• The "Model/Skin" Pimpage/WIP Thread V7
    5,003 replies, posted
[QUOTE=one free man;44282622]You're right! But I don't think I can fit many m- [IMG]https://dl.dropboxusercontent.com/u/37546036/T34_85/RemindsMeOfOneOfThosePicturesOfASpiderCarryingItsYoung_JesusChrist.png[/IMG] Oh no wait[/QUOTE] compile for source as rollermine alternative
[QUOTE=one free man;44282622]You're right! But I don't think I can fit many m- [IMG]https://dl.dropboxusercontent.com/u/37546036/T34_85/RemindsMeOfOneOfThosePicturesOfASpiderCarryingItsYoung_JesusChrist.png[/IMG] Oh no wait[/QUOTE] It's a world of tanks!
So I kept hitting the Orange Wrench next to my name in hopes of getting a fix for F3, and instead I get a Tank Pun.
[QUOTE=Dark One;44276971]your only mistaken isn't turning that into a roller mine.[/QUOTE] missed it by that much. [QUOTE=Trigger Hurt;44283573]compile for source as rollermine alternative[/QUOTE]
[QUOTE=Dark One;44284131]missed it by that much.[/QUOTE] woops
Gah...i've been so unproductive as of late. After getting my job, I work on 3DS max 8-9 hours a day, and when I get home I don't even wana see the icon on my desktop. So can you believe that this took 2 months to do! ME EITHER [t]http://i.cubeupload.com/6UnLps.png[/t] [t]http://i.cubeupload.com/nIvPeX.png[/t] It's not even that impressive. I'll fill it up with shit and put it in a scene and throw some lights on it in the next 2-10 months.
[QUOTE=one free man;44282622]You're right! But I don't think I can fit many m- [IMG]https://dl.dropboxusercontent.com/u/37546036/T34_85/RemindsMeOfOneOfThosePicturesOfASpiderCarryingItsYoung_JesusChrist.png[/IMG] Oh no wait[/QUOTE] [img]http://puu.sh/7B63o.jpg[/img]
[IMG]http://i.xomf.com/pkhzg.jpg[/IMG]
Joining the babby's first gun model party, now I've mostly fixed my baking errors [img]https://31.media.tumblr.com/e12e24c4b0c25afdbf87799625ab8d53/tumblr_n2oks1i4bo1tuc8jco1_1280.png[/img]
[QUOTE=surfur;44285013]Gah...i've been so unproductive as of late. After getting my job, I work on 3DS max 8-9 hours a day, and when I get home I don't even wana see the icon on my desktop. So can you believe that this took 2 months to do! ME EITHER [t]http://i.cubeupload.com/6UnLps.png[/t] [t]http://i.cubeupload.com/nIvPeX.png[/t] It's not even that impressive. I'll fill it up with shit and put it in a scene and throw some lights on it in the next 2-10 months.[/QUOTE] Now you just need to send this to Overkill Studios and they will include it in the next bank heist vault, so players can have all the fun in the world lockpicking those boxes.
[QUOTE=CGNick;44288219]Now you just need to send this to Overkill Studios and they will include it in the next bank heist vault, so players can have all the fun in the world lockpicking those boxes.[/QUOTE] But that's a wall of MAILBOXES
[QUOTE=Itauske Roken;44288478]But that's a wall of MAILBOXES[/QUOTE] The great Post Office Heist of 2014. I hear they got away with HUNDREDS of credit card offers!
[QUOTE=Chaotic Lord;44288876]The great Post Office Heist of 2014. I hear they got away with HUNDREDS of credit card offers![/QUOTE] not to mention birthday card money!
It is a great time for 3D - new movies announced - autodesk products getting upgraded - Unreal Engine 4 released with some unreal deals
[QUOTE=thefreemann;44289530]It is a great time for 3D - new movies announced - autodesk products getting upgraded - Unreal Engine 4 released with some unreal deals[/QUOTE] Just learned that if you purchase it once, the 20 dollars, you can get the entire thing and you can cancel your sub you just wont get updates.
[QUOTE=surfur;44289898]Just learned that if you purchase it once, the 20 dollars, you can get the entire thing and you can cancel your sub you just wont get updates.[/QUOTE] While there was a closed beta phase for a few lucky candidates who were active on the UDN forums I would still wait 3 months or so for them to iron out the biggest flaws if you were to do that, imho. (that said 20 bux. i shouldnt be a jew about it - they really put a ton of resources for development into it already unlike the original udk)
So i've only just started playing with UE4, and i have to say. holy FUCK they have some awesome tutorials. They have 20 or so scenes built in that you can load up that show you what different things do, like what light settings do [t]http://i.cubeupload.com/SvSnZZ.jpg[/t] This is brilliant!
[QUOTE=surfur;44294069]So i've only just started playing with UE4, and i have to say. holy FUCK they have some awesome tutorials. They have 20 or so scenes built in that you can load up that show you what different things do, like what light settings do [t]http://i.cubeupload.com/SvSnZZ.jpg[/t] This is brilliant![/QUOTE] So is there a straight free download for UE4? or is it $20 even if you just want to experiment with it nothing commercial?
19$ per month (or once) to get anything you can cancel subscription anytime and retain the current version of the software, but will not receive future updates
Yeah thats what I thought.
Do you get access to all the same resources after you cancel?
[img]https://24.media.tumblr.com/3041123f35b50f121626ba4e08ca718f/tumblr_n2pzki2MvF1t5aocgo1_1280.jpg[/img]
Oh god it looks great, looks like a straight up render!
[QUOTE=Uberslug;44296210]Do you get access to all the same resources after you cancel?[/QUOTE] Yes, you can pay once, get all the stuff and then cancel straight away. You can even cancel, wait until there's been a few updates then pay again to get them. Now I need to figure out the easiest way to port my scene over...
Just about finished my Ithaca - sort of rushed the texturing towards the end since I wanted to finish it today. This is my first proper, finished model though, so I'm quite happy with it. Apologies for the rather gaudy render, I was enjoying doing something other than staring at a spec map and got a bit carried away. [img]http://31.media.tumblr.com/7f48869d971e865d430da33ebb3512be/tumblr_n2ria5VN2P1tuc8jco1_1280.png[/img]
A lot of wasted geo on the pump, that could have all been just normal mapped.
[QUOTE=Haxxer;44305533]A lot of wasted geo on the pump, that could have all been just normal mapped.[/QUOTE] bolts on the receiver could have been normalled in too but for current gen it's definitely okay.
How's the export process for Unreal Engine 4? Is it simple or does it require a lot of clicking and preparation?
[QUOTE=MrBunneh;44305722]bolts on the receiver could have been normalled in too but for current gen it's definitely okay.[/QUOTE] Depends what gen you're talking about (we're in that awkward transitional stage), Xbox 360 and PS3 it's fine but for PS4/XB1 it's a bit too low, the silhouette is a little too obvious in areas.
[QUOTE=John117;44308092]How's the export process for Unreal Engine 4? Is it simple or does it require a lot of clicking and preparation?[/QUOTE] very simple, you can apply your textures directly to your model in Max and then export them into the engine, or you can import your model and textures one at a time. They also made the content browser way easier to keep track of things you import by having different folders for props, mats, textures etc all in constant view. Its nice. As for actually exporting, I just export as an .FBX (2013 version) and drag it into the content browser.
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