• The "Model/Skin" Pimpage/WIP Thread V7
    5,003 replies, posted
Does anyone have some good reference pictures for modelling a 20-round STANAG magazine? I can't find any good ones. I'm trying to model one for a gun I'm making.
[t]http://i.imgur.com/ZQ9e2ok.jpg[/t] this man got some improvements, been working too much on this
[QUOTE=Instant Mix;42043197]But it's a serious design flaw, there is actually no physical connection from the treads to the vehicle thing. You've made it so it's on top of the treads, rather than at the gears inside the treads.[/QUOTE] Hence he said 'It's a work in progress'
[QUOTE=kaine123;42043969]Does anyone have some good reference pictures for modelling a 20-round STANAG magazine? I can't find any good ones. I'm trying to model one for a gun I'm making.[/QUOTE] this should do pretty sufficiently. every other side is going to look like every other stanag mag, just shorter and straighter. [url]http://en.academic.ru/pictures/enwiki/77/M1-M14-M16-magazines.JPG[/url]
[QUOTE=Giraffen93;42045013][t]http://i.imgur.com/ZQ9e2ok.jpg[/t] this man got some improvements, been working too much on this[/QUOTE]That guy kinda reminds me of this guy [IMG]http://images3.wikia.nocookie.net/__cb20121024091713/dreamemulator/images/f/fb/Just_the_grayest_man.png[/IMG]
I am working on a character, I have morphs seted up, I want to animate the vta, what I usually did was move to frame 10, turn on autokey, and then move the slider up, after that export it to vta, but now the animation never works, like if I didn't keyframe it at all, I tried many ways. Any help?. i'm using max 2012 with the last update.
more WIP I'm really not happy with the lighting. One of these days I'll go through and completely re do it. [t]http://i.cubeupload.com/NQrAj0.jpg[/t] [t]http://i.cubeupload.com/CimUgK.jpg[/t] [t]http://i.cubeupload.com/CG1YEV.jpg[/t]
That is a very intricately detailed microphone thing. It might have been worth it to put more edges into the actual funnel part instead of the other bits methinks. Not hard to fix, though. [editline]2nd September 2013[/editline] Is that in UDK or CryEngine? [editline]2nd September 2013[/editline] Oh, I noticed the AO on the barrier that's leaning against the wall and it looks like UDK AO. Scene's coming along good
hi im here [img]https://dl.dropboxusercontent.com/u/1157653/TEMP/ar2.png[/img] no firing pin, no trigger, final destination
Your gun doesn't have a firing pin or trigger. It's a serious design flaw, there is actually no physical way to fire the thing.
Someone seems a little butthurt. [editline]2nd September 2013[/editline] Or I'll cross my fingers that's it's just some tongue in cheek humor.
[QUOTE=A big fat ass;42050004]That is a very intricately detailed microphone thing. It might have been worth it to put more edges into the actual funnel part instead of the other bits methinks. Not hard to fix, though. [editline]2nd September 2013[/editline] Is that in UDK or CryEngine? [editline]2nd September 2013[/editline] Oh, I noticed the AO on the barrier that's leaning against the wall and it looks like UDK AO. Scene's coming along good[/QUOTE] Yea, UDK's AO seems to give it away :v:
How much does it cost to get your hands on CryEngine dev tools? And does anyone know anything about UE4 tools as well?
[QUOTE=Biscuit-Boy;42050709]CryEngine dev tools?[/QUOTE] Licensing costs reportedly is 1.2 million. You have to sign an NDA to get the actual figures, which according to someone I know, you have to use a private email system like the one you get if you buy a webhost.
Aaargh! I was hoping I wasn't remembering correctly and it was something more reasonable. Hopefully UE4 ends up being as accessible as UDK sometime in the future.
Working out the suspension and steering now: [IMG]http://i.xomf.com/drhlk.jpg[/IMG] My designing is a dynamic process that occurs at the same time as modeling. Any "design flaws" get worked out before the final product. [QUOTE=Biscuit-Boy;42050709]How much does it cost to get your hands on CryEngine dev tools? And does anyone know anything about UE4 tools as well?[/QUOTE] You can download the latest free SDK at crydev.net. You get the map editor and a bunch of tools and plugins.
