[QUOTE=Thlis]I keep getting this error which says "warning: falling back to autodetection of Vproject"
"unable to find gameinfo.txt"
I tried what you said and I'm not sure what I am doing wrong.[/QUOTE]
Go to
[code]C:\Program Files\Steam\SteamApps\hadberz\sourcesdk\bin\ep1\bin\vconfig\ open gameinfo[/code]
[b]First copy everything and make a back up file so just incase we fuck shit up.[/b]
You see this part in it?
[code]SteamAppId 220 // Words blah blah Words.
ToolsAppId 211 // Words blah blah Words[/code]
If SteamAppId is -220 make it 220 ok?
Then you see ToolsAppId 211 // Words...
Delete it. Then try.
If it does not work, sorry. Good thing you got a back up file :D
Heres some tutorials you might want to try:
[url]http://www.fpsbanana.com/threads/96984[/url]
[url]http://www.moddb.com/tutorials/27422/how-to-compile-a-model[/url]
[code]"GameInfo"
{
FileSystem
{
SteamAppId 220 // mount hl2 content for vgui platform stuff
SearchPaths
{
vconfig |gameinfo_path|. // for all the vconfig stuff
vconfig platform // for all the vgui stuff
}
}
}
[/code]
I think my steam is evil :(
That's the same Game info i got so, What the fuck?
[b]Edit:[/b]
[code]"GameInfo"
{
FileSystem
{
SteamAppId 220 // mount hl2 content for vgui platform stuff
ToolsAppId -211 // Tools will load this (ie: source SDK caches) to get things like materials\debug,
SearchPaths
{
vconfig |gameinfo_path|. // for all the vconfig stuff
vconfig platform // for all the vgui stuff
}
}
}[/code]
Alright try that.
I am done for the day, i will help when i get back ( 4 days )
( Add me for online support in 4 days :) )
[QUOTE=Gimped Bubba]If your getting a simple error everytime, ( THIS WILL ONLY WORK IF YOU GOT EP1! )
Put StudioCompiler.exe In:
[code]C:\Program Files\Steam\SteamApps\<UserName>\sourcesdk\bin\ep1\bin[/code]
Then it should work, if not sorry :'(
Mabey it's the StudioCompiler you got :D
" I did a little research on Taggarts Images he has created to show us this tutorial and as you can see on the first picture ( Other Places ) there's ep1 so i attempted to put it in bin\ep1\bin and it worked! "
Give some credit to Taggart for screen shots and not a written tutorial.
[b]DON'T KNOW WHERE TO GET STUDIOCOMPILER?[/b]
[url]http://www.chaosincarnate.net/cannonfodder/cftools.htm[/url][/QUOTE]
I got it already. But thanks anyways. :)
Thank you for your help, i'll try to figure thid out with those two sites.
Your welcome. :)
Yeah, as Bubba says, if it doesn't work, put in in either ep1/bin or orangebox/bin.
Has anyone else got this problem while compiling?
[code]
ERROR: Eyelid "lower_right" neutral out of range (+-0.5)
[/code]
Or does anyone knows how to fix it?
I keep getting this wierd error saying
[code]Extra App Id set to 211, but no SteamAppId.[/code]
So I tried that thing bubba said but I keep getting the same error. And yes I did install in my ep1 bin.
This is how my gameinfo.txt looks unaltered.
[code]"GameInfo"
{
FileSystem
{
SteamAppId 220 // mount hl2 content for vgui platform stuff
SearchPaths
{
vconfig |gameinfo_path|. // for all the vconfig stuff
vconfig platform // for all the vgui stuff
}
}
}[/code]
Ok when I open up Studiocompiler, I don't see the Compile tab. What's going on?
[QUOTE=Nixux86]Has anyone else got this problem while compiling?
[code]
ERROR: Eyelid "lower_right" neutral out of range (+-0.5)
[/code]
Or does anyone knows how to fix it?[/QUOTE]
I get this as well, and also:
[code]
ERROR: unknown flex AU27ZR
[/code]
[QUOTE=Nixux86]Has anyone else got this problem while compiling?
[code]
ERROR: Eyelid "lower_right" neutral out of range (+-0.5)
[/code]
Or does anyone knows how to fix it?[/QUOTE]
Try using an SMOD:Tactical Rebel Faceposing line from his QC and paste it over the original model's.
If that doesn't work send it to me and I'll try.
[b]Edit:[/b]
[QUOTE=Jimesu_Evil]I get this as well, and also:
[code]
ERROR: unknown flex AU27ZR
[/code][/QUOTE]
Remove the Z from it so it says "AU27R" and do the same to "AU27ZL" to change it to "AU27L". That always works.
