• The "Model/Skin" Pimpage/WIP Thread V7
    5,003 replies, posted
[QUOTE=John117;41945237] [IMG]http://i.imgbox.com/abtYwAQa.jpg[/IMG] [/QUOTE] What do you use to render them to look so nice?
First Character I have ever made. It's actually half decent! [IMG]http://i.imgur.com/S9ub8tD.jpg[/IMG]
[IMG]http://i.imgur.com/NnGCF7d.png[/IMG] Working on a RTS for Red Alert 3, it's a WIP low poly model.
Was bored this morning so I did a quick zBrush sketch, made it into a tillable texture for a collapsible pipe. [t]https://fbcdn-sphotos-e-a.akamaihd.net/hphotos-ak-ash3/1146407_576705745720020_1733079643_o.jpg[/t] [t]https://fbcdn-sphotos-f-a.akamaihd.net/hphotos-ak-prn1/1149159_576705755720019_1777787956_o.jpg[/t]
Awesome work, I instantly thought of all those epic fail products on TV[video=youtube;rQ-xlag2xjI]http://www.youtube.com/watch?v=rQ-xlag2xjI"]http://www.youtube.com/watch?v=rQ-xlag2xjI[/video]
[img]https://dl.dropboxusercontent.com/u/21161113/random/flagpole.JPG[/img] America.
[t]https://fbcdn-sphotos-c-a.akamaihd.net/hphotos-ak-ash3/1172436_576837035706891_1392995555_o.jpg[/t] Finishing this up before bed so I can texture it tomorrow.
[QUOTE=surfur;41958870][t]https://fbcdn-sphotos-c-a.akamaihd.net/hphotos-ak-ash3/1172436_576837035706891_1392995555_o.jpg[/t] Finishing this up before bed so I can texture it tomorrow.[/QUOTE] I always look at Polycount for inspiration and without realising it, I always seem to check out your work without realising it's also the surfur from Facepunch. :v: Very nice model.
[QUOTE=Lt_C;41958547][img]https://dl.dropboxusercontent.com/u/21161113/random/flagpole.JPG[/img] America.[/QUOTE] [media]http://www.youtube.com/watch?v=7R5A0pg4oN8[/media]
[IMG]http://i.imgur.com/AGGnFNL.jpg[/IMG] I made this after watching Platoon and playing Kentucky Route Zero. I'll probably decimate it more to reduce the polycount. It currently sits at around 1.3k tris. What do you guys think? Should I continue and make some more stuff like this? It seems like if I continued and put this and some other stuff in Unity it would be fun to make some sort of Quake-like shooter with it.
[QUOTE=kaine123;41960367]snip I made this after watching Platoon and playing Kentucky Route Zero. I'll probably decimate it more to reduce the polycount. It currently sits at around 1.3k tris. What do you guys think? Should I continue and make some more stuff like this? It seems like if I continued and put this and some other stuff in Unity it would be fun to make some sort of Quake-like shooter with it.[/QUOTE] This actually seems like something I could use in a mod I'm working on, would be impressed if you allowed usage :D
[QUOTE=jeagerfrau;41960489]This actually seems like something I could use in a mod I'm working on, would be impressed if you allowed usage :D[/QUOTE] pm me about it, depends really.
[QUOTE=WolfeClaw;41960106]I always look at Polycount for inspiration and without realising it, I always seem to check out your work without realising it's also the surfur from Facepunch. :v: Very nice model.[/QUOTE] Haha thanks! that was actually my first time posting a model on Polycount. I hope to do it more often. Funny enough, my inspiration came from Polycount as well with their Monthly Noob Challenge 8. Even though it's over I might try and replicated it
[QUOTE=surfur;41962192]Haha thanks! that was actually my first time posting a model on Polycount. I hope to do it more often. Funny enough, my inspiration came from Polycount as well with their Monthly Noob Challenge 8. Even though it's over I might try and replicated it[/QUOTE] Oh cool, I've been thinking about taking part in one of those, but I think I'm gonna solidify my workflow. Still need to work my way around Mudbox a bit. :v:
[QUOTE=WolfeClaw;41962253]Oh cool, I've been thinking about taking part in one of those, but I think I'm gonna solidify my workflow. Still need to work my way around Mudbox a bit. :v:[/QUOTE] same here, it's kinda scary to post on polycount, so many bigshots
[QUOTE=azgag;41962385]same here, it's kinda scary to post on polycount, so many bigshots[/QUOTE] Yea...I probably shouldn't post on there either. Have you ever seen the people who will post something saying "oh yea, I did this really quick today as a test" and it's like holyfuckthatlooksamazing. Fucking polycount.
