• Battlefield 3 Models v2 - May the shitposting carry on
    1,110 replies, posted
Has anyone found out why some can't rip models anymore from BF3? I've been able to do so but can't anymore.. But I can rip from MOHW somehow (same engine and stuff..) Because I started this 2 days ago and would like some models to use and some models to remake it as a brush like the wooden fence. [img]http://imageshack.us/a/img831/8251/shot0009ozx.jpg[/img] [img]http://imageshack.us/a/img29/5950/shot0010rsk.jpg[/img] [img]http://imageshack.us/a/img69/1330/shot0011vk.jpg[/img] [img]http://imageshack.us/a/img15/2369/shot0012te.jpg[/img]
Check if you are running ninjarip with admin rights. I were running ripper without admin rights, then I couldn't rip models, only textures. :/
Just tried it with admin rights for Ninja Ripper and Battlefield 3 , not working :( Intruder doesnt work at all but DX11 wrapper works only for textures :/
What does it say when you try to use intruder? It's just not working? Try to delete wrapper .dll before using intruder.
yeah intruder doesn't want to rip anything, no errors given but when checking the log I get this: [quote] Ninja Ripper v1.1.4 (c)2004-2013 black_ninja Tue Apr 2 17:47:51 2013 LOG START CreateProcessW( C:\Program Files (x86)\Origin\Origin.exe ) ret: 0x00000001[/quote] Not much to see :/
[QUOTE=KENNITHH;40131549]yeah intruder doesn't want to rip anything, no errors given but when checking the log I get this: Not much to see :/[/QUOTE] I know how to fix that. You need to bypass Origin. Place this in the BF3 directory: [url]http://www.multiupload.nl/AHH5BR79JA[/url] edit: When BF3 is launched through Sonar/Blaze, it will open Origin to check for updates before launching bf3.exe with some parameters. The file above simply removes that check, making BF3 launch with parameters instantly.
Thanks man I think this might help but I can't join a server like this? Whole my battlelog is messed up :p
[QUOTE=KENNITHH;40131937]Thanks man I think this might help but I can't join a server like this? Whole my battlelog is messed up :p[/QUOTE] Of course you can. If you keep getting kicked, remove the DLL file associated with your extractor from the BF3 directory. Also, while extracting, join a non-pb server. The file itself is safe, but the extractor however...
No I mean I can't click on any server to join in battlelog. It looks like this par blocks it. And that's gonna be a problem. There is no non-pb server for Ziba Tower , only with a PW Edit: The most weird thing is that it once worked flawlessly ( I ripped the bus back then )
try creating a user.cfg file and have in it RenderDevice.Dx11Enable 0...this might work with whatever program you need...just sayin [QUOTE=KENNITHH;40132075]No I mean I can't click on any server to join in battlelog. It looks like this par blocks it. And that's gonna be a problem. There is no non-pb server for Ziba Tower , only with a PW Edit: The most weird thing is that it once worked flawlessly ( I ripped the bus back then )[/QUOTE]
[QUOTE=KHM3dia;40132324]try creating a user.cfg file and have in it RenderDevice.Dx11Enable 0...this might work with whatever program you need...just sayin[/QUOTE] Thanks but still not working :( maybe it's using my cloud user.cfg? [quote]GameTime.MaxVariableFps 200.000000 PostProcess.DynamicAOEnable 0 Render.DeviceVSyncEnable 0 Render.DrawFps 0 Render.DrawScreenInfo 0 Render.PerfOverlayEnable 1 Render.PerfOverlayVisible 0 RenderDevice.Dx11Enable 0 RenderDevice.ForceRenderAheadLimit 1 RenderDevice.TripleBufferingEnable 0 Screenshot.Format png UI.DrawEnable 1 WorldRender.DxDeferredCsPathEnable 1 WorldRender.FxaaEnable 0 WorldRender.MotionBlurEnable 0 WorldRender.SpotLightShadowmapResolution 256 [/quote]
Just a thought for those having issues with ripping from BF3 who have it on Origin; do you have Origin's in-game overlay enabled? I remember someone mentioning that Ninja Ripper didn't work for them when they disabled Origin's in-game overlay for BF3 and that it worked fine when it was re-enabled. Probably a stupid suggestion, but it might be worth a shot.
[QUOTE=Katra804;40132627]Just a thought for those having issues with ripping from BF3 who have it on Origin; do you have Origin's in-game overlay enabled? I remember someone mentioning that Ninja Ripper didn't work for them when they disabled Origin's in-game overlay for BF3 and that it worked fine when it was re-enabled. Probably a stupid suggestion, but it might be worth a shot.[/QUOTE] Man .. I fucking love you !!! It works now :D Now I can continue making this awesome map, thanks you all for helping me out ! & I'll keep you posted with some updates and once again, if someone wants this map in .obj / .vmf format, please feel free to ask !
