• Corra's Stolen Model Thread
    671 replies, posted
[QUOTE=Civil;22323148]Maybe there is fov differenses. The source version must be taller than the halo one.[/QUOTE] Or it could be the Halo models are scaled down slightly than source ones. Halo models are built to RL proportions, while Valve seems to go for slightly larger ones. I dunno why, maybe to apply to the physics.
Scale wouldn't really determine that. Source models may be larger in scale, but you can't tell if you compared Halo and HL2 side by side. Or maybe I'm pulling this out of my ass and you [I]can[/I] tell the difference. I still think it's FOV differences.
Since your animating, then can you include these calls if you can for GMOD. ACT_VM_IDLE ACT_VM_IDLE_EMPTY ACT_VM_PRIMARYATTACK ACT_VM_PRIMARYATTACK_EMPTY ACT_VM_RELOAD ACT_VM_RELOAD_EMPTY ACT_VM_DRAW ACT_VM_DRAW_EMPTY
If you're talking to me, I can't animate for shit. I'm just rigging and compiling, along with various minimal texture fixes.
[QUOTE=nubblecakes;22327877]If you're talking to me, I can't animate for shit. I'm just rigging and compiling, along with various minimal texture fixes.[/QUOTE] Ah, I see. Ace told me you were the animator, so that's who I asked.
[QUOTE=nubblecakes;22327581]Scale wouldn't really determine that. Source models may be larger in scale, but you can't tell if you compared Halo and HL2 side by side. Or maybe I'm pulling this out of my ass and you [I]can[/I] tell the difference. I still think it's FOV differences.[/QUOTE] It would maybe help if you moved it higher, the weapon and arms?
I don't know how...I said that already. [QUOTE=Siminov;22328361]Ah, I see. Ace told me you were the animator, so that's who I asked.[/QUOTE] That noob.
hey guys here is the sniper fully done just needs compling which i can't do cause it says i'm missing a gameinfo.txt wtf but here is a video [url]http://www.youtube.com/watch?v=NoAeZcVIXg0[/url]
Cool, will you be doing the SMG next?
[QUOTE=SonicHitman;22356805]Cool, will you be doing the SMG next?[/QUOTE] I already got that in to CSS as the MP5, but it's stupid because it uses animations from an MP7 skin, thus it has a mag coming out the bottom of the grip, while still having the side mag on it. I'd remove the side mag but it reveals a black square on the side. I'm waiting for Corra to supply me with some custom animations so I can rig it and compile it properly. It looks [I]ok [/I]in CSS as it is but it's just weird. If you want it then I'll try and pack it up.
[QUOTE=nubblecakes;22295021] I don't see how you have the authority to restrict free use of something you don't even own any rights to. Sure you guys ported it but that doesn't make it yours. I don't want to come off as a dick here, but come on now. But I guess I contradict myself seeing as freely releasing something that's not really mine is about the same thing as telling people what they can and can't do with it.[/QUOTE] Really? Not you. Random people who go on FP. I wouldn't want to keep you from making a replacement or so. [editline]YES![/editline] LMAO! I STARTED PAGE 5!
Please consider making an SVN. Also, how is the grunt coming along?
i'll make an svn plus i'm working on something pretty cool that the moment pics soon
Well Corra I ain't want you to double post so I will post here. I took charge. I m gonna rig the ODST finally lol.
gonna release the ODST when it's rigged? I've been waiting to get my hands on a good ODST for awhile.
[QUOTE=Cpl. Combine;22380631]gonna release the ODST when it's rigged? I've been waiting to get my hands on a good ODST for awhile.[/QUOTE] ...Maybe... Matters if I like it and it's good for [b]release[/b]
So... Who here wants to help me get the UT3 Impact Hammer view model in to Source? It would make for a pretty epic SWEP, no? I've got all the necessary resources, I just need someone to help me compile the fucker properly, then we need a decent LUA scripter to make a SWEP of it. Bonus if you've played UT3 and know how the Impact Hammer works.
I know how the Ut99 impact hammer works? Injects compressed air into enemies, either in bursts or by holding it down so it will insta-kill. Was developed initially to assist in blasting rock for mining. Ill assume the Ut3 one is the same?
You are correct. However I no longer need help compiling it as I literally just did so: [IMG_thumb]http://i46.tinypic.com/125jmnn.jpg[/IMG_thumb] [I]Click for larger image[/I] Well I DO need some help with scripting sound events for the sequences, as well as choosing appropriate ACT_VM parameters. That's why I need someone who's good at compiling weapons [I]and[/I] knows how the Impact Hammer works. I need to make it so holding the fire button plays the charge sequence, which when finished goes in to the fully charged loop sequence, then when the fire button is released, it plays the fire sequence (or the impact, rather). I figured making it work like a grenade where you pull it back to throw, and you can hold it as long as you want before releasing, would be the right path to take but I'm not sure.
LMAO! I know why ODST was acting up. There were bone weights, and the old ODST Bones were still there.
[QUOTE=xxXAcePilotXxx;22382638]LMAO! I know why ODST was acting up. There were bone weights, and the old ODST Bones were still there.[/QUOTE] thats a bummer
[QUOTE=CPT:matt;22382714]thats a bummer[/QUOTE] No. I deleted them.
so guys here is the halo 3 assault rifle with halo animation model edited by nubblecakes and models by bungie everything else me+corra_ashu [url]http://www.youtube.com/watch?v=aXR5CDPOLSM[/url]
Almost gonna release ODST. To bad it's bed time in Europe :saddowns: So for the Europeans. I will be un-fair and fair. I will make a TF-141 and a US Flag on one.
very nice corra and cant wait for the odst
yo just got done with this halo 3 shotgun on halo animation [url]http://www.youtube.com/watch?v=Gujv8_xtcx8[/url]
[QUOTE=xxXAcePilotXxx;22382889]Almost gonna release ODST. To bad it's bed time in Europe :saddowns: So for the Europeans. I will be un-fair and fair. I will make a TF-141 and a US Flag on one.[/QUOTE] excellent news, can't wait
[QUOTE=Corra_Ashu;22383593]yo just got done with this halo 3 shotgun on halo animation [URL]http://www.youtube.com/watch?v=Gujv8_xtcx8[/URL][/QUOTE] Are you gonna rig the Halo 3 arms or do you not have them? I can send you the .max file if you need it. It literally uses the exact same bones as the Halo CE arms do and it's already weighted.
THE ODST IS BEING BLOCKY! I AM STILL TRYING TO FIX IT. Once I delete this annoying bone. It makes this weird looking rope pop-up. Anyway take a vote. ODST Released with ODST Pod (takes a while to port pod) Or, ODST Released first? By the way, here is the TF-141 Body Diffuse Version. [IMG]http://i877.photobucket.com/albums/ab331/xxXAcePilotXxx/odst_body_tf-1410.png[/IMG] Still a WiP.
odst released first and then pod plz
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