• Battlefield 3 Models v2 - May the shitposting carry on
    1,110 replies, posted
More Pics: [IMG]http://imageshack.us/a/img547/7265/vmodel.jpg[/IMG] [IMG]http://imageshack.us/a/img59/1731/wmodel.jpg[/IMG] [IMG]http://imageshack.us/a/img96/7728/wmodel2.jpg[/IMG]
gotta fix the size of JNG [QUOTE][IMG]http://img131.imageshack.us/img131/2287/jng90rt6.png[/IMG][ [IMG]http://www.turkmilitary.com/data/media/235/z165.jpg[/IMG] [IMG]http://www.turkmilitary.com/data/media/235/z69h.jpg[/IMG] [/QUOTE]
[QUOTE=DP Films;40818248]gotta fix the proportions of JNG[/QUOTE] That was what the JNG-90 was when it was ripped, so I'm not gonna change it since it was made for the Close Quarters DLC.
Well it would be nice to have models proportional to their RL counterparts.
[QUOTE=TehAgentGuy;40819993]Well it would be nice to have models proportional to their RL counterparts.[/QUOTE] Yeah, but I'm not aiming for proportions to their real life counterparts.
[QUOTE=CSLeader;40820220]Yeah, but I'm not aiming for proportions to their real life counterparts.[/QUOTE] Why not? You should always try to make something the best proportions that you can.
[QUOTE=JVanover;40820388]Why not? You should always try to make something the best proportions that you can.[/QUOTE] I'm really going for the BF3 proportions, and since it was like that in BF3, it's gonna stay like that for me. If you guys really want realistic proportions, go make it yourself by getting the model on the first page or on the previous thread... [editline]28th May 2013[/editline] Besides, I'm aiming for creating BF3 SWEPs, and so I'm using raw BF3 models unchanged in proportions...
bf3 proportions to source proportions are way off though, thats like importing a forza car and having it the size of a playermodels foot and saying "well its the proportions that were in forza!"
[QUOTE=CSLeader;40821921]I'm really going for the BF3 proportions, and since it was like that in BF3, it's gonna stay like that for me. If you guys really want realistic proportions, go make it yourself by getting the model on the first page or on the previous thread... [editline]28th May 2013[/editline] Besides, I'm aiming for creating BF3 SWEPs, and so I'm using raw BF3 models unchanged in proportions...[/QUOTE] It'd be better if you find the scale of the players in BF3 and scale it to a HL2 citizen - then use that to scale the weapons. Pretty sure that they're all the same scale in BF3.
Are we ever going to see the direct rips of multiplayer textures?
[QUOTE=sentrygunman;40822089]bf3 proportions to source proportions are way off though, thats like importing a forza car and having it the size of a playermodels foot and saying "well its the proportions that were in forza!"[/QUOTE] What I mean is I'm not going to extend the barrel of the JNG-90 just so it can be related to it's real life counterpart. It was designed for the Close Quarters DLC, so I'm not extending the barrel. [editline]28th May 2013[/editline] [QUOTE=Katazuro;40822237]It'd be better if you find the scale of the players in BF3 and scale it to a HL2 citizen - then use that to scale the weapons. Pretty sure that they're all the same scale in BF3.[/QUOTE] It's ironic that you say that the scale for the BF3 playermodels and weapons are the same, since I found that the ripped playermodels are [B][I]smaller[/I][/B] than the weapons....
[QUOTE=CSLeader;40823559]What I mean is I'm not going to extend the barrel of the JNG-90 just so it can be related to it's real life counterpart. It was designed for the Close Quarters DLC, so I'm not extending the barrel. [editline]28th May 2013[/editline] It's ironic that you say that the scale for the BF3 playermodels and weapons are the same, since I found that the ripped playermodels are [B][I]smaller[/I][/B] than the weapons....[/QUOTE] Just because the ripped player models are smaller than the ripped weapon models, that doesn't necessarily mean that the scaling is correct. It's not like you're going to find a pistol in BF3 that's the size of the player's head when you're actually playing the game. From what I've experienced (not sure about others), some rips tend to have the models scaled way differently than they should be when compared to how they are seen in their game of origin. Trying to use the "these models were actually bigger/smaller than these other models" argument is kind of pointless.
