• The "Model/Skin" Pimpage/WIP Thread V7
    5,003 replies, posted
Really well done juniez! I haven't posted anything here in a while so here's a windrunner ward I'm working on for dota 2 [img]http://i.imgur.com/FKHK6Kt.png?1[/img] [img]http://i.imgur.com/9pv9zxc.png?1[/img] Concept art created by ikeikeike Really trying to get better at zbrush, I feel that's one of my weakest points and if anyone has any advice I'd greatly appreciate it. edit:resculpted because i lost the save file, kinda glad though because i feel like i improved it a lot
Made this during today's Google Hangout thing. I made a custom dDo preset, using the Generic Dust preset (I think) and building up some more details. [t]http://files.1337upload.net/screen01_3.png[/t][t]http://files.1337upload.net/screen03_2.png[/t]
Not really related to anything, but I'm pretty darn proud of how this came out. [IMG]http://i.imgur.com/c4cHoRK.jpg[/IMG]
Someone in the kerbal space program thread said DDo can be used with Gimp. Is that true or am I stuck with having to shell out money for photoshop or can I bypass the whole "link up image editor" for Ddo?
[QUOTE=nomad1;42114691]Someone in the kerbal space program thread said DDo can be used with Gimp. Is that true or am I stuck with having to shell out money for photoshop or can I bypass the whole "link up image editor" for Ddo?[/QUOTE] I've never heard of such thing. It Quixel added support for Gimp they would have put it on their website. I highly doubt it since dDo pretty much is a big photoshop script with a nice looking UI and a 3D previewer from Marmoset.
[img]http://i.imgur.com/lOVl8RK.png[/img] Working on a motorbike - I hate how making loops to define geometry at corners usually destroys a shape you wanted somewhere else and I don't like how the 2 middle parts turned out so far.
[IMG]http://i.xomf.com/zvkfg.jpg[/IMG]
[QUOTE=John117;42119835][IMG]http://i.xomf.com/zvkfg.jpg[/IMG][/QUOTE] I still want to know how you come up with all those cool designs and patterns. Personally I suck at creating sci-fi looking stuff.
Ninety-nine percent of the time it's just me experimenting and modeling whatever comes into my head. At the beginning it usually looks bad and disjointed but eventually I start seeing something I like and gradually refine the geometry until it looks like something that could actually work. I like to call this "unified design" i.e. a collection of forms and shapes that look good together and complement each other. Some shapes and designs look good together while others clash. Before I start to model anything I always do a warm-up. I start a blank scene and just model something random, not from any reference. Then, if I like what turned out I save the scene. [IMG]http://i.xomf.com/fhkdl.jpg[/IMG] I have tons of these test scenes and at any time I can choose to revisit one of them and continue working. An average warm-up looks like this: [IMG]http://i.xomf.com/pkrpf.jpg[/IMG] However, the other one percent of the time I find some photograph or concept art I like and try to model that. Even so, it's usually not a direct copy but a modified version: [IMG]http://2.bp.blogspot.com/_2v8PX7tZi7k/S3p2cnH_RqI/AAAAAAAAAp8/uNNgsbuqoJk/s400/RCF2_SpaceCargo[/IMG]
This page has been sick so far. [img]http://imageshack.us/a/img59/1363/aqu6.jpg[/img] [img]http://imageshack.us/a/img59/3237/vwcm.jpg[/img] [img]http://imageshack.us/a/img833/6985/y7eh.jpg[/img]
The scale is really weird. The ground makes it look, imo, less than the height of a person, the barrels would suggest it's a little taller, yet there's what appears to be a ladder on the side which would suggest it's like 30 feet tall.
Made a coffee mug/thermos with -[I]you guessed it[/I]- holograms. Bonus adjustable coffee levels. [t]https://dl.dropboxusercontent.com/u/21161113/SFM/tabletop.jpg[/t] 782 tris, 1024x1024 x 2 + alpha for spec and phong, 256x256 hologram, and rigged to 4 bones (base, coffee/indicator, lid, seal slide). I will likely downscale the textures if it becomes a space issue.
