• Battlefield 3 Models v2 - May the shitposting carry on
    1,110 replies, posted
[QUOTE=TehAgentGuy;40964681]Quick get to the bunker![/QUOTE] It's already to late... Run... Just run! On another note, there's an FSX Add-On of the Venom and well, what should I say... It's exactly the same (judging from the textures) [url]http://www.area51sim.com/venom.html[/url] Just throwin this out there
[QUOTE=JVanover;40963532]It's the ARMA2 Venom; I can tell because it's got the green HUD in the cockpit. It's probably a WAC chopper since the WAC Venom comes with that HUD.[/QUOTE] oh jesus porting models from arma 2 results in dmca's and angry garrys
Hello you have the following vehicles? helicopters or jets. I need the files to 3dmax. [url]http://bf3blog.com/battlefield-3-helicopters/[/url]
I was wondering if anyone managed to rip the M26 MASS from BF3. It would be very much appreciated if it was done so.
I have a problem: [t]http://img11.imageshack.us/img11/6461/badra.jpg[/t] Tlsaudrl2548's russian recon ( the one that's been crashing everyone's GMod ) is fixed by adding a missing IK Chain. But since I had to decompile it to apply the fix, I now get his left eyelid closed in idle flex. How do I fix this? Here's the .qc: [QUOTE]$cd "C:\Users\Jonathan\Desktop\Recon\rgf" $modelname "tlsaudrl2548\BF3\Ruskie_Sniper.mdl" $model "Body" "Body.smd" { flexfile "mdldecompiler_expressions.vta" { flex "Nothing" frame 4 flex "Left_Eyelid_Down" frame 5 flex "Right_Eyelid_Down" frame 6 flex "Left_Eyelid_Up" frame 7 flex "Right_Eyelid_Up" frame 8 flex "Left_Lowerlid_Up" frame 9 flex "Right_Lowerlid_Up" frame 10 flex "Noting" frame 11 } eyeball righteye ValveBiped.Bip01_Head1 -1.280 -2.780 67.780 eyeball_r 1.000 4.000 pupil_r 0.630 eyeball lefteye ValveBiped.Bip01_Head1 1.200 -2.780 67.780 eyeball_l 1.000 -4.000 pupil_l 0.630 eyelid upper_right "mdldecompiler_expressions.vta" lowerer 4 0.000000 neutral 0 0.000000 raiser 4 0.000000 split 0.1 eyeball righteye eyelid lower_right "mdldecompiler_expressions.vta" lowerer 4 0.000000 neutral 0 0.000000 raiser 4 0.000000 split 0.1 eyeball righteye eyelid upper_left "mdldecompiler_expressions.vta" lowerer 4 0.000000 neutral 0 0.000000 raiser 4 0.000000 split -0.1 eyeball lefteye eyelid lower_left "mdldecompiler_expressions.vta" lowerer 4 0.000000 neutral 0 0.000000 raiser 4 0.000000 split -0.1 eyeball lefteye mouth 0 "mouth" ValveBiped.Bip01_Head1 0.000 1.000 0.000 flexcontroller phoneme Nothing "range" 0.000 1.000 flexcontroller phoneme Left_Eyelid_Down "range" 0.000 1.000 flexcontroller phoneme Right_Eyelid_Down "range" 0.000 1.000 flexcontroller phoneme Left_Eyelid_Up "range" 0.000 1.000 flexcontroller phoneme Right_Eyelid_Up "range" 0.000 