• The "Model/Skin" Pimpage/WIP Thread V7
    5,003 replies, posted
At dean's suggestion, I am trying marvelous designer as well. [t]https://dl.dropboxusercontent.com/u/21161113/random/clothess.JPG[/t] This is actually harder then anticipated, I feel like I need at least a crash course in clothing design to make full use of this program.
[QUOTE=Lt_C;44072257] This is actually harder then anticipated, I feel like I need at least a crash course in clothing design to make full use of this program.[/QUOTE] All you really need is your imagination. If you don't have any ideas for fancy clothing designs, browse the art related to your favorite games or movies and see what you find. You can also use anime as an example if you don't mind that, so long as you only go for the designs rather than the vacuum sealed clothing they seem to wear. Anyway, just browse around art, models, movies, games, whatever really until you find something you like.
[QUOTE=CaptainBigButt;44072395]All you really need is your imagination. If you don't have any ideas for fancy clothing designs, browse the art related to your favorite games or movies and see what you find. You can also use anime as an example if you don't mind that, so long as you only go for the designs rather than the vacuum sealed clothing they seem to wear. Anyway, just browse around art, models, movies, games, whatever really until you find something you like.[/QUOTE] Well it's not like inspiration is a problem. I've never had trouble coming up with clothing designs for uniforms or whatever. The program's interface, although simple, is counter-productively so. Things that I take for granted, like vertex and edge alignment tools and even scale are hidden, if they even exist. And the tool is more of a fashion CAD tool, it's kind of the AutoCAD of clothing. Most of the measurements are real world, highly precise (.01mm accuracy wow), and the program implicitly expects you to know what kind of shapes make good and bad garments. What I really need to do is research sewing patterns and get a grasp of basic clothing design to make full use of this program.
[t]http://filesmelt.com/dl/VERSION2_-_post_-_low_quality.png[/t] I re-rendered that thing I posted before. I wanted to try improving it before I submitted it to the local student art show thingy.
I wish I had the patience to wait until your huge png file has loaded
I linked the larger file by accident, now it's only around 3mb versus 13mb. You could have been a bit nicer with pointing it out though. I mean it was an honest mistake, there's no need for that.
[QUOTE=Lt_C;44072491]Well it's not like inspiration is a problem. I've never had trouble coming up with clothing designs for uniforms or whatever. The program's interface, although simple, is counter-productively so. Things that I take for granted, like vertex and edge alignment tools and even scale are hidden, if they even exist. And the tool is more of a fashion CAD tool, it's kind of the AutoCAD of clothing. Most of the measurements are real world, highly precise (.01mm accuracy wow), and the program implicitly expects you to know what kind of shapes make good and bad garments. What I really need to do is research sewing patterns and get a grasp of basic clothing design to make full use of this program.[/QUOTE] Seriously. I tried it once and I had a lot of trouble wrapping my brain around making stuff fit properly, with darts and actual seams, etc.
Yeah I had to do some research on how clothing is actually put together. MD pretty much uses real life sewing patterns. [url]http://bestsewingmachinereviewshq.com/wp-content/uploads/2013/02/sewing-pattern-2.gif[/url] And I guarantee the main use for the program is not for game characters. It's a clothing simulator for fancy animations things and needs a really different mindset from anything like 3DS Max. The main thing I learned from my guard is to have the pants in four pieces instead of two. I just did the front and the back and it ended up looking a little strange without the seams and didn't give me much control over the butt/crotch area.
If only I had a scanner. [t]http://i.imgur.com/e5OYCR8.jpg[/t]
[QUOTE=kaine123;44074542]I linked the larger file by accident, now it's only around 3mb versus 13mb. You could have been a bit nicer with pointing it out though. I mean it was an honest mistake, there's no need for that.[/QUOTE] Sorry I didn't mean it that way :(
[I]Das Boots[/I] [img]https://dl.dropboxusercontent.com/u/3658285/model%20stuff/Modeled/goldeneye8.jpg[/img] Added a thing to the suspenders/belt so the transition should look less weird. Does it need a button or stitching there too or can I get away with leaving it like it is? Boots were done last night but I redid them because I didn't like how the folds turned out. Currently they are slightly better. [sp]I hope nobody besides -Rusty- notices that the pants aren't fitted with the boots shhhh[/sp] [editline]28th February 2014[/editline] The .psd for the guard texture has 38 layers and my 'guard' folder (which has all the textures and raw bakes/high poly models I've exported for baking/Mudbox, TopoGun, Marvelous Designer project files/reference photos) is a gig :O [editline]28th February 2014[/editline] I'm also not 100% sure but the boots may or may not be on the wrong foot
New scene for me to slowly chip away at when I have time, been blocking stuff out for the past couple of hours. Crit's more than welcome, it still feels empty to me. [img]http://i.imgur.com/FOqIWXE.jpg?1[/img]
[QUOTE=Sam Za Nemesis;44059333]I'm really intrigued on how you did the rainbow plastic effect, is it an envmap?[/QUOTE] sorry for a while it didnt show the text, its a new shader for CS:GO for the stickers.
