[QUOTE=surfur;42647411][t]http://i.cubeupload.com/8xnGOJ.jpg[/t]
[t]http://i.cubeupload.com/g8nFgP.jpg[/t]
Practicing some Sub-D work flow using a mixture of zBrush and 3DS Max.[/QUOTE]
That is the most awesome bottle opener I've ever seen.
[QUOTE=Lt_C;42651828]That is the most awesome bottle opener I've ever seen.[/QUOTE]
>.>
<.<
[url]http://chichomeantiquesblog.files.wordpress.com/2011/09/halloween2-019.jpg[/url]
[QUOTE=surfur;42652088]>.>
<.<
[url]http://chichomeantiquesblog.files.wordpress.com/2011/09/halloween2-019.jpg[/url][/QUOTE]
Ah, so it's one of those bottle openers that attaches to suit cases. Neat!
[QUOTE=surfur;42652088]>.>[/QUOTE]
Ah. [URL="http://www.bottleopener.com/images/T/CavalierBlack.jpg"]Still could be one[/URL] if you tried.
Then again you can use a class ring as a bottle opener if you try.
[QUOTE=Lt_C;42652240]Ah. [URL="http://www.bottleopener.com/images/T/CavalierBlack.jpg"]Still could be one[/URL] if you tried.
Then again you can use a class ring as a bottle opener if you try.[/QUOTE]
I use my desk :v: my room mate actually has a belt, on the underside is a bottle opener.
[QUOTE=surfur;42652536]I use my desk :v: my room mate actually has a belt, on the underside is a bottle opener.[/QUOTE]
Are you my roommate
Any who, more bottle opener goodness
[t]http://i.cubeupload.com/Fv7hh1.jpg[/t]
[t]http://i.cubeupload.com/5ZYj4l.jpg[/t]
[QUOTE=kaine123;42659064][/QUOTE]
Are you doing all of that in zBrush? or just showing it off in zBrush.
No it's clay mode in 3ds Max. :v:
First real post in this subforum.
made a shiba-inu "Doge" ragdoll this weekend for fun.
Sorry for blatantly feeding a shitty meme with my modelmaking :3.
[url]http://steamcommunity.com/sharedfiles/filedetails/?id=189458350[/url]
[media]http://www.youtube.com/watch?v=H_7tQgkGw2E[/media]
Guess who has trouble sticking to one project at a time
<- This guy
Started a new rooty tooty point and shooty:
[IMG]https://dl.dropboxusercontent.com/u/37546036/AR15_M4A4_WithEOTECHSightingSystem.png[/IMG]
I can already see a few problems that need fixing, looking at it now, but I already made the image so
[QUOTE][IMG]http://i.imgur.com/z4eUqyf.png[/IMG][/QUOTE]
Made a shell.
[QUOTE][IMG]http://i.imgur.com/wCOkjKq.png[/IMG][/QUOTE]
Also took a saw to the damn thing so I could save uv space.
[editline]niggers[/editline]Fuck I just realized the grip looks like a banana.
[QUOTE=surfur;42658645]Any who, more bottle opener goodness
[/QUOTE]
You sir have just created a masterpiece. It's a 300-pound backpack that opens bottles for you, right?
I started a completely new project for my game I'm going to create with bunch of buddies at school... a female heroine. ^^
[img]http://i.imgur.com/e5u5kUQ.jpg[/img]
Practising to create some clothing and wrinking them up as well. Still, a lot to do... but it's fun. (;
The body is just a subdivided retopologized model and the sculpt didn't fit to the showcase in this case, because feet would've clipped through her boots, etc.
The tank top and jeans are high poly models/sculpts here. I haven't started sculpting details for boots yet, because I'm still working on with the tank top at the moment. And no textures, just coloured materials to define different parts of the model.
Massive forehead.
Also the hems on the tank are really puffy and big looking.
[QUOTE=kaine123;42676304]Massive forehead.[/QUOTE]
I agree, it's slightly alien, but I hope some hair can hide the oddity, heh.
Omfg just fix it aaaagh
[QUOTE=kaine123;42669291]http://i.imgur.com/wCOkjKq.png
Also took a saw to the damn thing so I could save uv space.
