[QUOTE=zman115]
So Blackraven are u going to make a SVN?[/QUOTE]
Maybe later.
If you're now asking yourself "Why?" then read my post about it.
[QUOTE=trueshadow21]No, I think they mean just what they said, the bulkhead door that is between the cabin and the seat/bench area in the back.[/QUOTE]
Ok. maybe I was wrong :P
I decided to release a Alpha 2 cuz of the long waiting time and now I'm for two weeks on vacation.
You find the link on the first page.
The release includes the 99% finished model other stuff is not included yet.
Hey BlackRaven, do you have anyone to code your PuddleJumper? It's so awesome I can't wait to fly it through a Stargate.
That is one awesome looking puddle-jumper! You guys are good!
[QUOTE=Col Sheppard]Hey BlackRaven, do you have anyone to code your PuddleJumper? It's so awesome I can't wait to fly it through a Stargate.[/QUOTE]
Catdemon?
What catdeamon? Is he the programmer? Or Would be cool. He's good. :)
I haven't the foggiest idea if I've asked this before or not, but are the seats going to be selectable? I mean will you get into the seat you are looking at or will we have to add the seats ourselves? Sexy drive pods by the way. :) I feel annoyed with myself; I asked these questions back on page 3. I blame my short memory span.
To ask questions like this, he first need a programmer, to start programm it he has to finish the model. Hey would you add drone Pods, too? Hope someone can post a picture, I didn't find one. =)
[QUOTE=Flyboi]Nah, it's not short. It's about perfect... Votekicks jumper was really long but this one should fit nicely in and out the jumper bay :P[/QUOTE]
YES! This one might actually allow you to put the jumper bay back into Stargate Worlds
[url]http://forums.facepunchstudios.com/showthread.php?t=578328[/url]
Hello. :v:
[b]Edit:[/b]
hope this gets done soon.
ähhh, news? back from "two weeks on vacation"?
[QUOTE=Xaneas]ähhh, news? back from "two weeks on vacation"?[/QUOTE]
yes I'm back, I arrived yesterday evening.
I start work again this week.
Jey! I love the Jumper Model! :)
Hey BlackRaven :D :D :D i'm just going to inform you jdm12989 is working on you jumper code.
[QUOTE=Gastly]Hey BlackRaven :D :D :D i'm just going to inform you jdm12989 is working on you jumper code.[/QUOTE]
hmmm... Never heared of him.
Maybe he can contact me via pm or xfire I have some questions and ideas.
By the way
I'm on the animating part.
This'll be good. I have a nasty habit of adding weightless nuclear missiles to the jumper. Spawn the jumper, make the missiles, then weld them to the jumper. When you're ready to fire, turn the thruster on and angle toward the target. Hit the undo button to remove the weld and its "Missile away!" Fun stuff and it drives Mingebags nuts.
What is lacking in the puddle model?
and raven, have you use the model for a vehicle?
[QUOTE=Selrak]What is lacking in the puddle model?
and raven, have you use the model for a vehicle?[/QUOTE]
Who said that there is missing something.
And yes I tested it with a vehicle code but there are some problems with the view, it's like you're sitting inside the Jumpers floor.
[QUOTE=BlackRaven]added some details to the console.
[URL=http://img167.imageshack.us/my.php?image=condetlot1.jpg][IMG]http://img167.imageshack.us/img167/4931/condetlot1.th.jpg[/IMG][/URL]
NOTE: The Console is a creation of my own it's not 100% simular to the original
one and it didn't has to, also it would be difficult because ther are three typs of consoles.[/QUOTE]
ey!
in my PJ creat for you.. the console is different.. dosen't exist xD
[QUOTE=Selrak]ey!
in my PJ creat for you.. the console is different.. dosen't exist xD[/QUOTE]
It's the console from the old model so it didn't exist in the new model. I made a new one because the old one doesn't fit into the new model and was to detailed so the compiler was spamming errors so I decided to leave it clear so you can put your wire buttons on it or something else.
ams.. ok!
sorry :P
I want to give you a little update, I've finished most of the animations only the door makes some problems but I'm sure I can solve that and the texture is in process too.
I'm on a class trip till next friday so there won't be any post from my side until then but when I am back at home I'll finish the last animations and give you a little update.
This is great BlackRaven, I am currently messing around with your Alpha 2 model and I am loving it. This is way better than Votekick's Puddle Jumper. I have a question though... Will you make the door actually open like this...
[img]http://www.rtscommunity.com/newsgallery/albums/userpics/10001/thumb_56653.jpg[/img]
or like VoteKick's?
Good!
thx blackraven.. you're the best programer? in this jumper...
jajaja
i have an idea why don't you put lil shadows for more detail i mean in the little wholes (ingravings in the sides and front of the ship) just an idea
BUT.. VERY GOOD WORK!
Yeah, you should put shadows or something in the engravings, because the source engine does not work with them. It would look so much better if the engravings were dark like in the show.
cool jumper, i always thought votekick's wasn't that good,and now i have seen yours, i know why
[QUOTE=Selrak]Good!
thx blackraven.. you're the best programer? in this jumper...
jajaja[/QUOTE]
I'm not a programmer I'm a modeler...
[QUOTE=swebster]Yeah, you should put shadows or something in the engravings, because the source engine does not work with them. It would look so much better if the engravings were dark like in the show.[/QUOTE]
Good Idea but difficult to make because the sourcer engine doesn't supports physicle shadows so the only way to make it look like shadows would be a darker texture easiest way would be a complete skin but I have no idea of making skins.
[QUOTE=BlackRaven]I'm not a programmer I'm a modeler...
Good Idea but difficult to make because the sourcer engine doesn't supports physicle shadows so the only way to make it look like shadows would be a darker texture easiest way would be a complete skin but I have no idea of making skins.[/QUOTE]
well that's kind of what i have been trying to say
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