[QUOTE=DP Films;40818248]gotta fix the size of JNG[/QUOTE] Look at the JNG-90 in BF3 in Battlelog: [IMG]http://images3.wikia.nocookie.net/__cb20120605004548/battlefield/images/thumb/2/2d/JNG-90.png/256px-JNG-90.png[/IMG] and a in a render: [IMG]http://images3.wikia.nocookie.net/__cb20121001170829/battlefield/images/4/4a/Battlefield_3_JNG-90_HQ_Render.png[/IMG] Now tell me if it's supposed to be long as this?: [IMG]http://www.turkmilitary.com/data/media/235/z69h.jpg[/IMG] I prove my point on this agrument... [editline]29th May 2013[/editline] [QUOTE=Katra804;40823913]Just because the ripped player models are smaller than the ripped weapon models, that doesn't necessarily mean that the scaling is correct. It's not like you're going to find a pistol in BF3 that's the size of the player's head when you're actually playing the game. From what I've experienced (not sure about others), some rips tend to have the models scaled way differently than they should be when compared to how they are seen in their game of origin. Trying to use the "these models were actually bigger/smaller than these other models" argument is kind of pointless.[/QUOTE] Just saying....
[IMG]https://dl.dropboxusercontent.com/s/5kh024as8zpgeqa/hl2%202013-05-30%2001-14-52-053.png?token_hash=AAGo6va6q826AmQ3qil1XjnnPsFLQuwfCeOjlzO2e83Reg&dl=1[/IMG] ma first rigging using tlsaudrl2548's bone
Looks nice :D will you release it?
[QUOTE=zktkah;40828264][IMG]https://dl.dropboxusercontent.com/s/5kh024as8zpgeqa/hl2%202013-05-30%2001-14-52-053.png?token_hash=AAGo6va6q826AmQ3qil1XjnnPsFLQuwfCeOjlzO2e83Reg&dl=1[/IMG] ma first rigging using tlsaudrl2548's bone[/QUOTE] No offence but why would you make more US americans when Ninja is already working on some? And I know it was also someone else doing them to.
It doesnt matter (for me) we dont have enough US models D:
the point is that ported JNG looks smaller than it looks in real life compared to human (combine super soldier in your case). [QUOTE=CSLeader;40827125]Look at the JNG-90 in BF3 in Battlelog: [IMG]http://images3.wikia.nocookie.net/__cb20120605004548/battlefield/images/thumb/2/2d/JNG-90.png/256px-JNG-90.png[/IMG] and a in a render: [IMG]http://images3.wikia.nocookie.net/__cb20121001170829/battlefield/images/4/4a/Battlefield_3_JNG-90_HQ_Render.png[/IMG] Now tell me if it's supposed to be long as this?: [IMG]http://www.turkmilitary.com/data/media/235/z69h.jpg[/IMG] I prove my point on this agrument... [editline]29th May 2013[/editline] Just saying....[/QUOTE]
[QUOTE=theobod;40828844]No offence but why would you make more US americans when Ninja is already working on some? And I know it was also someone else doing them to.[/QUOTE] god variety is always good, don't be mean to people who want to make stuff, dude
[url]http://www.youtube.com/watch?v=15wbXsK8KDM&feature=youtu.be[/url]
[QUOTE='Ninja Nub[NOR];40829332']god variety is always good, don't be mean to people who want to make stuff, dude[/QUOTE] Its good, and I didn't mean to offend him in any way. What he's doing looks good. The only thing I did was asking him a question. Sorry if I offended you zktkah.
