• Battlefield 3 Models v2 - May the shitposting carry on
    1,110 replies, posted
Remove the pattern from the rolled up portion of the sleeves. Or at least make it way lighter.
[QUOTE=-Rusty-;40745080]Remove the pattern from the rolled up portion of the sleeves. Or at least make it way lighter.[/QUOTE] To me or Ninja?
[QUOTE=CSLeader;40745146]To me or Ninja?[/QUOTE] You're not using the rolled up sleeves, so yes NinjaBub.
[QUOTE=CSLeader;40744795][IMG]http://cloud-2.steampowered.com/ugc/848080095459388279/4470D767EE7D7110461DB8D47778F015DE67D73B/[/IMG] Gotta find some textures and fix that right arm texture.[/QUOTE] Mr Recon seems to be a favorite since everyone and there grandmothers are porting this guy.
Scrap that question, that's actually the texture map that lets BF3 utilize it's camo changer. Unfortunately, source doesn't support it. So How do I apply the camo on the grey skin? [editline]22nd May 2013[/editline] [QUOTE=Minimole;40745218]Mr Recon seems to a favorite since everyone and there grandmothers are porting this guy.[/QUOTE] That's probably because his model hasn't actually changed in BF3 Aftermath. The only difference is a more bloody suit and his goggles are on his face. [editline]22nd May 2013[/editline] [IMG]http://cloud-2.steampowered.com/ugc/848080095460895903/9A8ABFBDA344B6C80DC6FC4D5E386EEC0FF651CE/[/IMG] Well, that skin on the left looks a bit like the US Recon from Battlefield Friends.(what's his name again?) But the upperbody is giving a rainforest feel instead of a woodland forest feel. Also, Fingerposing!!!! [IMG]http://cloud-2.steampowered.com/ugc/848080095461050016/0C83A4D1D35E6C2C172EC6FDCB28A134123CAC80/[/IMG] Rock ON!!!!
I found a problem with the playermodel: [IMG]http://cloud-2.steampowered.com/ugc/848080095462154573/BBB1F301AB2B02810E1572F74A7546F987D0E9CB/[/IMG] The upper chest area caves into the chest. Anyone know how to fix this?
[QUOTE=CSLeader;40747770]The upper chest area caves into the chest. Anyone know how to fix this?[/QUOTE] It means your weightmaps are bad. Auto-weighting is usually a very bad thing on ragdolls.
[QUOTE=JVanover;40747864]It means your weightmaps are bad. Auto-weighting is usually a very bad thing on ragdolls.[/QUOTE] I didn't auto-wieght. I seems that the bone spine4 is caving in. What do I set the wieght for Valvebiped.spine4? [editline]22nd May 2013[/editline] Also, how is my reskin? [editline]22nd May 2013[/editline] I think I know now! [IMG]http://cloud-2.steampowered.com/ugc/848080095463281879/3ADF7FE93CAA43B16E7C2AC8AD330CB4FBC2882E/[/IMG] Damn, didn't realize that my Recon was friggin tall! Got to scale it down then....
kiril and Vladimir paratroopers [IMG]http://imageshack.us/a/img571/4521/kirilparatrooper.jpg[/IMG] [IMG]http://imageshack.us/a/img542/6607/vladimirparatrooper.jpg[/IMG] [url]http://www.mediafire.com/folder/f7agtidf64h71/Battlefield_3[/url]
Keep it up luxox!
[QUOTE=luxox_18;40749875]kiril and Vladimir paratroopers [IMG]http://imageshack.us/a/img571/4521/kirilparatrooper.jpg[/IMG] [IMG]http://imageshack.us/a/img542/6607/vladimirparatrooper.jpg[/IMG] [url]http://www.mediafire.com/folder/f7agtidf64h71/Battlefield_3[/url][/QUOTE] WOW!!! They look really nice. It will be nice having them on Gmod :D Could you rip also some police cars from the coop and the final mission of SP?
this is a M16 example with applied camo (.max files with all textures , includes composite texture) [url]http://www.mediafire.com/download/29pv7vja3sn93j9/m16.rar[/url] [IMG]http://imageshack.us/a/img89/2413/69332553n.jpg[/IMG] [IMG]http://imageshack.us/a/img62/4315/m16gp.jpg[/IMG]
[QUOTE=luxox_18;40680730]yeah, DICE work in the models with blend and composite materials watch this and go to the slide N° 13 [URL]http://es.slideshare.net/DICEStudio/shiny-pc-graphics-in-battlefield-3[/URL] I made a tutorial but needs correction [editline]17th May 2013[/editline] :suicide:[/QUOTE] So can I use the "blend and composite materials" in source engine?? I want to use them with vehicle models.
