• Pimp my gun -> Models
    64 replies, posted
Update! I decided to revisit the silver baller customization. I've got 13 bodygroups for attachments (plus the base frame); I compiled a viewmodel version on Valve's Desert Eagle animations and a world model version on the HL2 skeleton. :biggrin: [img]http://files.uploadffs.com/c/9/fb3b9af7/ballercombos_world.png[/img] [img]http://files.uploadffs.com/c/1/6bda1141/ballercombos_empty.png[/img] [img]http://files.uploadffs.com/c/e/7eeeeb1f/ballercombos_view.png[/img] [img]http://files.uploadffs.com/c/8/3bad8cd6/baller_reload.png[/img] Unfortunately, I've run into some problems: First of all, the sight texture (the red dots) needs to have an alpha mask and be self-illuminating. Source isn't letting me do both, even with self-illum masks. Any ideas? Additionally, I can't change the viewmodel's bodygroups through the SWEP. Trying to change the SWEP's bodygroups only affects the world model. This is bad, and unless I can find a workaround there's no point in continuing this project. If I can work out the kinks, I'd like to finish the SWEP and then apply the same treatment to Blood Money's SPAS-12, MP5, and M4A1. I don't think I could find suitable animations for the WA2000 :frown:
[QUOTE=smallfry;19243155]*Hitman*[/QUOTE] I <3 you, no homo, I <3 you.
[QUOTE=smallfry;19243155] :words:[/QUOTE] It looks great , but I think if we were to go down that road it'd be more like a MW2 style / Crysis style lua script.
Q? How do you post you're guns please respond.some one. [editline]28th June 2012[/editline] [/T][IMG]jpeg[/IMG]
[QUOTE=haloman3333;36542217]Q? How do you post you're guns please respond.some one. [editline]28th June 2012[/editline] [/T][IMG]jpeg[/IMG][/QUOTE] Let's ask the people who posted their guns three years ago. And got banned for it.
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