[QUOTE=surfur;41962912]Yea...I probably shouldn't post on there either. Have you ever seen the people who will post something saying "oh yea, I did this really quick today as a test" and it's like holyfuckthatlooksamazing. Fucking polycount.[/QUOTE] I made an account a year ago but I was always too scared to post anything I made.
[QUOTE=surfur;41962912]Yea...I probably shouldn't post on there either. Have you ever seen the people who will post something saying "oh yea, I did this really quick today as a test" and it's like holyfuckthatlooksamazing. Fucking polycount.[/QUOTE] yeah exactly man, I'll probably post the models I made for de_Blackgold in a week or 2, see if I get eaten by dem game devs
[img]http://i.imgur.com/g9EwVE1h.jpg[/img] [img]http://i.imgur.com/64zTqKvh.jpg[/img] [img]http://i.imgur.com/XTsFpu4h.jpg[/img] hey guys, I usually post in TF2 but I had this other practice project I was working on. in a nutshell: ddo is dick suckin incredible, its so powerful.... im in awe dudes.
[QUOTE=donhonk;41964312][img]http://i.imgur.com/g9EwVE1h.jpg[/img] [img]http://i.imgur.com/64zTqKvh.jpg[/img] [img]http://i.imgur.com/XTsFpu4h.jpg[/img] hey guys, I usually post in TF2 but I had this other practice project I was working on. in a nutshell: ddo is dick suckin incredible, its so powerful.... im in awe dudes.[/QUOTE] I instantly recognised that it was ddo before I had read what you posted. It looks good, but it sort of removes the uniqueness that you'd get from doing it completely from scratch.
sorry for the crap screenshot, finished my oil drillbit. [t]http://files.1337upload.net/2013-08-25_00001.jpg[/t] any idea how to figure out the correct LOD distances? LOD 0 is the full model (shown in the screenshot) and LOD 1 has the spikes removed. I'd like to show LOD 0 only when the player is close to the model. [editline]25th August 2013[/editline] [QUOTE=Snood_1990;41964677]I instantly recognised that it was ddo before I had read what you posted. It looks good, but it sort of removes the uniqueness that you'd get from doing it completely from scratch.[/QUOTE] true, that's why you have to tweak, remove and/or add details to make it more unique
[QUOTE=Snood_1990;41964677]I instantly recognised that it was ddo before I had read what you posted. It looks good, but it sort of removes the uniqueness that you'd get from doing it completely from scratch.[/QUOTE] To be fair, using the marmoset previewer doesnt help that either
[QUOTE=azgag;41964681]any idea how to figure out the correct LOD distances?[/QUOTE] [url]http://www.interlopers.net/forum/viewtopic.php?f=25&t=29954[/url]
[QUOTE=donhonk;41964705]To be fair, using the marmoset previewer doesnt help that either[/QUOTE] why is that? it's just a cut-down game engine that you can use to render and present assets in. Why spend the time on something that you can get "out of the box" with Marmoset Toolbag. I can understand lighting is a good thing to learn but most 3D artists will just be modeling/texturing (at least in bigger game studios).
[QUOTE=azgag;41964681]sorry for the crap screenshot, finished my oil drillbit. [t]http://files.1337upload.net/2013-08-25_00001.jpg[/t][/QUOTE] Damn, that looks amazing.
[QUOTE=azgag;41965575]why is that? it's just a cut-down game engine that you can use to render and present assets in. Why spend the time on something that you can get "out of the box" with Marmoset Toolbag. I can understand lighting is a good thing to learn but most 3D artists will just be modeling/texturing (at least in bigger game studios).[/QUOTE] I mean, using the default lighting and skybox from marmoset isn't helping it stand out from other dDo renders. No slight against Marmoset, I think it's brilliant.
[QUOTE=donhonk;41964312] ddo models hey guys, I usually post in TF2 but I had this other practice project I was working on. in a nutshell: ddo is dick suckin incredible, its so powerful.... im in awe dudes.[/QUOTE] ddo models always feel kind of generic to me.
Phew! Getting faster at texturing. [t]http://i.cubeupload.com/FpslNv.jpg[/t] [t]http://i.cubeupload.com/uREw92.jpg[/t] [t]http://i.cubeupload.com/RFw984.jpg[/t] EDIT: You guys make me feel all warm and fuzzy inside.
[QUOTE=donhonk;41965768]I mean, using the default lighting and skybox from marmoset isn't helping it stand out from other dDo renders. No slight against Marmoset, I think it's brilliant.[/QUOTE] ??? If you want it to stand out from other dDo renders, don't use Ddo, Marmoset has nothing to do with it really.
I guess this will be the page of me more WIP [t]https://fbcdn-sphotos-f-a.akamaihd.net/hphotos-ak-ash3/1237295_577823342274927_864236542_o.jpg[/t] Did a block out of an old competition on Polycount. It's already over and done with, but I was really inspired by the thread and I'm going to try and do it myself!
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