• Battlefield 3 Models v2 - May the shitposting carry on
    1,110 replies, posted
That Vodnik... Awesome work.
Can you rip the multiplayer texture of the T-90A?
@Tomcatters, works perfect now. Thank you.
[B][U]Battlefield 3 Russian Ground Forces Playermodel and NPC Pack[/U][/B] Full details on this thread: [URL="http://facepunch.com/showthread.php?t=1293922&p=41620978#post41620978"]http://facepunch.com/showthread.php?t=1293922&p=41620978#post41620978[/URL] This is an improvement to Tlsaudrl2548's original models with fixed up mesh data and better textures Includes: - 4 Playermodels - 4 NPCs with different default weapons to fit their role - 4 unified viewmodels for each class - More skingroups - Medickit Bodygroup for the Assault class - Faceposing for both player and npc models - Eyeposing [I]*BF3 NPC weapons not included*[/I] [T]http://cloud-2.steampowered.com/ugc/884114695933910013/65217BF623F059942C35A6C7C0F6CFFFCFD83F28/[/T] Links: Dropbox: [URL="https://www.dropbox.com/s/iix976wlv8kjm7f/BF3%20Russians.zip"]https://www.dropbox.com/s/iix976wlv8kjm7f/BF3%20Russians.zip[/URL] Workshop: Nope; it's too big to fit on the Workshop in one package. Credits: DICE: Creating original models and textures zurf3r: Porting tlsaudrl2548: Original creator luxox_18: Porting better default and paratrooper textures Ivars: GTA: SA skin for Recon class CSLeader: Fixing, tweaking, and creating viewmodels
[QUOTE=CSLeader;40833262]Just gonna throw these around this thread... [IMG]http://imageshack.us/a/img441/9294/rusarms.jpg[/IMG] [IMG]http://imageshack.us/a/img268/6954/usarms.jpg[/IMG] They're going to be made for unified viewmodels in GMod 13. Go here if you don't know what it means: [URL="http://wiki.garrysmod.com/page/Using_Viewmodel_Hands"]http://wiki.garrysmod.com/page/Using_Viewmodel_Hands[/URL][/QUOTE] Hey can you release this as a .blender file? Or private message me with a DL link I have been looking for these for ages.
Badum [img]http://imageshack.us/a/img607/9769/6liv.jpg[/img] [IMG]http://imageshack.us/a/img15/7643/x198.jpg[/IMG] And sorry, I forgot to upload the BTR-90 and Vodnik. Will do together with the 2 above once I finished the F-35B Lightning II. (Though bitch)
1): thanks for your great joob!! 2):i have a question. it's possible to rip the complete map with ninja ripper? my first test with blender :smile: [URL=http://www.hostingpics.net/viewer.php?id=22685844magnumb.png][IMG]http://img15.hostingpics.net/thumbs/mini_22685844magnumb.png[/IMG][/URL]
TomCatters, could you please save textures as TGA's? No offence, just please, do it next time...
The latest models already include the textures as .tga instead of .png...
Also, I think that in the episode "Rock and a hard place" there are some quite nice russian static equipment, like undeployed D-30 howitzers. Could you check it out? I don't have the game now.
[QUOTE=Trek;41747388]Also, I think that in the episode "Rock and a hard place" there are some quite nice russian static equipment, like undeployed D-30 howitzers. Could you check it out? I don't have the game now.[/QUOTE] Yea, I can try to take a look tomorrow or the day after. I'm a little busy with stuff right now.
i am making progress again yaaay [t]http://cloud-2.steampowered.com/ugc/615025248177387484/0E344656D877A7DC88F324381BC0509385A9ACE2/[/t][t]http://cloud-2.steampowered.com/ugc/615025248177568655/6EE3E216C4925295D1ABB512A8D5E4546F4B0D63/[/t] [t]http://gyazo.com/7c4c4f8fbd98e2ec562724d510fe0ffc.png[/t][t]http://gyazo.com/6f0a0e671720b6a3e8adb1095f83339b.png[/t] mostly just finishing touches by now
[QUOTE][IMG]http://i.imgur.com/jgxFe8r.jpg[/IMG][/QUOTE] Anyone have this shit?
