[QUOTE=FrEeKy ThInG;24438158]Can you port armor sets? I'd like some Inferno Armor..[/QUOTE]
[url]http://s-low.info/forum/viewtopic.php?f=6&t=947[/url] There you go ^^
[QUOTE=Silver Spirit;24439385][url]http://s-low.info/forum/viewtopic.php?f=6&t=947[/url] There you go ^^[/QUOTE]
hnnnnnggg.
[QUOTE=FrEeKy ThInG;24440679]hnnnnnggg.[/QUOTE]
?
[QUOTE=Silver Spirit;24441311]?[/QUOTE]
I think he just came.
Good job on this porting, might dick with these later.
:gizz:
:flashfap:
[QUOTE=Haxxer;24406210]What
[editline]02:46PM[/editline]
If you're talking about making SWEPs out of em or something, I only ported it because I, as a poser, wanted more ME2 weapons.[/QUOTE]
Fuck SWEP's.
I was thinking more as having a bone so people could make them into actual replacements.
I know someone who'd totally love to have these in Left4Dead.
Well okay, though, I learned how to port like a week ago or something so a lot of stuff is unclear still.
If possible, can you port the M-490 blackstorm, along with the projectiles (again, if possible)?
[QUOTE=flashn00b;24506681]If possible, can you port the M-490 blackstorm, along with the projectiles (again, if possible)?[/QUOTE]
I could, but since I don't have the files, I'd need someone who does to find it for me.
[QUOTE=Haxxer;24509149]I could, but since I don't have the files, I'd need someone who does to find it for me.[/QUOTE]
I will try but I'm not promisse. I'm just beginer in this business
i made a new weapon using these weapons
[img]http://img186.imageshack.us/img186/6186/rpoviscitygmc50000.th.jpg[/img]
These are well done, good job.
Still, Gmod really needs some good Mass Effect sweps.
[QUOTE=XanaToast.;24549978]i made a new weapon using these weapons
[/QUOTE]
It's cool how do you do it?
a used some folded up weapons and a pistol unfolded
Wait...what DLC(s) were those pistols in (besides the white one)? Two just look like the standard heavy pistol and the Carnifex Handcannon.
PS: Arc Projector + Mattock Heavy Rifle rapes all.
In order : Standars pistol, carnifex heavy pistol and M5 heavy pistol.
Do these have the bones placed in the right place?
If you're making SWEPs out of them:
[QUOTE=HatredViral;24403183]Why couldn't you add a bone and attachment points? Now I have to decompile and and manually recompile them all.[/QUOTE]
No
I'll make sweps for this, it works by parenting the model to a view model, clips won't come out but they will work.
Also haxxer add me on steam nik6069
Why?
To chat :v:
[QUOTE=Axiom :D;24725883]I'll make sweps for this, it works by parenting the model to a view model, clips won't come out but they will work.
Also haxxer add me on steam nik6069[/QUOTE]
Good to hear, please inform us when you're done with them.
[QUOTE=Axiom :D;24725883]I'll make sweps for this, it works by parenting the model to a view model, clips won't come out but they will work.
Also haxxer add me on steam nik6069[/QUOTE]
with the correct ME2 sounds ?
Cause the ME2 weapon sounds are badass.
Best reload animations too :frogc00l:
I can't seem to find the original gun models.
So, you can get the unfolding animations for weapons? Think you could do me a solid and make gifs or fraps the unfolding animations for a few weapons? The Locust, Collector Particle Beam and maybe the Collector Assault Rifle. I plan on making some unfolding weapons for a costume and I've been trying to figure out how I plan on making them. I have ideas for the AR and the particle beam but the Locust has me genuinely stumped. As well as the Phalanx but if it has no unfolding animation I'm taking that as a sign that I should give up on that one.
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