[QUOTE=one free man;42599536]Thanks for the feedback, everyone:
[IMG]https://dl.dropboxusercontent.com/u/37546036/KindOfLikeAFarCry3LoadingScreenExceptWithLessGuns.png[/IMG]
Shadows, more rust, fixings and messed with the colours a bit[/QUOTE]
looking better, but it almost looks like the text is floating in the air, maybe lower the shadow distance/size
[img]http://puu.sh/4WWbi.jpg[/img]
Thing I am working on.
[img]https://dl.dropboxusercontent.com/u/1157653/TEMP/ld-shotgun.png[/img]
brightside compiled it for IIopn's (??) animations
I'm not sure which I like better: the better Freeman hands, or that background! THERE IS TOO MUCH AWESOME IN THAT PICTURE.
The hands seem to be clipping into the pump.
[QUOTE=Biaxailemperor;42613355]I'm not sure which I like better: the better Freeman hands, or that background! THERE IS TOO MUCH AWESOME IN THAT PICTURE.[/QUOTE]
I made neither of those!
[QUOTE=kaine123;42613887]The hands seem to be clipping into the pump.[/QUOTE]
yea the pump was a bit too thick for its own good
gordon's hands are too small for Juniez's thickness
mmmmmmmmmmm
[QUOTE=Juniez;42613953]I made neither of those!
[/QUOTE]
Sorry. your guns have been getting so awesome that now it's no surprise that they are awesome. The moment you coupled it with other things of comparative awesome is when I was blown away by how much awesome was in the picture.
[QUOTE=Juniez;42613138]-bigass fucking image-
brightside compiled it for IIopn's (??) animations[/QUOTE]
Looks pretty cool. The gun looks a little more plastic than metal in some areas though.
[QUOTE=Dragon52225;42615018]Looks pretty cool. The gun looks a little more plastic than metal in some areas though.[/QUOTE]
Real spas has a lot of non-metal parts.
[QUOTE=fury_161;42616178]Real spas has a lot of non-metal parts.[/QUOTE]
The pump, the trigger guard and the grip, maybe some internal parts I'm unaware of. The fixed stock is polymer but the folding one is steel. So, just about the same as all shotguns.
[QUOTE=Juniez;42613138][img]https://dl.dropboxusercontent.com/u/1157653/TEMP/ld-shotgun.png[/img]
brightside compiled it for IIopn's (??) animations[/QUOTE]
Oh my GOD.
You just made my day, fantastic work!
Big image. Sorry. To explain, I've been adding lots of the smaller details to the ship's hull, essentially creating it as if it were a realistic vessel. Anything and everything from hinges on the missile pods, to exits and escape systems, to refueling and loading of ammunition.
[img]http://i19.photobucket.com/albums/b164/Soukonoung/ValkyrieRose_zps1b757e17.jpg[/img]
Update from: [url=http://i19.photobucket.com/albums/b164/Soukonoung/ValkyrieRoseshipplan_zps659ab8e1.jpg]This[/url]
Hard drive I'm currently working on:
[IMG]http://ft2.dtupload.com/fkIQ/Hard_drive.png[/IMG]
I still have the bottom part to do but I'm quite happy with the shape so far.
Also, how do I make distorted reflections sort of like the ones seen on metal?
really subtle bumpmapping I think?
[IMG]http://i.xomf.com/pjbrg.jpg[/IMG]
[IMG]http://ft2.dtupload.com/DY/HDD3.png[/IMG]
Thank god for multimaterials!
a robot
[IMG]http://s16.postimg.org/nwcnfz091/Udklip1.png[/IMG][IMG]http://s16.postimg.org/ks1zj6jgl/robot.png[/IMG][IMG]http://s16.postimg.org/tyka6gop1/process.png[/IMG]
[QUOTE=thefreemann;42641463]Chicken not tasty enough 0/10[/QUOTE]
how fucking dare you??? that texture has been passed down for generations
[editline]25th October 2013[/editline]
speaking of the texture, wow those seams are extremely visible
guess i'll go ask my baba for help with uv mapping
[QUOTE=SamuelRowe;42637790][IMG]http://ft2.dtupload.com/DY/HDD3.png[/IMG]
Thank god for multimaterials![/QUOTE]
Isn't that a Solid State Drive (SSD)?
[QUOTE=Sprockethead;42639976]a robot[IMG]http://s16.postimg.org/tyka6gop1/process.png[/IMG][/QUOTE]this has nightmare fuel potential
[QUOTE=Swog;42644073]Isn't that a Solid State Drive (SSD)?[/QUOTE]
It's the opposite of an SSD, an old IDE hard drive.
[QUOTE=Sam Za Nemesis;42643525]I had a boring afternoon so I remade info_player_start quickly and put it as a placeholder player model in my project for symbolism
[URL="http://image.noelshack.com/fichiers/2013/43/1382725390-gordonpls.png"][IMG]http://image.noelshack.com/fichiers/2013/43/1382726058-untitled.png[/IMG][/URL][/QUOTE]
we did the exact same thing for SF2, but blue and red versions :D
[QUOTE=Sam Za Nemesis;42643525]I had a boring afternoon so I remade info_player_start quickly and put it as a placeholder player model in my project for symbolism
[URL="http://image.noelshack.com/fichiers/2013/43/1382725390-gordonpls.png"][IMG]http://image.noelshack.com/fichiers/2013/43/1382726058-untitled.png[/IMG][/URL][/QUOTE]Please release that as an actual player model and i will <3 you forevers
[QUOTE=Masterlegodude;42645406]Please release that as an actual player model and i will <3 you forevers[/QUOTE]
There is I just don't know where it's at atm
[t]http://i.cubeupload.com/8xnGOJ.jpg[/t]
[t]http://i.cubeupload.com/g8nFgP.jpg[/t]
Practicing some Sub-D work flow using a mixture of zBrush and 3DS Max.
[QUOTE=Sam Za Nemesis;42646538]It wouldn't work on Garry's Mod, I'm using the L4D Biped, it's running in another engine branch and I'm using custom animations for mostly everything[/QUOTE]
send me el model, and i will rig it, if that's alright :v:
[QUOTE=Katazuro;42649332]send me el model, and i will rig it, if that's alright :v:[/QUOTE]
Why? I'm pretty sure there's already an info start playermodel on garrysmod.org
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