1.000 flexcontroller phoneme Left_Lowerlid_Up "range" 0.000 1.000 flexcontroller phoneme Right_Lowerlid_Up "range" 0.000 1.000 flexcontroller phoneme Noting "range" 0.000 1.000 %Nothing = Nothing %Left_Eyelid_Down = Left_Eyelid_Down %Right_Eyelid_Down = Right_Eyelid_Down %Left_Eyelid_Up = Left_Eyelid_Up %Right_Eyelid_Up = Right_Eyelid_Up %Left_Lowerlid_Up = Left_Lowerlid_Up %Right_Lowerlid_Up = Right_Lowerlid_Up %Noting = Noting } $cdmaterials "tlsaudrl2548\BF3\RUSMP\" $cdmaterials "tlsaudrl2548\BF3\RUSMP\Woodland\" $cdmaterials "tlsaudrl2548\BF3\RUSMP\Desert\" $texturegroup skinfamilies { {"rus_sniper_gear_diffuse.vmt" "rus_sniper_upperbody_diffuse.vmt" "rus_sniper_lowerbody_diffuse.vmt" "rus_sniper_boots_diffuse.vmt" "rus_sniper_lowgear_diffuse.vmt" "rus_sniper_beanie_diffuse.vmt" "rus_sniper_head_diffuse.vmt" "rus_sniper_face_diffuse.vmt" "eyeball_l.vmt" "eyeball_r.vmt" "pupil_r.vmt" } {"rus_sniper_gear_diffuse_woodland.vmt" "rus_sniper_upperbody_diffuse_woodland.vmt" "rus_sniper_lowerbody_diffuse_woodland.vmt" "rus_sniper_boots_diffuse_woodland.vmt" "rus_sniper_lowgear_diffuse_woodland.vmt" "rus_sniper_beanie_diffuse_woodland.vmt" "rus_sniper_head_diffuse_woodland.vmt" "rus_sniper_face_diffuse.vmt" "eyeball_l.vmt" "eyeball_r.vmt" "pupil_r.vmt" } {"rus_sniper_gear_diffuse_desert.vmt" "rus_sniper_upperbody_diffuse_desert.vmt" "rus_sniper_lowerbody_diffuse_desert.vmt" "rus_sniper_boots_diffuse_desert.vmt" "rus_sniper_lowgear_diffuse_desert.vmt" "rus_sniper_beanie_diffuse_desert.vmt" "rus_sniper_head_diffuse_desert.vmt" "rus_sniper_face_diffuse.vmt" "eyeball_l.vmt" "eyeball_r.vmt" "pupil_r.vmt" } } $hboxset "default" $hbox 2 "ValveBiped.Bip01_Pelvis" -8.120 -7.360 -7.080 8.530 8.430 5.440 $hbox 2 "ValveBiped.Bip01_Spine" -4.510 -3.730 -7.470 12.340 11.010 7.630 $hbox 2 "ValveBiped.Bip01_Spine1" -2.410 -4.880 -8.400 11.150 9.500 8.510 $hbox 2 "ValveBiped.Bip01_Spine4" -4.060 -1.420 -7.560 5.940 8.580 7.440 $hbox 2 "ValveBiped.Bip01_Neck1" -4.320 -5.720 -4.640 5.710 3.660 4.630 $hbox 1 "ValveBiped.Bip01_Head1" -3.680 -7.980 -4.630 9.290 3.190 4.460 $hbox 5 "ValveBiped.Bip01_R_Clavicle" 0.360 -5.850 -7.340 10.360 2.150 2.660 $hbox 5 "ValveBiped.Bip01_R_UpperArm" -2.450 -4.230 -3.500 15.580 2.770 3.500 $hbox 5 "ValveBiped.Bip01_R_Forearm" -3.100 -2.820 -1.810 11.900 2.180 3.190 $hbox 5 "ValveBiped.Bip01_R_Hand" -2.920 -1.980 -2.660 5.180 2.040 2.870 $hbox 4 "ValveBiped.Bip01_L_Clavicle" 0.050 -6.390 -4.390 9.050 2.610 5.610 $hbox 4 "ValveBiped.Bip01_L_UpperArm" -0.890 -3.840 -3.000 14.110 4.160 3.000 $hbox 4 "ValveBiped.Bip01_L_Forearm" -0.920 -2.530 -3.410 11.080 2.470 1.590 $hbox 4 "ValveBiped.Bip01_L_Hand" -2.260 -1.740 -2.870 5.190 1.990 2.680 $hbox 