[QUOTE=Rinfect;41794404]hes been ported[/QUOTE] Would you give a link or wip model?
ey m8y [t]https://dl.dropboxusercontent.com/u/44650710/alatanker.jpg[/t][t]https://dl.dropboxusercontent.com/u/44650710/men.jpg[/t]
Out of curiosity, how can the BTR-90, 2S25 Sprout be ripped if they're not in the SinglePlayer and the MultiPlayer can only be launched through Battlelog?
[QUOTE=jackusctb;41796365]Out of curiosity, how can the BTR-90, 2S25 Sprout be ripped if they're not in the SinglePlayer and the MultiPlayer can only be launched through Battlelog?[/QUOTE] Inject Ninja Ripper with intruder.dll and voila.
[QUOTE=Tomcatters;41798177]Inject Ninja Ripper with intruder.dll and voila.[/QUOTE] Thanks for the fast reply. I tried with a legit BF3, without any Origin or Battlelog skipper and I get this: [QUOTE]Ninja Ripper v1.1.4 (c)2004-2013 black_ninja Sun Aug 11 18:29:53 2013 LOG START CreateProcessW( C:\Program Files (x86)\Origin\Origin.exe ) ret: 0x00000001 [/QUOTE] Yes, in the 1st page there's a suggestion to this problem, but it didn't worked.
DO not use intruder.dll, if on win7 use d3d11 wrapper
[QUOTE=dainiuxxx;41798844]DO not use intruder.dll, if on win7 use d3d11 wrapper[/QUOTE] Thanks for the reply, after running BF3 with d3d11.dll wrapper and choosing a server without Punkbuster, I got this error: [QUOTE]Problem signature: Problem Event Name: APPCRASH Application Name: bf3.exe Application Version: 1.6.0.0 Application Timestamp: 511c9356 Fault Module Name: shimd3d32.dll Fault Module Version: 13.2.3.4229 Fault Module Timestamp: 519c0777 Exception Code: c0000005 Exception Offset: 000795c7 OS Version: 6.1.7601.2.1.0.256.1 Locale ID: 1040 Additional information 1: f7c9 Additional information 2: f7c9377a2e3cfa8fecab9e83025fbd4c Additional information 3: b06a Additional information 4: b06a7a434a812930370d1d1a4af65fe8 [/QUOTE] Ninja Ripper log file 1: [QUOTE]Ninja Ripper v1.1.4 (c)2004-2013 black_ninja Sun Aug 11 19:59:52 2013 LOG START D3D11.DLL loaded D3D11 Ripper Init D3D11.D3D11CreateDeviceAndSwapChain() hooked D3D11.D3D11CreateDevice() hooked DXGI.CreateDXGIFactory() hooked DXGI.CreateDXGIFactory1() hooked D3D11.D3D11CreateDeviceAndSwapChain() ret: 0x00000000 DriverType : D3D_DRIVER_TYPE_UNKNOWN FeatureLevel: D3D_FEATURE_LEVEL_11_0 ID3D11DeviceContext_DrawIndexed hooked Address: 0x6FE24BB0 ID3D11DeviceContext_Draw hooked Address: 0x6FE32780 ID3D11DeviceContext_DrawAuto hooked Address: 0x6FE10EA0 ID3D11DeviceContext_DrawIndexedInstanced hooked Address: 0x6FE0F220 ID3D11DeviceContext_DrawIndexedInstancedIndirect hooked Address: 0x6FE10EC0 ID3D11DeviceContext_DrawInstanced hooked Address: 0x6FE0F250 ID3D11DeviceContext_PSSetShaderResources hooked Address: 0x6FE0EA80 ID3D11Device_CreateInputLayout hooked Address: 0x6FD99BA6 D3D11.D3D11CreateDevice() ret: 0x00000000 DriverType : D3D_DRIVER_TYPE_UNKNOWN FeatureLevel: D3D_FEATURE_LEVEL_11_0 [/QUOTE] Ninja Ripper log file 2: [QUOTE]Ninja Ripper v1.1.4 (c)2004-2013 black_ninja Sun Aug 11 19:57:00 2013 LOG START CreateProcessW( C:\Program Files (x86)\Google\Chrome\Application\chrome.exe ) ret: 0x00000001 Loaded Modules List 0x00400000 C:\Program Files (x86)\Origin Games\Battlefield 3\bf3.exe 0x77CD0000 C:\Windows\SysWOW64\ntdll.dll 0x758D0000 C:\Windows\syswow64\kernel32.dll 0x764E0000 C:\Windows\syswow64\KERNELBASE.dll 0x759F0000 C:\Windows\syswow64\SHLWAPI.dll 0x75E90000 C:\Windows\syswow64\GDI32.dll 0x76860000 C:\Windows\syswow64\USER32.dll 0x767B0000 C:\Windows\syswow64\ADVAPI32.dll 0x762C0000 C:\Windows\syswow64\msvcrt.dll 0x76960000 C:\Windows\SysWOW64\sechost.dll 0x76680000 C:\Windows\syswow64\RPCRT4.dll 0x75830000 C:\Windows\syswow64\SspiCli.dll 0x75820000 C:\Windows\syswow64\CRYPTBASE.dll 0x77CA0000 C:\Windows\syswow64\LPK.dll 0x75D70000 C:\Windows\syswow64\USP10.dll 0x77660000 C:\Windows\system32\IMM32.DLL 0x75A50000 C:\Windows\syswow64\MSCTF.dll 0x75660000 C:\Windows\SysWOW64\nvinit.dll 0x0F000000 C:\Program Files (x86)\NVIDIA Corporation\CoProcManager\_etoured.dll 0x71A30000 C:\Program Files (x86)\NVIDIA Corporation\CoProcManager\nvd3d9wrap.dll 0x75F20000 C:\Windows\syswow64\SETUPAPI.dll 0x76780000 C:\Windows\syswow64\CFGMGR32.dll 0x776C0000 C:\Windows\syswow64\OLEAUT32.dll 0x76370000 C:\Windows\syswow64\ole32.dll 0x76660000 C:\Windows\syswow64\DEVOBJ.dll 0x719F0000 C:\Program Files (x86)\NVIDIA Corporation\CoProcManager\nvdxgiwrap.dll 0x746B0000 C:\Windows\system32\shimloader32.dll 0x75700000 C:\Windows\system32\VERSION.dll 0x6E390000 C:\Windows\system32\dbghelp.dll 0x40000000 C:\PROGRA~2\ORIGIN~1\BATTLE~1\Core\awc.dll 0x76A10000 C:\Windows\syswow64\SHELL32.dll 0x735D0000 C:\Windows\system32\profapi.dll 0x72410000 C:\Windows\system32\uxtheme.dll 0x76980000 C:\Windows\syswow64\CLBCatQ.DLL 0x71450000 C:\Windows\system32\CRYPTSP.dll 0x71410000 C:\Windows\system32\rsaenh.dll 0x71400000 C:\Windows\system32\RpcRtRemote.dll 0x5FF20000 C:\PROGRA~2\ORIGIN~1\BATTLE~1\Core\EACore.dll 0x75890000 C:\Windows\syswow64\WS2_32.dll 0x764D0000 C:\Windows\syswow64\NSI.dll 0x72E80000 C:\Windows\system32\WINHTTP.dll 0x72E30000 C:\Windows\system32\webio.dll 0x76530000 C:\Windows\syswow64\WININET.dll 0x75C30000 C:\Windows\syswow64\urlmon.dll 0x777B0000 C:\Windows\syswow64\CRYPT32.dll 0x003D0000 C:\Windows\syswow64\MSASN1.dll 0x760C0000 C:\Windows\syswow64\iertutil.dll 0x73560000 C:\Windows\system32\WTSAPI32.dll 0x76770000 C:\Windows\syswow64\PSAPI.DLL 0x75E10000 C:\Windows\syswow64\COMDLG32.dll 0x71040000 C:\Windows\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_5.82.7601.17514_none_ec83dffa859149af\COMCTL32.dll 0x73830000 C:\Windows\system32\WINMM.dll 0x6E4E0000 C:\Windows\WinSxS\x86_microsoft.vc90.crt_1fc8b3b9a1e18e3b_9.0.30729.6161_none_50934f2ebcb7eb57\MSVCP90.dll 0x6B6D0000 C:\Windows\WinSxS\x86_microsoft.vc90.crt_1fc8b3b9a1e18e3b_9.0.30729.6161_none_50934f2ebcb7eb57\MSVCR90.dll 0x74980000 C:\Windows\system32\bcrypt.dll 0x74100000 C:\Windows\system32\dxgi.dll 0x723A0000 C:\Windows\system32\dwmapi.dll 0x10000000 C:\Windows\system32\shimd3d32.dll 0x6FB70000 C:\Windows\system32\D3DCompiler_43.dll 0x74CF0000 C:\Windows\system32\DINPUT8.dll 0x72B60000 C:\Windows\system32\IPHLPAPI.DLL 0x72B50000 C:\Windows\system32\WINNSI.DLL 