[editline]niggers[/editline]Fuck I just realized the grip looks like a banana.[/QUOTE]
please, I want this shotgun in gmod
[QUOTE=latuska90;42676246]I started a completely new project for my game I'm going to create with bunch of buddies at school... a female heroine. ^^
[img]http://i.imgur.com/e5u5kUQ.jpg[/img]
Practising to create some clothing and wrinking them up as well. Still, a lot to do... but it's fun. (;
The body is just a subdivided retopologized model and the sculpt didn't fit to the showcase in this case, because feet would've clipped through her boots, etc.
The tank top and jeans are high poly models/sculpts here. I haven't started sculpting details for boots yet, because I'm still working on with the tank top at the moment. And no textures, just coloured materials to define different parts of the model.[/QUOTE]
Either edge in a bra outline or make the breasts look more natural. The current ones look like they're modelled out of sillicon, not just filled with it.
[QUOTE=mat500;42683577]please, I want this shotgun in gmod[/QUOTE]
When I finish it I'll be sure to give the files to anyone willing to rig it, animate it, port it to source, and/or make a swep. Though I personally plan on importing it into Fallout: New Vegas.
First time back painting since the Akari item, also first attempt at this style.
[IMG]http://i.imgur.com/fHiopIm.png[/IMG]
No bakes used, just painted on.
Still a novice heavily but hoping for improvement!
How do I hold it?
I had this high poly boot model with 3ds max's procedural textures on it I had made a while ago, so I decided to try turning it into a more low-poly model and bake all the textures and normal maps on it, I think it came out quite okay:
[img]http://filesmelt.com/dl/render33.jpg[/img]
The laces on the low-poly are a separate set of flat polygons with an alpha channel to make the shape of the laces.
[QUOTE=simkas;42703729]I had this high poly boot model with 3ds max's procedural textures on it I had made a while ago, so I decided to try turning it into a more low-poly model and bake all the textures and normal maps on it, I think it came out quite okay:
[img]http://filesmelt.com/dl/render33.jpg[/img]
The laces on the low-poly are a separate set of flat polygons with an alpha channel to make the shape of the laces.[/QUOTE]
I would have preferred them to be separately modeled sections entirely and not a texture to be honest.
That bake you have there would be perfect if you wanted a lower poly version for LoD and such, or if the boot is going to be attached to a relatively low poly model. Otherwise, I'd have to agree with Roken.
On a side note, the normal map you used for the initial bake makes the boot look like it's make of dry wall or plaster instead of the smooth material boots would be.
aaaah I'm nearly done with this
[IMG]https://dl.dropboxusercontent.com/u/37546036/RootyTootyPointAndShooty_NearlyFinishedWoohoo.png[/IMG]
It occurs to me now I didn't post WiP 2. Oh well, progression is all just magic from this point on,
I.E It won't really be doing much and it scares me slightly
Also did a quick test in GO, results where very conclusive:
[IMG]https://dl.dropboxusercontent.com/u/37546036/OHABSOLUTEARSE.png[/IMG]
Yeah I think something's a little off here
Needs a bunch of work for it to behave as the Nova, perhaps the XM1014 will be better.
[QUOTE=ZombieDawgs;42702968]How do I hold it?[/QUOTE]
The hand shaped grip thing at the bottom, it would make more sense with a texture because I wanted to give it sort of a rubbery look there.
[QUOTE=Dragon52225;42707726]That bake you have there would be perfect if you wanted a lower poly version for LoD and such, or if the boot is going to be attached to a relatively low poly model. Otherwise, I'd have to agree with Roken.
On a side note, the normal map you used for the initial bake makes the boot look like it's make of dry wall or plaster instead of the smooth material boots would be.[/QUOTE]
Those kind of boots are made out of leather, leather isn't very smooth.
[QUOTE=Itauske Roken;42705359]I would have preferred them to be separately modeled sections entirely and not a texture to be honest.[/QUOTE]
You mean for the laces? Wouldn't that use up a shitload of polygons though if they were modeled individually? I can't really think of a way to make the laces still be modeled and also be low poly. Besides, most models in game engines do boots like that with the laces just being flat and normal mapped, that's what I was going for.
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