• Stiffy's Foliage Porting Thread
    38 replies, posted
is assassins creed 4 hard to extract from? cause it has some nice trees and shrubs
[QUOTE=luminal;49095811]is assassins creed 4 hard to extract from? cause it has some nice trees and shrubs[/QUOTE] I think I managed to get a few models from it.
Is it possible to port the foliage from WarThunder? [IMG]http://www.warthunder.ru/upload/image/Dev%20Blog/c_after.jpg[/IMG]
Was working my way through skyrim but those look really good. I'll see what I can do.
Are there any mangroves, vines, bamboo, etc. in Crysis?
I'm pretty sure there should be (and a lot), the ambience is a tropical island
Ninja ripper isn't playing ball with War Thunder. Any other suggestions to get at the foliage? they're really cool.
According to this guy he was able to get it to work: [QUOTE=PlanesFan1;48047796]It just works for me on DX11. Select aces.exe.[/QUOTE] And some more googling found this; [QUOTE=Warhammer_81;47964496]If you have a 32 bit OS you can simply use 3D Ripper DX to capture the models while running the game. It works well for me but getting all the textures is the tricky part. For me the ripper captures the lower resolution textures and doesn't always include all the normal map textures. I use an alternate method to extract the textures manually from the game files and apply them to the model in 3DSMax. First, you must extract the game archives using the tool found here: [url]http://forum.warthunder.com/index.php?/topic/155747-vromfsbin-resource-viewerextractor/[/url] Second, you use the QuickBMS script to convert the .ddsx files to .dds files. The script is found here: [url]http://forum.xentax.com/viewtopic.php?f=18&t=12177[/url] Good luck![/QUOTE]
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