[img]http://img703.imageshack.us/img703/9113/shot0019gi.jpg[/img] Small update for you guys, I'm going back to the original post which is focused on Ziba Tower remake: [url]http://facepunch.com/showthread.php?t=1257913&p=40146448#post40146448[/url]
[QUOTE=EBITUSA16;39908182]Cross post from the Hacks thread, since it's a BF3 model n' all... [IMG]http://mrbrightside.thanez.net/Images/motorbike_2.jpg[/IMG][/QUOTE] Sorry to be a bother but do you plan on releasing that anytime soon? it looks quite nice and I'd love to put it into source.
Hey! After a while of using 3ds max i found out how to rig! But horribly its rigged but horribly, Can somone PLEASE Correctly Rig [URL="http://www.mediafire.com/?5xtuazaccq7zdkd"]GIGN Rigged Horribly But Rigged! Please Finish / make Better & Rig the Fingers![/URL] [editline]21st April 2013[/editline] Also, Are you able to get some russian Command Sounds? Like "Go Go Go!" & "Need Backup".
There is already a marine rigged, just transfer weights from it using MAX Skin Wrap modifier and stop fucking dumbposting.
[QUOTE=EBITUSA16;39908182]Cross post from the Hacks thread, since it's a BF3 model n' all... [IMG]http://mrbrightside.thanez.net/Images/motorbike_2.jpg[/IMG][/QUOTE] Download link please ??
[QUOTE=subone;40367461]Download link please ??[/QUOTE] Yes,Download please
Yeah, how did you guys manage to use ninjaripper online? Ninjaripper only executes the 9 first parameters, while BF3 requires about 19. Seeing how they treat -requestStateParams as multiple parameters. I tried to copy and rename d3dx9, but the hotkeys won't execute even though the DLL is injected. dx11 mode in singleplayer can extract textures, but not mesh.
[QUOTE=powback;40389961]Yeah, how did you guys manage to use ninjaripper online? Ninjaripper only executes the 9 first parameters, while BF3 requires about 19. Seeing how they treat -requestStateParams as multiple parameters. I tried to copy and rename d3dx9, but the hotkeys won't execute even though the DLL is injected. dx11 mode in singleplayer can extract textures, but not mesh.[/QUOTE] BF3 is D3D11 only. Run ninja ripper in D3D11 Wrapper (not Intruder) mode and join a non PB server, capture a frame by F10(default). Simple.
[QUOTE=dainiuxxx;40395295]BF3 is D3D11 only. Run ninja ripper in D3D11 Wrapper (not Intruder) mode and join a non PB server, capture a frame by F10(default). Simple.[/QUOTE] Wait, so I don't need to use it by pressing run? Last time I tried the dx11 dll without pressing run, I couldn't port because the hotkeys wouldn't register. Even though the DLL was loaded. Well, I'll give it a shot. I've already ported 12 props for scenebuild. Including a building which actually turned out great! I'm also planning on porting the fucking huge undriveable truck at Damavand Peak. Anyone got props they want me to port?
[video=youtube;9CDdCfmRe6s]http://www.youtube.com/watch?v=9CDdCfmRe6s&feature=youtu.be[/video] I have a problem. See those lenses? Well I'm trying to get the lenses-pieces to stay with the bone armature, even though they're already merged to the head. Any help please? This was edited in Blender...
Rig it and set the weight for the head bone to 1. I'm using max, but I think in Blender there is something like that too.
[QUOTE=Trek;40427527]Rig it and set the weight for the head bone to 1. I'm using max, but I think in Blender there is something like that too.[/QUOTE] Thanks, now it stay's on after exporting. I can now fix up and hex all the Aftermath US Marines that were for CS: S
they better be bodygroup'ed
[QUOTE=DemonRazgriz;40470078]they better be bodygroup'ed[/QUOTE] What exactly would they bodygroup? I could understand skin groups because there are multiple skins, but I can't honestly say if there are bodygroups in BF3.
[QUOTE=JVanover;40473432]What exactly would they bodygroup? I could understand skin groups because there are multiple skins, but I can't honestly say if there are bodygroups in BF3.[/QUOTE] Helmet, gear, pants, basically everything.
[QUOTE=CSLeader;40424733]I have a problem. See those lenses? Well I'm trying to get the lenses-pieces to stay with the bone armature, even though they're already merged to the head. Any help please?[/QUOTE] Weight the vertices of the lenses to the head bone.
Would anyone be interested in some building models?
Sorry, you need to Log In to post a reply to this thread.