7 "ValveBiped.Bip01_R_Thigh" -3.000 -4.000 -4.500 17.000 6.000 4.500 $hbox 7 "ValveBiped.Bip01_R_Calf" -3.480 -3.500 -4.640 20.630 3.500 2.400 $hbox 7 "ValveBiped.Bip01_R_Foot" -3.390 -4.310 -4.390 9.420 4.590 1.050 $hbox 6 "ValveBiped.Bip01_L_Thigh" -1.000 -5.000 -4.000 19.000 5.000 4.000 $hbox 6 "ValveBiped.Bip01_L_Calf" -3.320 -3.500 -2.760 20.630 3.500 4.640 $hbox 6 "ValveBiped.Bip01_L_Foot" -4.370 -5.160 -1.690 9.420 4.620 4.380 $attachment "eyes" "ValveBiped.Bip01_Head1" 3.76 -4.42 -0.04 rotate 0.00 -80.10 -90.00 $attachment "mouth" "ValveBiped.Bip01_Head1" 1.00 -6.30 -0.00 rotate 0.00 -80.00 -90.00 $attachment "anim_attachment_RH" "ValveBiped.Anim_Attachment_RH" -0.00 -0.00 -0.00 rotate -90.00 -90.00 0.00 $attachment "anim_attachment_LH" "ValveBiped.Anim_Attachment_LH" -0.00 -0.00 -0.00 rotate -90.00 -90.00 0.00 $attachment "anim_attachment_head1" "ValveBiped.Bip01_Head1" -0.00 -0.00 0.00 rotate -90.00 -90.00 0.00 $attachment "forward" "ValveBiped.forward" -0.00 0.00 -0.00 rotate 0.00 0.00 0.00 $attachment "neck" "ValveBiped.Bip01_Neck1" 3.00 -4.00 -0.00 rotate 0.00 -90.00 -90.00 $includemodel "humans/male_choreo.mdl" $includemodel "humans/male_shared.mdl" $includemodel "humans/male_gestures.mdl" $includemodel "humans/male_postures.mdl" $includemodel "humans/male_ss.mdl" $includemodel "Kleiner_animations.mdl" $includemodel "Kleiner_postures.mdl" $includemodel "Kleiner_gestures.mdl" $surfaceprop "flesh" $eyeposition -0.000 -0.000 70.000 $illumposition 0.021 0.127 34.768 $sequence ragdoll "ragdoll" ACT_DIERAGDOLL 1 fps 30.00 $ikchain rhand ValveBiped.Bip01_R_Hand knee 0.707 0.707 0.000 $ikchain lhand ValveBiped.Bip01_L_Hand knee 0.707 0.707 0.000 $ikchain rfoot ValveBiped.Bip01_R_Foot knee 0.707 -0.707 0.000 $ikchain lfoot ValveBiped.Bip01_L_Foot knee 0.707 -0.707 0.000[/QUOTE] [editline]10th June 2013[/editline] Found the problem, the .vta is broken. How do I decompile models without breaking flexes?
[QUOTE=CSLeader;40987004]I have a problem:Found the problem, the .vta is broken. How do I decompile models without breaking flexes?[/QUOTE] You don't. Decompiling anything (maps, models, etc) fucks up everything usually.
Maybe a stupid question, but do you plan to release it ?
[QUOTE=BillGuarnere;40996367]Maybe a stupid question, but do you plan to release it ?[/QUOTE] Yes, I don't just show off something and not let the public have after it's done. Anyway's looks like I have to create new face flexes for the model. But how can I do that in Blender and/or 3D Max 2014? [editline]11th June 2013[/editline] Seems that 3D Max is most effective when it comes to faceposing, but since I'm new to it, does anyone have a tutorial for Source Face Flex creation?