[QUOTE=Tyxta;40749911]WOW!!! They look really nice. It will be nice having them on Gmod :D Could you rip also some police cars from the coop and the final mission of SP?[/QUOTE] I can do that.
Progress: Fixed Weightmaps on the Spine and Clavicles: [IMG]http://cloud-2.steampowered.com/ugc/848080095474662382/273D95CB48CBB800A09E9EA1C944DC61B2EAEF72/[/IMG] Gonna go eyepose him now. I'll fix those little ties on the scarf later. Anyways, anyone want to eyepose and facepose this guy?
Link to source files in case anyone wants to eyepose and facepose my BF3 US Recon. Please PM me the files when you are done. I'll then credit you on my next Workshop upload.: [URL]https://www.dropbox.com/s/2w471ojpawqk3xh/Source files.zip[/URL]
[QUOTE=CSLeader;40755205]Progress: Fixed Weightmaps on the Spine and Clavicles: [IMG]http://cloud-2.steampowered.com/ugc/848080095474662382/273D95CB48CBB800A09E9EA1C944DC61B2EAEF72/[/IMG] Gonna go eyepose him now. I'll fix those little ties on the scarf later. Anyways, anyone want to eyepose and facepose this guy?[/QUOTE] Is it just me, or is his scarf stretched out downwards.
[QUOTE=JVanover;40759347]Is it just me, or is his scarf stretched out downwards.[/QUOTE] I think it's just you..... [editline]23rd May 2013[/editline] Wait, you may be right on that....
[QUOTE=CSLeader;40759495]I think it's just you..... [editline]23rd May 2013[/editline] Wait, you may be right on that....[/QUOTE] The C.A.T is also stretched it seems.
[B]kaffarov's henchman[/B] [IMG]http://imageshack.us/a/img17/2471/henchman3.jpg[/IMG] [IMG]http://imageshack.us/a/img843/62/henchman2.jpg[/IMG] [IMG]http://imageshack.us/a/img571/3990/henchman1.jpg[/IMG] [url]http://www.mediafire.com/folder/f7agtidf64h71/Battlefield_3[/url] NOTE: the head ubication of the character looks weird but according to the original model this is correct.(I assume that is the effect of vest)
Looks like the Arma 2 Pmc.
Its great that something once thought impossible is now possible.
Tried to rip the police car model again. The ripper decided to stop working again. Sorry for that.
[IMG]http://img545.imageshack.us/img545/6669/blender2013052520104023.jpg[/IMG] Guess what that is.....
[QUOTE=CSLeader;40784092][IMG]http://img545.imageshack.us/img545/6669/blender2013052520104023.jpg[/IMG] Guess what that is.....[/QUOTE] a pair of FP arms and a sniper rifle in Blender v2.66.1?
[QUOTE=Spartan-279;40784510]a pair of FP arms and a sniper rifle in Blender v2.66.1?[/QUOTE] What? No, it's the JNG-90 from the BF3 Close Quarters DLC being turned into a CS: S viewmodel for a SWEP Pack I'm co-creating.
and with pretty bad smoothing too tbh
[QUOTE=sentrygunman;40785481]and with pretty bad smoothing too tbh[/QUOTE] Don't you worry, Normal Mapping can solve those problems.
No it won't.Infact it will make it worse.Get a proper mesh with no smoothing errors, or fix 'em yourself.They'll show up like a sore thumb.
[B]PLR[/B] [IMG]http://imageshack.us/a/img577/9266/plr01.jpg[/IMG][IMG]http://imageshack.us/a/img607/2153/plr02.jpg[/IMG] [IMG]http://imageshack.us/a/img196/5184/plr03.jpg[/IMG] [IMG]http://imageshack.us/a/img96/3694/plr04.jpg[/IMG] [url]http://www.mediafire.com/folder/f7agtidf64h71/Battlefield_3[/url]
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