I'm a little new but i need a definition of what hex or hexing means
2 replies, posted
Cause i don't want to post a request mistaking the wrong thing. Cause i want a request of to change the skin of the l4d2 survivors on gmod and i don't want to look like a fool posting the wrong thing.
A model can have different skins. For example, think of a model called ball.mdl which has a texture called ball.vtf. If the VTF texture has a blue texture and I make it red, I'll have to replace the original VTF which will make the ball red forever. Hexing the model would mean making a seperate model that loads the modified texture without having to replace the original, so that I could have both blue and red blue models.
The good thing about hexing is that it doesn't need any specific modelling skills, only a hex editor (thus [B]hex[/B]ing) to modify some values inside the MDL file. The downside is that the modified model must remain in the constraints of the characters the name has.
Which means:
I have models/ball.mdl
Texture is materials/models/blue/ball.vtf
I can make it so I have 2 models, models/ball.mdl and models/b4ll.mdl
first one uses materials/models/blue/ball.vtf and second one uses materials/models/redb/ball.vtf
Hope I cleared it up for you. :smile:
[QUOTE=i_speel_good;19614209]A model can have different skins. For example, think of a model called ball.mdl which has a texture called ball.vtf. If the VTF texture has a blue texture and I make it red, I'll have to replace the original VTF which will make the ball red forever. Hexing the model would mean making a seperate model that loads the modified texture without having to replace the original, so that I could have both blue and red blue models.
The good thing about hexing is that it doesn't need any specific modelling skills, only a hex editor (thus [B]hex[/B]ing) to modify some values inside the MDL file. The downside is that the modified model must remain in the constraints of the characters the name has.
Which means:
I have models/ball.mdl
Texture is materials/models/blue/ball.vtf
I can make it so I have 2 models, models/ball.mdl and models/b4ll.mdl
first one uses materials/models/blue/ball.vtf and second one uses materials/models/redb/ball.vtf
Hope I cleared it up for you. :smile:[/QUOTE]
Alright thanks for your help. I appreciate it =)
Sorry, you need to Log In to post a reply to this thread.