[IMG]http://i.imgur.com/jQ0nww1.png[/IMG]
Here is my first 3d model:a cyclop (originally started as a ogre).
Made in Sculptris. I'm really proud of how my first 3d model turned out.
[QUOTE=John117;43579791]Part 15 and 16 of my 3D modeling series are up:
[url]https://www.youtube.com/watch?v=CpSAG85Rsk0[/url]
[url]https://www.youtube.com/watch?v=_1MsQRpcIVs[/url]
Also, free examples of topology:
[IMG]http://i.xomf.com/vnrsr.jpg[/IMG]
[url]http://filesmelt.com/dl/topology_examples.obj[/url][/QUOTE]
What's with the n-gons?
[QUOTE=ZombieDawgs;43591936]What's with the n-gons?[/QUOTE]
it's a high poly, n-gons aren't a bad things if you know how to control how they sub-d.
(in John's case I would have added a few more edge loops)
[QUOTE=MrBunneh;43591643]I'm really digging that. is that an actual gun?[/QUOTE]
Looks like a sporter AK, so yeah.
[QUOTE=asteroidrules;43592620]Looks like a sporter AK, so yeah.[/QUOTE]
well yeah I figured it was a Kalashnikov variant but I was wondering if it was based of any picture in real life, seeing as the gas block and rear sight are unique.
[QUOTE=Lt_C;43569250]Workin on a door
Did the AO bakes with a floor last night, doing them without today. [URL="https://dl.dropboxusercontent.com/u/21161113/mapping/airlock_ao.jpg"]It produced a beautiful gradient[/URL], but it isn't very useful when you factor in all the moving parts so I'm going to need to do a less restrictive map.[/QUOTE]
Use the gradient ao for a static version and optimised of the door, then use another ao bake for the moving one?
[QUOTE=ViralHatred;43592873]Use the gradient ao for a static version and optimised of the door, then use another ao bake for the moving one?[/QUOTE]
Two textures for one model would be rather expensive. I got it how I want it though and have at least the first pass of the texture done.
[t]https://dl.dropboxusercontent.com/u/21161113/mapping/airlock_4.JPG[/t]
Also finished animations. I'm slowly adding event sounds as well, so it'll all be nice and embedded.
[QUOTE=azgag;43582941]It depends on the company, Valve's known for using Maya and recently Modo.[/QUOTE]
Yep, and same goes with Naughty Dog and Quantic Dream as well. (;
@FlyingAlien
Thanks for the info, I'll check out the 2010 version then. ^^
very early WiP. props for anyone who knows/can guess what it's going to be
[img]http://files.1337upload.net/WoooWeeWoo.png[/img]
[QUOTE=MrBunneh;43591643]I'm really digging that. is that an actual gun?[/QUOTE]
It's a Super Vepr.
[t]http://i46.photobucket.com/albums/f134/Deussne/Personal/Orushiya/Vepr%20Super%20308/DSCF1209.jpg[/t]
And the model looks great, Juniez. I look forward to seeing it textured.
[QUOTE=Joazzz;43596581][img]http://files.1337upload.net/FearNotTheAncientOnes.png[/img][/QUOTE]
Calling it now, some abomination I made in spore.
nope. hint: older than computers, older than the internet
older than superhero comics
[QUOTE=Joazzz;43597178]nope. hint: older than computers, older than the internet
older than superhero comics[/QUOTE]
Pope Benedict XVI?
it's a lovecraftian creature
we have a winner
[t]https://dl.dropboxusercontent.com/u/21161113/mapping/airlock_5.jpg[/t]
All that's left is the big ol' hologram I'm going to inevitably slap in the center of this thing
[QUOTE=Lt_C;43598674][t]https://dl.dropboxusercontent.com/u/21161113/mapping/airlock_5.jpg[/t]
All that's left is the big ol' hologram I'm going to inevitably slap in the center of this thing[/QUOTE]
Damn I wish you made maps man.
Made this lil guy 3 weeks ago, just got around to animating it:
[IMG]http://cloud-4.steampowered.com/ugc/3426412447510237312/50549F68F407AE569A83BA2E2CFA475B5CC06A32/[/IMG]
[QUOTE=-Rusty-;43599350]Damn I wish you made maps man.[/QUOTE]
Well I kind of do. All this sci-fi stuff kind of spawned from a mapping project. I'm going to integrate this model into a map or two.
[t]https://dl.dropboxusercontent.com/u/21161113/mapping/sfm_scifibox_2.JPG[/t]
Also recorded a video of the animation in SFM
[video=youtube;I0ldPaIzFIM]http://www.youtube.com/watch?v=I0ldPaIzFIM[/video]
Gun I was working on. Need to do some work on materials. Suggestions would be appreciated.
[img]http://www.3dtexturelab.com/DemoReel/Images/gun4.jpg[/img]
Testing some new techniques:
[IMG]http://i.xomf.com/fmsnh.jpg[/IMG]
[QUOTE=Lt_C;43599514]
Also recorded a video of the animation in SFM
[video=youtube;I0ldPaIzFIM]http://www.youtube.com/watch?v=I0ldPaIzFIM[/video][/QUOTE]
The center of the door spins really fast, and too much I think! If it's a blast-type door, in my opinion I think it would be best to have the central plate rotate just 90 degrees and slowly, and when opening, the doors should 'lurch' giving the door a heavier/airlocked impression
the opening speed looks fine, I just think it would look cooler/more believable that way, unless it opens fast for convenience
Soooo I'm having to switch gears and focus on stylized assets. UGH. No normals or speculars allowed :v:
[t]http://i.cubeupload.com/f2wAAS.jpg[/t]
This is a far cry from what i've trained myself on (realistic stuff) so this will be an interesting en devour..
will there be a option where you can open the tent door and can sit inside of it ? and will it have rug for the floor, pillows and other stuff
[QUOTE=surfur;43601474]Soooo I'm having to switch gears and focus on stylized assets. UGH. No normals or speculars allowed :v:[/QUOTE]
No speculars are allowed? Doesn't that just help make certain things even more stylized?
[QUOTE=Juniez;43602728][img]https://31.media.tumblr.com/29f1454487383bf635c308c48d6bffab/tumblr_mzozqwslPj1t5aocgo1_1280.png[/img][/QUOTE]
What sort of material do you have for the metal part of the gun. It looks really nice, and I'd like a similar effect
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