[QUOTE=- Livewire -;44083530]New scene for me to slowly chip away at when I have time, been blocking stuff out for the past couple of hours. Crit's more than welcome, it still feels empty to me. [img]http://i.imgur.com/nKt8rWO.jpg?1[/img][/QUOTE] Not sure what I'm looking at in the foreground. Bouncy castle? Sandbags? idk, obviously it's a blockin etc etc. Jet turbine on the right feels too big, not sure if that's intentional (I get these planes are huge but that seems a bit... overkill maybe? Not entirely sure on the focal point, seems to be the jet engine because of the scale of it, my eyes aren't attracted to anywhere but that part and the dumb-bell looking things on the left, and the fence on the right - you might need something to frame your image better. Idk, feels like the foreground is taking up too much, It seems like I should be looking down it (as if I'm walking down it) then my eyes go up towards the runway where everything is all destroyed and then my reaction would be "Woah". (assuming the scene has some destruction in it, just guessing from the image) Obviously this depends on your direction, but it would look kickass if there was more runway and less fence so I can take a nice look at the planes and buildings.
[QUOTE=ZombieDawgs;44085736]tasty crits.[/QUOTE] Thanks, well since the landing gear (dumb-bells) has knocked the tree over i'm now thinking about pulling the middle part of the fence away completely so it makes more sense and opens up that space. The foreground will basically be a trench, I just used a rock model I have for the whole thing so I can get a sense of what it would look like, considering having wooden planks supporting the sides. I also updated my post above to get rid of the UDK checkers. here's the concept. [img]http://i.imgur.com/th0zrIc.jpg?1[/img]
I made a wok for source last night. [t]https://jm6mrg.bn1302.livefilestore.com/y2pAT8OkBoKNCgIqWAax0o4O-nGcgonkYe31pdTYU683xdwZ4ewPwWqd2obcxewxz9maXbVA4oORuUhCZEs94YLowhGPppvvA-IlraXiYZwIX4/wok.jpg[/t]
So I guess you can definitely wok the wok.
Sculpting and Retopology Practice [img]https://24.media.tumblr.com/d549ec341c4011f4a8580ac831d9b7f8/tumblr_n1t5f24NNY1tp93i5o2_500.png[/img] [img]https://24.media.tumblr.com/2d7afd1d0f52cf51e822855adb9c974c/tumblr_n1t5f24NNY1tp93i5o3_500.png[/img] ^ retopology sucks dick but it was my second time ever doing retopology. [img]https://31.media.tumblr.com/ce317d029c744a17a093e13e67e9398b/tumblr_n1t5f24NNY1tp93i5o4_500.png[/img] I'm so excited by how much I've improved.
[img]http://img62.imageshack.us/img62/6563/wpod.png[/img] (it's a hat)
ok whatever you say
;)
[QUOTE=A big fat ass;44102739][img]http://img62.imageshack.us/img62/6563/wpod.png[/img] (it's a hat)[/QUOTE] (he lied)
See it's a hat [img]http://img850.imageshack.us/img850/8202/19rt.png[/img] [editline]2nd March 2014[/editline] (or is it ;) ;) ;) [editline]2nd March 2014[/editline] The seams look splotchy because I had to stop and start the sculpting and I find it difficult to get them to merge nicely.
[img]https://dl.dropboxusercontent.com/u/1157653/work/buggy-lp-1.jpg[/img] [img]https://dl.dropboxusercontent.com/u/1157653/work/buggy-lp-2.jpg[/img]
You've got a really notice-able jagged shape appearing on the tyres but everything else looks great.
27,209 triangles for some jagged wheels [img]http://fi.somethingawful.com/images/smilies/negativeman-55f.png[/img]
[QUOTE=Juniez;44105543]27,209 triangles for some jagged wheels [img]http://fi.somethingawful.com/images/smilies/negativeman-55f.png[/img][/QUOTE] YOU GOTTA STEP IT UP TO THE NEXT GENERATION JUINEZ!
[QUOTE=ZombieDawgs;44105557]YOU GOTTA STEP IT UP TO THE NEXT GENERATION JUINEZ![/QUOTE] That avatar is perfect for that response. Just sayin.
There's no engine. Is it powered by the tears of people waiting for half life 3?
Another cooking item off of [URL="http://gm1.s-ports.ru/sites/default/files/styles/400x/public/looks_like_its_time_to_oil_up.jpg"]a reference[/URL], I declare this my week of frivolous modeling [t]https://dl.dropboxusercontent.com/u/21161113/releases/oil_bottle_a.jpg[/t] 788 tris, baked from high poly, 1024x1024 D(S)/N(P)/EXP
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