Where can I find some good photo bases though? Im trying to look for a nice dark fine wood, but I cant find any high resolution photos to use.
[url]http://www.cgtextures.com/[/url]
[editline]10th March 2014[/editline]
[IMG]http://i.imgur.com/i7unDgJ.png[/IMG]
WIP, based on a TF2 concept.
[QUOTE=Shirky;44186268]I use photoshop for texturing and I know it quite well, but I dont know how to make a realistic wood base, most tutorials Ive seen make terrible wood textures.[/QUOTE]
start here [url]http://bit.ly/1kGHMQi[/url]
You might find the wood section of this helpful, Shirky.
[url]http://www.youtube.com/watch?v=m8oC1HsjOgk&list=PL925958D31D8D30C7[/url]
Some lighting and terrain updates:
[img]http://puu.sh/7q014.jpg[/img]
[img]http://puu.sh/7qae4.jpg[/img]
Imported my shotty in hl2dm for testing purposes, i'm also checking if the baked lighting on the barrel works or it looks wierd, but anyway, this is the result right now, i gave the metal the same envmap as the .357
[QUOTE=fewes;44189147]Some lighting and terrain updates:
[img]http://puu.sh/7q014.jpg[/img][/QUOTE]
I always liked torque. Its terrain is easy and Looks decent.
Yeah the terrain system especially is surprisingly good. I'd say I like it more than CE3's honestly.
[QUOTE=fewes;44192134]Yeah the terrain system especially is surprisingly good. I'd say I like it more than CE3's honestly.[/QUOTE]
Hey Fewes, I was wondering why you guys decided to go with torque for your project. Did you choose it simply because it gives you the most freedom due to it's MIT license and open source nature? Did you compare it with Unity and Leadwerks?
I love the idea behind torque and it would still be a lot of work to make decent games with it but I think that would be part of the fun.
[video=youtube;T4_VAlyMyBU]http://www.youtube.com/watch?v=T4_VAlyMyBU&feature=youtu.be[/video]
What do you people think of it so far?
[QUOTE=Gm10man;44193656][video=youtube;T4_VAlyMyBU]http://www.youtube.com/watch?v=T4_VAlyMyBU&feature=youtu.be[/video]
What do you people think of it so far?[/QUOTE]
Thought this was the Mapping Thread when I first saw it :(
[IMG]http://i.imgur.com/AYcK1Md.jpg[/IMG]
[QUOTE=Milkyway M16;44193440]Hey Fewes, I was wondering why you guys decided to go with torque for your project. Did you choose it simply because it gives you the most freedom due to it's MIT license and open source nature? Did you compare it with Unity and Leadwerks?
I love the idea behind torque and it would still be a lot of work to make decent games with it but I think that would be part of the fun.[/QUOTE]
Well put it this way, with any other engine there's the hassle of getting a license before you get full source access, and Torque benefits a lot from being community and committee driven.
Not having to pay some other company a % of your earnings if said game ever is completed is also nice but I think the choice is mainly because of the freedom the license comes with, yes.
At first when I looked at Torque I kinda went "yuck" but it is actually really, really good and most of all easy to work with (save for a few UX issues). I honestly prefer making a game in Torque rather than Cryengine.
Leadwerks I don't know anything about but I think Jlea looked at Unity and decided that Torque would be a better choice.
[QUOTE=kaine123;44194421]in-depth tutorial[/QUOTE]
What 3dsmax modifier is that again?
Oh wait I bet it's a script.
[QUOTE=Lt_C;44195901]What 3dsmax modifier is that again?
Oh wait I bet it's a script.[/QUOTE]
Half-Life 3 comes bundled with all kinds of scripts like these.
[IMG]http://i.xomf.com/dvnnj.jpg[/IMG]
Anyone here use TexTools? I'm following Millenia's shotgun tutorial and now I'm doing the UVs but all of my stuff unwraps pretty differently, and much uglier, than his does. I can manually correct it to an extent but it messes with my modelling OCD.
[QUOTE=John117;44201084]table[/QUOTE]
That render is sex.
I'm really curious to see what you'd do with it to make it a game asset.
Could one of you fellow modelers please point me in a good direction to learning modeling. I really want to make cool things and have my own projects but i can not for the life of me find a good tutorial for maya 2014 and i'm kinda stuck. I would really appreciate it :smile:
Just look on youtube
if you're willing to shell out cash, Digital Tutors is a good resource, and it offers tutorials/courses for pretty much every software out there
i may be able to answer some more basic questions about Maya, but you'll want to go to Azgag for complicated inquiries (he's da expert)
[QUOTE=thefreemann;44206152]Just look on youtube
if you're willing to shell out cash, Digital Tutors is a good resource, and it offers tutorials/courses for pretty much every software out there
i may be able to answer some more basic questions about Maya, but you'll want to go to Azgag for complicated inquiries (he's da expert)[/QUOTE]
well it's been a while and i just replaced my computer (my previous one the gpu burned out) so i re obtained maya but it's the 2014 and i can't seem to find the tool that lets me edit and reshape things into the reference image (vertices i think?). I would shell out cash but see i have bills in the way preventing me to ball out like a boss. This new version is confusing as fuck as things kinda got shifted around and renamed or new tools were added. I have shitty internet so trying to load a 30+ minute tutorial video would take a very very long time
to use vertex selection mode right click and hold over your model and you can choose what selection mode you want as seen in this picture
[T]http://puu.sh/7rVZx.png[/T]
q w e r are your hotkeys for select, move, rotate, and scale
spacebar to switch between 4 viewport mode, and a fullscreen of your active viewport
Foliage update(!) I'm testing out ideas here because I don't have much experience with foliage, I also can't get my grass cards to light the same on both sides so it's looking dark at the moment, knowing UDK though it's probably a setting buried somewhere.
[img]http://i.imgur.com/8LxDF27.jpg?1[/img]
[img]https://dl.dropboxusercontent.com/u/10565588/3DHIT/Dakar_36.png[/img]
[img]https://dl.dropboxusercontent.com/u/10565588/3DHIT/Dakar_37.png[/img]
Ain't not stopping me.
I'm going to bake it later on, I'm just doing this for my module.
The animation guru strikes again.
[img]http://puu.sh/7sQ8w.gif[/img]
[img]http://puu.sh/7sEkN[/img]
I also made a shader for it:
[img]http://puu.sh/7s5Xi[/img]
If anyone here remembers that I was supposed to be making a tank, then congratulations you're already doing better than me
Time for the traditional mad dash,
[IMG]https://dl.dropboxusercontent.com/u/37546036/T34_85/AAAAHHH_MOTHERLAAAND.png[/IMG]
I'll tweak it for another 12 years, then I [I]only[/I] need to unwrap, bake, texture, compile, render, and write an academic report on it!
[sp]kill me please[/sp]
Looking good!
Only thing I got to ask is do you really need ALL the "bolts" at the back?
I mean couldn't you bake in the ones that's attached directly onto the tank at least?
[QUOTE=asXas;44219617]Looking good!
Only thing I got to ask is do you really need ALL the "bolts" at the back?
I mean couldn't you bake in the ones that's attached directly onto the tank at least?[/QUOTE]
or just have them all share the same part of the texture.
yeah it looks like you've modeled in little details and took away triangles from the big, silhouette creating forms that really need them
Thanks guys!
I'll redistribute those tasty tris somewhere more useful
Sorry, you need to Log In to post a reply to this thread.