Just gonna throw these around this thread... [IMG]http://imageshack.us/a/img441/9294/rusarms.jpg[/IMG] [IMG]http://imageshack.us/a/img268/6954/usarms.jpg[/IMG] They're going to be made for unified viewmodels in GMod 13. Go here if you don't know what it means: [URL="http://wiki.garrysmod.com/page/Using_Viewmodel_Hands"]http://wiki.garrysmod.com/page/Using_Viewmodel_Hands[/URL]
[QUOTE=CSLeader;40833262]-Posts about Scaling-[/QUOTE] Your logic is immensely flawed. We're all here telling you that there's something wrong with your work and you're blowing all of the people who are trying to help you off. There's a reason I wouldn't talk to you when you added me on Steam, because you refuse to listen to good advice people try to give you. I'm not trying to be an ass, but you're just not listening to anything we're telling you repeatedly. /offtopic _____ In BF addon news, I added the BF2 T90 to the [URL=http://steamcommunity.com/sharedfiles/filedetails/?id=138029970]SCars I have on Workshop[/url], improved all the BF2 model shaders, and I'm going to attempt to fix the [URL=http://www.youtube.com/watch?v=MYS8NedSiQc]BF3 Motorbike SCar[/url] sometime now that my finals are over. My question is, which vehicle would you people like to see me add to the [URL=http://steamcommunity.com/sharedfiles/filedetails/?id=133000698]BF3 SCars[/url] next? I have the AAV7, M1128 Stryker, LAV-25, LAV-AD, and Motorbike. I don't have any of the vehicles not listed so they aren't options yet. For BF2 SCars, I still have to fix the amphibious movement on the LAVs, and I need opinions on which of these vehicles I should add first: Challenger, Leopard, Vodnik. Keep in mind the Vodnik can't traverse water until I patch the LAV too.
[QUOTE=JVanover;40834203]Your logic is immensely flawed. We're all here telling you that there's something wrong with your work and you're blowing all of the people who are trying to help you off. There's a reason I wouldn't talk to you when you added me on Steam, because you refuse to listen to good advice people try to give you. I'm not trying to be an ass, but you're just not listening to anything we're telling you repeatedly. /offtopic _____ In BF addon news, I added the BF2 T90 to the [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=138029970"]SCars I have on Workshop[/URL], improved all the BF2 model shaders, and I'm going to attempt to fix the [URL="http://www.youtube.com/watch?v=MYS8NedSiQc"]BF3 Motorbike SCar[/URL] sometime now that my finals are over. My question is, which vehicle would you people like to see me add to the [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=133000698"]BF3 SCars[/URL] next? I have the AAV7, M1128 Stryker, LAV-25, LAV-AD, and Motorbike. I don't have any of the vehicles not listed so they aren't options yet. For BF2 SCars, I still have to fix the amphibious movement on the LAVs, and I need opinions on which of these vehicles I should add first: Challenger, Leopard, Vodnik. Keep in mind the Vodnik can't traverse water until I patch the LAV too.[/QUOTE] Ok, I'll rescale it. I'm sorry I'm not taking you're guys advice.
[QUOTE=theobod;40829608]Its good, and I didn't mean to offend him in any way. What he's doing looks good. The only thing I did was asking him a question. Sorry if I offended you zktkah.[/QUOTE] i'm alright. i just made it for like um...practice or something? cause it was my first ragdoll
[QUOTE=zktkah;40837281]i'm alright. i just made it for like um...practice or something? cause it was my first ragdoll[/QUOTE] Could you give us a download link? :P It looks pretty well doing
[QUOTE=Tyxta;40837442]Could you give us a download link? :P It looks pretty well doing[/QUOTE] nah, arms r pretty strange still work in process
[QUOTE=CSLeader;40833262]Just gonna throw these around this thread... They're going to be made for unified viewmodels in GMod 13. Go here if you don't know what it means: [URL="http://wiki.garrysmod.com/page/Using_Viewmodel_Hands"]http://wiki.garrysmod.com/page/Using_Viewmodel_Hands[/URL][/QUOTE] Good luck with that, as long as Maxofs2d doesn't say how to get the forearm rotations correct you can't get a good looking rig... (just try and decompile his arms and compile again, go to model viewer and load the crossbow, load the new compiled arms, enjoy fuck ups)
[QUOTE=zktkah;40838476]nah, arms r pretty strange still work in process[/QUOTE] How Strange? I Don't see anything wrong with em
[QUOTE=isaa1;40838915]How Strange? I Don't see anything wrong with em[/QUOTE] wrist part
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