for their products.[/QUOTE]
Aye, they are very good products, and most of the download links don't have everything the software offers, and so they're offering what amounts to a half product. Thus, if people do buy a license, they get it all.
[QUOTE=angel natavi;41604369]Aye, they are very good products, and most of the download links don't have everything the software offers, and so they're offering what amounts to a half product. Thus, if people do buy a license, they get it all.[/QUOTE]
hmm not really, even Autodesk's trial versions include everything, same for Adobe's
[IMG]http://i.imgur.com/JI6qxC3.jpg[/IMG]
new skin i'm working on for a old model
[img]http://i.imgur.com/QKfwoh9.png?1[/img]
WIP Mosin Nagant. Still need to do tiny touchups, add another ironsight thingy( sorry don't have much gun knowledge ) and then make the clip which I'm considering livestreaming.
(ignore the floaters shadows ill fix that in the final render)
[QUOTE=CadetBailey;41606946]
new skin i'm working on for a old model[/QUOTE]
You killed it.
rip in peace
[QUOTE=SMasters;41607624][img]http://i.imgur.com/QKfwoh9.png?1[/img]
WIP Mosin Nagant. Still need to do tiny touchups, add another ironsight thingy( sorry don't have much gun knowledge ) and then make the clip which I'm considering livestreaming.
(ignore the floaters shadows ill fix that in the final render)[/QUOTE]
Might I ask what references you are utilizing?
Because the magazine isn't correct, the receiver and bolt group appear to be way too small and the rifle stock has an added line to the back where there should be normal wood.
[QUOTE=snapshot32;41608230]Might I ask what references you are utilizing?
Because the magazine isn't correct, the receiver and bolt group appear to be way too small and the rifle stock has an added line to the back where there should be normal wood.[/QUOTE]
Yeah, everything you stated were in the references I just overlooked all of them except the wooden line. I intended it to be a different material since I thought it looked more interesting although inaccurate, I'll change it back to plain wood. I'll get around to working on that stuff next. I really appreciate the feedback.
To be more specific. The references were just a mix of different Google images and YouTube videos that I put in a folder.
The bolt handle is also wrong, Mosin's either had straight bolts or sharply (pretty much straight) downward bent ones, yours is bent slightly upward.
I haven't modelled a single thing for like two weeks since I've been on vacation. What should I work on when I come back?
[B]EDIT:[/B]
added in the whole weeks thing
[QUOTE=Johnny Guitar;41612184]I haven't modelled a single thing for like two since I've been on vacation. What should I work on when I come back?[/QUOTE]
two?
[QUOTE=Johnny Guitar;41612184]I haven't modelled a single thing for like two since I've been on vacation. What should I work on when I come back?[/QUOTE]
Make a Despicable Me Minion.
Model a post-card from where you went on vacation.
[QUOTE=A big fat ass;41616945]Model a post-card from where you went on vacation.[/QUOTE]
hmm, alright time to do some Vancouver post cards because why not.
[IMG]http://i.imgur.com/UlLKsnH.png[/IMG]
The rust is really random and unnatural, which makes it look pretty unrealistic.
[QUOTE=~ZOMG;41626203]The rust is really random and unnatural, which makes it look pretty unrealistic.[/QUOTE]
I don't really see what you mean, please elaborate? :V
By the way... this is the first time I've textured anything
It looks like that is the sort of rust that would build up on a flat, metal plane, not something with such complex geometry. It had no regard for the grooves and creases of the lantern.
[QUOTE=~ZOMG;41626584]It looks like that is the sort of rust that would build up on a flat, metal plane, not something with such complex geometry. It had no regard for the grooves and creases of the lantern.[/QUOTE]
Really old pieces have that kind of rust (mixed with a bit of dust) and it forms everywhere, flat surfaces or not. But the object needs to be really really old to look like that.
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