[QUOTE=Juniez;42050319]hi im here [img]https://dl.dropboxusercontent.com/u/1157653/TEMP/ar2.png[/img] no firing pin, no trigger, final destination[/QUOTE] My god you did it. You actually sensibly interpreted the AR2.
[QUOTE=Juniez;42050319]hi im here [img]https://dl.dropboxusercontent.com/u/1157653/TEMP/ar2.png[/img] no firing pin, no trigger, final destination[/QUOTE] I love all your stuff, Juniez, but I think this takes the cake simply because it's such a beautiful re-imagining of such an iconic weapon (iconic to me anyway). If I had one criticism however, it would be that the handle looks quite out of place.
the front grip or the trigger grip? [QUOTE=Snood_1990;42051989]My god you did it. You actually sensibly interpreted the AR2.[/QUOTE] it was hard because [t]http://puu.sh/4g4Js.jpg[/t] [QUOTE=Biscuit-Boy;42050821]Aaargh! I was hoping I wasn't remembering correctly and it was something more reasonable. Hopefully UE4 ends up being as accessible as UDK sometime in the future.[/QUOTE] there is a CE3 with UDK's limitations which is also free but UE4 isn't done yet so it's obviously not going to be public, and probably won't be for a long long time really [QUOTE=John117;42050536]Your gun doesn't have a firing pin or trigger. It's a serious design flaw, there is actually no physical way to fire the thing.[/QUOTE] Yes I agree and appreciate the comment
[QUOTE=Juniez;42050319]hi im here[/QUOTE] Never leave
I'm genuinely curious as to how anyone at valve thought the AR2 had a decent texture when they shipped.
[QUOTE=Juniez;42053125]the front grip or the trigger grip?[/QUOTE] Trigger grip. Is the foregrip right in front of the trigger?
[t]http://i.imgur.com/PHAFKO7.jpg[/t] Blue is handguard, red is pistol grip. EDIT: unless the gun is held behind the ammo drum thing and in front of the trigger, in that case that's the handguard
[QUOTE=ZombieDawgs;42053708]I'm genuinely curious as to how anyone at valve thought the AR2 had a decent texture when they shipped.[/QUOTE]It seems that they got a bit lazy at that point as other view models have better texturing than the AR2, but at least it doesn't matter much considering you only see it from one angle
I hate to lower the tone after a page of such good content but i felt like posting these since i'm rather happy with how they turned out :v: [img]https://dl.dropboxusercontent.com/u/9988278/ports/M16_2013/M231_WIP1.jpg[/img] I wanted to make a certain M16 variant so i modeled the necessary parts for it.
for anyone that didn't see, Autodesk is releasing a Maya version called Maya LT that's aimed at indie developers: [url]http://area.autodesk.com/mayalt[/url] Several features from the full commercial version have been cut but it's also way cheaper.
[IMG]http://mrbrightside.thanez.net/WIP/G36_HP/lolwot12.jpg[/IMG]
The original concept: [URL=http://s437.photobucket.com/user/Overmind5000/media/homeworld_213_zpsb8eeb16b.jpg.html][IMG]http://i437.photobucket.com/albums/qq97/Overmind5000/homeworld_213_zpsb8eeb16b.jpg[/IMG][/URL] My WiP: [URL=http://s437.photobucket.com/user/Overmind5000/media/RUCollector002_zpse07b83cb.jpg.html][IMG]http://i437.photobucket.com/albums/qq97/Overmind5000/RUCollector002_zpse07b83cb.jpg[/IMG][/URL]
[QUOTE=LordOvermind;42058665]The original concept: [URL=http://s437.photobucket.com/user/Overmind5000/media/homeworld_213_zpsb8eeb16b.jpg.html][IMG]http://i437.photobucket.com/albums/qq97/Overmind5000/homeworld_213_zpsb8eeb16b.jpg[/IMG][/URL] My WiP: [URL=http://s437.photobucket.com/user/Overmind5000/media/RUCollector002_zpse07b83cb.jpg.html][IMG]http://i437.photobucket.com/albums/qq97/Overmind5000/RUCollector002_zpse07b83cb.jpg[/IMG][/URL][/QUOTE] looking good, but you should block out the whole thing before detailing it, so that it's easier to make changes.
more WIP [t]http://i.cubeupload.com/J8Vhvu.jpg[/t] Completely redid the sign and the lighting. Looking much better I think!
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