I fixed it!: [t]http://img7.imageshack.us/img7/5871/goodkr.jpg[/t] Thank Pvt. Jenkins for giving me advice... Now that that's done, I'm gonna do the rest of the things I wanted to do: Create a playermodel and npc. Have all the camo skins on this model: -Default -Woodland -Ranger -Army Green -Expeditionary Force -Paratrooper -Navy Blue -Jungle Pattern -Desert Khaki -Urban Pattern -Veteran Kit -Spec Ops Black -SPECACT -Dr. Pepper -Premium 1 -Premium 2 -Premium 3 -A custom skin from GTA: SA Here's a pic to prove that it's fixed: [t]http://cloud-2.steampowered.com/ugc/884110347644558576/E64EEA8CC6F61E09B15A47821B858AD75E3A5B3B/[/t] Tlsaudrl2548's Ruskie_Sniper.mdl no longer crashes and no longer has the weird left eye glitch. The only thing to do now is to add all of the camo skins from BF3. Anyone care to help?
[QUOTE=CSLeader;41000626]-Double Post-[/QUOTE] [url]http://facepunch.com/showthread.php?t=1156698[/url] Found this a minute ago, and it might come in handy for other people.
To CSLeader : It wasn't personnal at all, but you know, there's some people showing awesome stuff and I never saw them release anything.. So.. ^^
[QUOTE=JVanover;41002504][url]http://facepunch.com/showthread.php?t=1156698[/url] Found this a minute ago, and it might come in handy for other people.[/QUOTE] The link to the catcher is down.
Quick question, if this ninja ripper thing can get BF3 models, can it get BFBC2 models as well? Especially the Vietnam ones.
[QUOTE=SergerantJoe;41012922]Quick question, if this ninja ripper thing can get BF3 models, can it get BFBC2 models as well?[/QUOTE] NR has worked in every game I've tried except Lost Planet 2. -BF3 -APB -LA Noire -Star Trek Online It should work for BC2, but I'd try it on a non-PunkBuster server just to be safe.
[QUOTE=SergerantJoe;41012922]Quick question, if this ninja ripper thing can get BF3 models, can it get BFBC2 models as well? Especially the Vietnam ones.[/QUOTE] It defo works. [quote]NR has worked in every game I've tried except Lost Planet 2. -BF3 -APB -LA Noire -Star Trek Online It should work for BC2, but I'd try it on a non-PunkBuster server just to be safe.[/quote] Does not work in arma3
Ok. Now if only there was a way to rip sounds from BC2 Vietnam... But that's a different story. Thanks for the tip guys, I'm definitely going to try it.
[QUOTE=dainiuxxx;41013738] Does not work in arma3[/QUOTE] It's for the best, trust me.
[QUOTE=dainiuxxx;41013738]Does not work in arma3[/QUOTE] Considering the fact that Bohemia Interactive would flip their shit and threaten to sue people over porting from ArmA 2, that's probably a good thing.
[QUOTE]Does not work in arma3 [/QUOTE] Methods of ripping models from A3 are a bit different, they're based not on ripping models from videomemory using NR/3DR but on decompiling the model file itself, because BI does not binarize the game archives since the OFP times.
[QUOTE=dainiuxxx;41013738]Does not work in arma3[/QUOTE] What if I told you... You don't even need a ripper? *flies away*
[QUOTE=Tomcatters;41018622]What if I told you... You don't even need a ripper? *flies away*[/QUOTE] I would suggest you PM me instructions as fast as possible. Bohemia will go nuts if people start porting.
Teaser: Default [T]http://cloud-2.steampowered.com/ugc/882984985706236745/07A366149A2285B5A789B4ED0CA80600E6AC2DC2/[/T] Woodland [T]http://cloud-2.steampowered.com/ugc/882984985706239485/14189E206EFE6B41E138D96021BD5421E4AF00E2/[/T] Desert [T]http://cloud-2.steampowered.com/ugc/882984985706243197/4F255F0839A6422292C31EBD1438FB9AB31D8EC8/[/T] GTA: SA skin, aka the burnt/ black Russian [T]http://cloud-2.steampowered.com/ugc/882984985706245423/EF99A25953C7B77802B7DFA50943B3D184FA8A2E/[/T] Being re-released soon. P.S.: do you want him dark-skinned in the last picture, or light-skinned like the first three? It's possible and easy since it has .vmt files applied to the face and hands. Put [IMG]http://www.facepunch.com/fp/ratings/tick.png[/IMG] if you want him dark Put[IMG]http://www.facepunch.com/fp/ratings/cross.png[/IMG] if you want him light. P.S.S.: The map in these pics are "rp_littletown"
The decision is made! Light-skin it is! [T]http://cloud.steampowered.com/ugc/882985188366007225/E887ED9D4845301C960A5F34D6BC6A0F6494D45D/[/T] You like?