[QUOTE=Lt_C;42125634]Made a coffee mug/thermos with -[I]you guessed it[/I]- holograms. Bonus adjustable coffee levels. [t]https://dl.dropboxusercontent.com/u/21161113/SFM/tabletop.jpg[/t] 782 tris, 1024x1024 x 2 + alpha for spec and phong, 256x256 hologram, and rigged to 4 bones (base, coffee/indicator, lid, seal slide). I will likely downscale the textures if it becomes a space issue.[/QUOTE] the weapon on the table has some normals problems near the handle
[QUOTE=azgag;42125724]the weapon on the table has some normals problems near the handle[/QUOTE] It's a reskin of valve's CS:GO aug. Cheap way out I know, but I (read: Nirrti) have got something in the works to replace it.
Ferrari Mondial steering wheel [img]http://i.imgur.com/P6RhX68.png[/img]
[QUOTE=Winstonn;42125974]Ferrari Mondial steering wheel [img]http://i.imgur.com/fyBzhIk.png[/img][/QUOTE] That reminds me, I gotta go fabricate some new steering wheels for my vehicles, especially my Blazer hack.
Stay out of my territory. [IMG]http://i40.tinypic.com/33e63bo.jpg[/IMG] Body and gasmask next.
my scar-l wip [URL=http://imgur.com/W3diMq8][IMG]http://i.imgur.com/W3diMq8l.png[/IMG][/URL]
[QUOTE=Proj3ct_ZeRo;42129329]Stay out of my territory. [IMG]http://i40.tinypic.com/33e63bo.jpg[/IMG] Body and gasmask next.[/QUOTE] That reminds me very much of something I would see on GTAForums because of the ridiculously high poly glasse and it looking like Facegen.
THe glasses are wip and havent been baked yet, once I do the gasmask ill be baking it all down to low poly. Texture of the face is wip also.
[QUOTE=Proj3ct_ZeRo;42137826]THe glasses are wip and havent been baked yet, once I do the gasmask ill be baking it all down to low poly. Texture of the face is wip also.[/QUOTE] It kinda looks like Male_04's head
[t]http://i.imgur.com/kxaTzyj.jpg[/t] lolanotherarimsooriginal I need guns for my Unity project, so might as well start on them now; the actual receiver is nowhere near done. Oh, and maybe someone here could help me out: I'm using Direct3d at the moment because I wanted higher-res viewport backgrounds; however, I love the Nitrous 'Clay' setting. Is there any way to cheat that into Direct3d? A material, maybe?
Updated the face a bit more, for those interested I used facegen for the initial mesh and this is a before and after. What facegen spat out- [IMG]http://i41.tinypic.com/xq9lyb.jpg[/IMG] How it currently stands- [IMG]http://i44.tinypic.com/1zv75vo.jpg[/IMG]
It looks absolutely nothing like him, because Facegen is shit.
Home stretch on these textures hopefully [t]https://dl.dropboxusercontent.com/u/21161113/osr_wip_4k3.jpg[/t]
[IMG]http://i.xomf.com/qfvvc.jpg[/IMG]
idk if you guys know about the facepunch google hangout thats in the mappers section but a lot of people model there too and just thought I'd get the word out, were in one right now [url]https://plus.google.com/hangouts/_/1d2ad94639503419c984802b84af67880c2f55e1[/url] [url]http://steamcommunity.com/groups/fpmh[/url] steamgroup
Jeez this google hangout is dead, nobody wants to talk.
[QUOTE][IMG]http://i.imgur.com/k7d0tCx.jpg[/IMG][/QUOTE] test bake
[QUOTE=nomad1;42159084]Jeez this google hangout is dead, nobody wants to talk.[/QUOTE] Me and Alex came on voice chat like 15 minutes after you left.
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