• Star fox (krystal model) Needs skinned and rigged and compiled
    604 replies, posted
[QUOTE=Glaber;15296566]Possibly some time later today or next week. If you want face posing, even later.[/QUOTE] I can wait. It takes alot to wear away my patience.
Faceposing is a must. I am ancient and patient.
Just be aware I have no face posing experience. I haven't even started on making Sally Face posable
Well, maybe you could ask LDragon to do the faceposing for Krystal, then? After all, he's got quite some skills under his belt. Not to say you don't got any, you've got skills, but LDragon can facepose a charm, methinks...
Oh ho! That would be awsome! I mean take a look at his Krystal lip sync video on You Tube! But it of course it is up to LDragon...
Indeed. Well, you gonna contact him, Glaber? It could spell the difference between cool and AWESOME for this here model.
Hmm, why not? however I do want to get her limbs to look right when moving first and I'm already getting questionable results. [IMG]http://img.photobucket.com/albums/v215/Glaber/continuemaby.png[/IMG]
You selected too many verts on the butt to move with the leg, or attempted to weigh some verts between the pelvis and thigh--assuming it's a valve character rig. Just give more verts to the bone in the hip, and don't weigh the verts between bones there or they'll stretch the mesh away from the butt. I've had this problem alot, so I say take time with the hip/thigh area. It's the most difficult. Despite how weighting between two bones gives a smoother transition on limb joints in the arm and leg, they should rarely or never be used in the torso and abdomen area (excepting breasts).
[QUOTE=Smirnoff Joe;15297369]Well, maybe you could ask LDragon to do the faceposing for Krystal, then? After all, he's got quite some skills under his belt.[/QUOTE] Sadly, this "faceposing" of which you speak is not one of those skills. * consults the Valve developer wiki for a few minutes * In all likelihood, I could make the morph targets or flexes or whatever they're called, but I don't have 3DS Max and any means of saving them as VTA files.
Anyone with experience making faceposeable ragdolls, is it possible to import morph targets?
[QUOTE=Glaber;15309873]Anyone with experience making faceposeable ragdolls, is it possible to import morph targets?[/QUOTE] Not if the model is different than the one you want the morph targets for. I can't use the morphs from a citizen on a vortigaunt, if that's what you're getting at. You can either make the targets by scratch, or import another .obj with the morph applied (i.e. the corners of her mouth upraised, ears pulled back, eyes closed, etc.) and make that imported mesh a morph target. You'd have to export and import as many .obj's as there are flexes, but I think that'd be easier than nothing.
[QUOTE=LDragon;15309347]Sadly, this "faceposing" of which you speak is not one of those skills. * consults the Valve developer wiki for a few minutes * In all likelihood, I could make the morph targets or flexes or whatever they're called, but I don't have 3DS Max and any means of saving them as VTA files.[/QUOTE] Bittorrent can be a best friend and [url]http://www.mininova.org/tor/asf46dtaasdg[/url] to 3d max it has the tutorials removed that makes it small. im torrenting it right now at 83%. I dont think its got a virus in but id scan the ISO just in case [highlight](User was banned for this post ("Warez" - Jaanus))[/highlight]
Screw Bittorrent, buy the program.
[QUOTE=Glaber;15335389]Screw Bittorrent, buy the program.[/QUOTE] Is he trying to download 3ds max? I wouldn't try that, it has to be activated by license prior to use, and to get the license you need to buy it.
Or you can use a program that "makes" licenses.
Permission to create image macro?!
[QUOTE=Glaber;15339578]Permission to create image macro?![/QUOTE] Only if it's HD renders please.
LoL
This thread is starting to die. Ok when i was banned i finished downloading 3dsmax. used a keygen to activate it no viruses on it at all. Anyways i just need to learn how to use it properly and port her into it. Anyone got a clue?
[QUOTE=i have no name;15471618]This thread is starting to die. Ok when i was banned i finished downloading 3dsmax. used a keygen to activate it no viruses on it at all. Anyways i just need to learn how to use it properly and port her into it. Anyone got a clue?[/QUOTE] The thread's not dying, Glaber's just taking his time. He's got a life to live, so if you want him to do it, wait. You [u]should[/u] be able to upen the files Glaber uploaded if you have 3ds max version 9 or above, but if not that's what you get for using wares.
wait i cant find the link to his downloads :S
In page 14, read carefully.
If you want to continue from where I left off, let me know and I'll post my progress plus the files you're going to need minus the vta exporter and smd exporter. You're going to have to get those on your own.
I'd help now but I'm way too busy. Could PM you on it when I'm free.
I actually meant post it here. [url]http://www.mediafire.com/?ydxzd0zimw4[/url]
[QUOTE=i have no name;15471618]This thread is starting to die. Ok when i was banned i finished downloading 3dsmax. used a keygen to activate it no viruses on it at all. Anyways i just need to learn how to use it properly and port her into it. Anyone got a clue?[/QUOTE] Warez b& in 3, 2, 1.
Will it be released&(sorry for bad eng)
Question: Didn't think I understood this thread properly, but is this going to be only a ragdoll or will it be a playermodel too?
I can't do player models
Most people developing player models cheat by using a VALVe skeleton and then simply include all VALVe animations thus the models get all human animations. Seeing Krystal is a non-human character she'd need to be stretched and adjusted to make a human skeleton work on her. Glaber would have to end up doing every single animation a player model needs to be capable to do by hand. Not feasable at all!
Sorry, you need to Log In to post a reply to this thread.