0x74630000 C:\Windows\system32\DSOUND.dll 0x71A80000 C:\Windows\system32\POWRPROF.dll 0x746E0000 C:\Program Files (x86)\Origin Games\Battlefield 3\d3d11.dll 0x6E480000 C:\Users\Jack\Downloads\ninjaripper\intruder.dll 0x74590000 C:\Windows\system32\XINPUT9_1_0.dll 0x71710000 C:\Windows\system32\d3dx11_43.dll 0x75B70000 C:\Windows\syswow64\WINTRUST.dll 0x6CAF0000 C:\Windows\system32\PROPSYS.dll 0x71C90000 C:\Windows\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_6.0.7601.17514_none_41e6975e2bd6f2b2\comctl32.dll 0x726B0000 C:\Windows\system32\apphelp.dll 0x75630000 C:\Windows\system32\ntmarta.dll 0x75B20000 C:\Windows\syswow64\WLDAP32.dll LOG END Sun Aug 11 19:57:01 2013 [/QUOTE]
Hmmm, I have had a problem with Origin in-game thinggy, try enabling-disabling the feature in origin settings.
Well that's strange... Intruder.dll didn't work in SP, but it did the job for MP. And I haven't used anything else... Well sorry, can't say what's wrong...
[QUOTE=dainiuxxx;41799974]Hmmm, I have had a problem with Origin in-game thinggy, try enabling-disabling the feature in origin settings.[/QUOTE] Game just loads fine but Ninja Ripper hooks Origin, so pressing F9 or F10 does nothing.
Hello., I'm new in here and, I love the bf3 models..Big Thanks..I have downloaded them but, I'm working with c4d.. I have only the gray color maps.. but I would love to get the other cammo images .. anyone willing to help me on that? [QUOTE=zurf3r;39739725][b] carry on the shit[/b] Link to the mediafire with all the shit in it, cant be arsed to recreate that entire old OP. [url]http://www.mediafire.com/?qt5dcprjm5fdj[/url] [b] OP WILL BE RE-CREATED WHEN I HAVE TIME [/b][/QUOTE]
Look for "Luxox_18" posts he seems to be the man to look up to, when it comes to textures.
Thanks I will sure look for that.. :) [QUOTE=dainiuxxx;41801548]Look for "Luxox_18" posts he seems to be the man to look up to, when it comes to textures.[/QUOTE] [editline]11th August 2013[/editline] I already search for him but, I guess what I'm trying to get is the PNG images with the textures for new cammos .. since I work with c4d ..thanks tho. [url]http://cloud.steampowered.com/ugc/882987975208941164/4FC3F24558F72EFE0D1A113B6EA79281EB06D7A8/[/url] [QUOTE=dainiuxxx;41801548]Look for "Luxox_18" posts he seems to be the man to look up to, when it comes to textures . [/url] [/QUOTE]
Does ripped models have LODs stored in them?
[QUOTE=Maximum-Dev;41821984]Does ripped models have LODs stored in them?[/QUOTE] They seem to have a very low poly versions of the models(lod3 or a collision mesh)
Thank you, and a side question. The majority of textures look blue after the process. How do you bring them back to the original color? Cheers.
[QUOTE=Fabian91605;41801510]Hello., I'm new in here and, I love the bf3 models..Big Thanks..I have downloaded them but, I'm working with c4d.. I have only the gray color maps.. but I would love to get the other cammo images .. anyone willing to help me on that?[/QUOTE] NEVER use c4d for source models. never.
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