Fantastic. Trying that now.
[QUOTE=Taggart]Try using an SMOD:Tactical Rebel Faceposing line from his QC and paste it over the original model's.
If that doesn't work send it to me and I'll try.[/QUOTE]
I'll try it.
What if I wanted to replace the Combine Soldier's head with a cinder block?
What extra steps would I need to take?
[QUOTE=ToxicJoy]What if I wanted to replace the Combine Soldier's head with a cinder block?
What extra steps would I need to take?[/QUOTE]
No extra steps really. Just delete the head and replace it with the cinder block. Assign it to the head bone and compile it with the combine soldier qc.
[QUOTE=Denmon0728]I keep getting this wierd error saying
[code]Extra App Id set to 211, but no SteamAppId.[/code]
So I tried that thing bubba said but I keep getting the same error. And yes I did install in my ep1 bin.
This is how my gameinfo.txt looks unaltered.
[code]"GameInfo"
{
FileSystem
{
SteamAppId 220 // mount hl2 content for vgui platform stuff
SearchPaths
{
vconfig |gameinfo_path|. // for all the vconfig stuff
vconfig platform // for all the vgui stuff
}
}
}[/code][/QUOTE]
Hold up dog, let me fiddle with this.
Also i am back.
Also For you folks that got yours working. There is lots of bugs that need care, i am solving these, In the future others will solve them. So STOP GOING TO FAR.
( [b]Just to remind you dumbys, Click on the studiocompiler.exe in the place where you put it in. " ep1/bin "[/b] )
If that was your problem, Make a shortcut that goes to that directory so we all can be happy.
[b] Letter to Taggart [/b]
My Love, Taggart
You made a good pictured tutorial, but did not list things you need / and fix
[QUOTE=Gimped Bubba]Hold up dog, let me fiddle with this.
Also i am back.
Also For you folks that got yours working. There is lots of bugs that need care, i am solving these, In the future others will solve them. So STOP GOING TO FAR.
( [b]Just to remind you dumbys, Click on the studiocompiler.exe in the place where you put it in. " ep1/bin "[/b] )
If that was your problem, Make a shortcut that goes to that directory so we all can be happy.
[b] Letter to Taggart [/b]
My Love, Taggart
You made a good pictured tutorial, but did not list things you need / and fix[/QUOTE]
Normally people work out what they need anyway so I didn't include that.
Yeah but Taggart some people are like How do you fly? And don't even try to press buttons and see so like How do you get it to work? Try google.
So never mind :D
Strange..when I'm about to compile I get the message "ERROR: Bad Command {"
what does this mean?
Bump for justice, and to keep the noobs from making stupid threads as usual.
Seriously though, someone should get this stickied.
Bump
I need help, im stuck with this damned Error that keeps popping up all the time! It says
" Error opening c:\program\steam\steamapps\xxxxxx\half-life 2\hl2\models\player\slow\rorschach\solidus_male08.mdl! ( Check for write enable ) "
What's going on? I changed the name of the model & smd, changed the direction of the materials.
What did i miss? What's going on?
[QUOTE=Hell;15248495]Bump
I need help, im stuck with this damned Error that keeps popping up all the time! It says
" Error opening c:\program\steam\steamapps\xxxxxx\half-life 2\hl2\models\player\slow\rorschach\solidus_male08.mdl! ( Check for write enable ) "
What's going on? I changed the name of the model & smd, changed the direction of the materials.
What did i miss? What's going on?[/QUOTE]
You need to make sure the folder your model should be in already exists.
So, make sure the player\slow\rorschach folder actually exists.
What simkas said.
Go into the hl2 directory, and if it isn't already there, create a folder named models,then player, another named slow in that, and then rorschach.
Thank you, you saved me there! But unfortinatly, StudioCompiler crashed after the Collision model was complete...
How would I go about activating the -nosteam option?
Never mind, found out how.
Edit: Any other model programs besides blender, I'm having trouble following the tutorial correctly because of it.
the red text makes me want to KILL
Nvm fixed it.
subscribing for future resources, thank you for the tutorial, and does it work with blender?
I have a bit of a problem with editing the QC...
What I was trying to do here was headhack two Gmod models together. I got pretty far, until the part where you edit the QC to tell the materials what to do. I was COMPLETELY stumped on this, as I didn't know what names to change, etc. because I used different models than you did, and in different places (the gmod folder as opposed to the CS:S folder).
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