Release: BF3 RUS Recon A fixed-up and improved RUS Recon model originally from Tlsaudrl2548. Contains: 3 Models: one model with NPC animations, one playermodel, and one unified viewmodel 4 skins Default [T]http://cloud-2.steampowered.com/ugc/882985188380863279/4509554B53E3682D07C102B7B9D0446331C19E08/[/T] [T]http://cloud-2.steampowered.com/ugc/882984985706236745/07A366149A2285B5A789B4ED0CA80600E6AC2DC2/[/T] Woodland [T]http://cloud-2.steampowered.com/ugc/882985188380865157/621F111BC578510839F67E9D5048A1C8EB055D39/[/T] [T]http://cloud-2.steampowered.com/ugc/882984985706239485/14189E206EFE6B41E138D96021BD5421E4AF00E2/[/IMG][/T] Desert [T]http://cloud-2.steampowered.com/ugc/882985188380867896/7ADCCFFB990F432DFEAC4E8C3B20FA60990CC865/[/T] [T]http://cloud-2.steampowered.com/ugc/882984985706243197/4F255F0839A6422292C31EBD1438FB9AB31D8EC8/[/T] A custom skin from Grand Theft Auto: San Andreas [T]http://cloud-2.steampowered.com/ugc/882985188380871136/AFC5A3E707CA23C106E21D79FCF34DE4A74E2693/[/T] [T]http://cloud.steampowered.com/ugc/882985188366007225/E887ED9D4845301C960A5F34D6BC6A0F6494D45D/[/T] Credits: DICE/EA: Original models and textures zurf3r: Porting models and textures Tlsaudrl2548: Original model and texture work CSLeader: Model fixing and additional modifications Ivars: Creator of the GTA: SA skin link to his blog: [URL]http://modsbyivars.blogspot.com/[/URL] Links: Dropbox - [URL]https://www.dropbox.com/s/1uyg4bwt7ou7tzp/RUS Recon.zip[/URL] Workshop - [URL]http://steamcommunity.com/sharedfiles/filedetails/?id=138444058[/URL] garrysmod.org - Nope Enjoy...
Multiplayer RUS Assault This file contains all original textures + the composite textures.includes the max file (you only need replace the path for the textures name by name) [IMG]http://imageshack.us/a/img7/8597/wf96.jpg[/IMG] wait by others characters... [URL]http://www.mediafire.com/folder/2zuzsv8rm5461/Multiplayer[/URL]
[URL="http://gamebanana.com/wips/42269"]http://gamebanana.com/wips/42269[/URL] Now I just need the multiplayer RU and US playermodels.
[QUOTE=luxox_18;41054620]Multiplayer RUS Assault This file contains all original textures + the composite textures.includes the max file (you only need replace the path for the textures name by name) [t]http://imageshack.us/a/img7/8597/wf96.jpg[/t] wait by others characters... [URL]http://www.mediafire.com/folder/2zuzsv8rm5461/Multiplayer[/URL][/QUOTE] Tell me, what are you ripping with? Assuming you aren't using Ninjaripper.
Quick question, rinfect posted some soldier rips a couple weeks back but the posts have been snipped. I'm looking for one that had short sleeves and what I think was a map attached to the vest. Anyone got any idea which one I'm on about?
[QUOTE=powback;40478237]Coming right up. Source or 3ds format?[/QUOTE] I know it's a bit late but can you rip any buildings in 3Ds format?
[IMG]http://imageshack.us/a/img856/918/5jvr.jpg[/IMG] [IMG]http://imageshack.us/a/img854/333/jv6x.jpg[/IMG] [IMG]http://imageshack.us/a/img43/3093/7tg2.jpg[/IMG] [url]http://www.mediafire.com/folder/ns58simosjzw0/Russian[/url]
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