Battlefield 3 Models v2 - May the shitposting carry on
1,110 replies, posted
[QUOTE=Rinfect;40532437]go for it. you dont need to ask our permission lol[/QUOTE]
Okay, so I just did something [url=http://steamcommunity.com/sharedfiles/filedetails/?id=143518076]else[/url] this afternoon, so I'll start on the bike now that that's out of the way. I'll post something later when I get it done.
Anyone have this lovely couple? If not I'm going to rip them.
[video=youtube;-Ft_qpUrY4Q]http://www.youtube.com/watch?v=-Ft_qpUrY4Q[/video]
Where I can find them if not a secret?
Can someone help me out with my shaders? I have a few textures I have no idea what to use them for.
What shader commands are these for:
[IMG]http://gyazo.com/41ae063c4033923aa2739317f51f7a2d.png[/IMG]
[IMG]http://gyazo.com/a94474f1f9b1bfffc8b29337f818e1ea.png[/IMG]
[IMG]http://gyazo.com/0f9791703eb1d71bb35bd29363aceaa5.png[/IMG]
I have never seen the green/purple one before, but I've seen the black & red ones before and I don't know how to use them.
Here's what it looks like right now:
[img]http://i.imgur.com/rguprL5.png[/img]
[QUOTE=JVanover;40547890]Can someone help me out with my shaders? I have a few textures I have no idea what to use them for.
What shader commands are these for:
[IMG]http://gyazo.com/41ae063c4033923aa2739317f51f7a2d.png[/IMG]
[IMG]http://gyazo.com/a94474f1f9b1bfffc8b29337f818e1ea.png[/IMG]
[IMG]http://gyazo.com/0f9791703eb1d71bb35bd29363aceaa5.png[/IMG]
I have never seen the green/purple one before, but I've seen the black & red ones before and I don't know how to use them.
Here's what it looks like right now:
[img]http://i.imgur.com/rguprL5.png[/img][/QUOTE]
The green one may be a type of ambient occlusion map the frostbite 2 engine uses (Source does support Ambient Occlusion if you are wondering.), although I'm getting a normal map vibe from it.
the black and white one appears to be an exponent map for dirt
the red/purple one is AO, as far as I know, but I dunno what the purple/green one is
[video=youtube;MYS8NedSiQc]http://www.youtube.com/watch?v=MYS8NedSiQc&feature=youtu.be[/video]
Well... it's a start or something I guess.
[QUOTE=JVanover;40549179][video=youtube;MYS8NedSiQc]http://www.youtube.com/watch?v=MYS8NedSiQc&feature=youtu.be[/video]
Well... it's a start or something I guess.[/QUOTE]
Nice... but one question, can you edit the rotation of the seat on the SCar?
[QUOTE=Rinfect;40559521]somewhere in my files
not uploading shit
to lazy[/QUOTE]
Then don't reply, who cares about models you are not going to share with other people.
Going to rip them by myself.
[QUOTE=Rinfect;40561134]oh wow i had a link ready
but nevermind now your gonna rip them yourself.[/QUOTE]
Sure, go spam somewhere else. I ain't going to beg you for them..
[URL="http://gyazo.com/f1706655b4d72e606cefbb1dc7c80120.png"][IMG]http://gyazo.com/933dd1f0680067ff2e299679dc0cf827.png[/IMG][/URL]
faceposed my guy
now to find more heads
[QUOTE=Rinfect;40561134]oh wow i had a link ready
but nevermind now your gonna rip them yourself.[/QUOTE]
Mind linking thread if there is one?
[editline]7th May 2013[/editline]
[QUOTE=isaa1;40506664]I know this is stuipid but.....
Has ANYONE Uploaded any US Soldiers Yet???[/QUOTE]
Be patient, making models perfect takes alot of time. Stop shit posting please.
[QUOTE=theobod;40562720]Mind linking thread if there is one?
[editline]7th May 2013[/editline]
Be patient, making models perfect takes alot of time. Stop shit posting please.[/QUOTE]
Dude that was a while ago.
I'm gonna make a request, but may someone rip the models and textures of the C4 with the satchel charge in 3ds format when anyone has the time?
[QUOTE=CSLeader;40559440]Nice... but one question, can you edit the rotation of the seat on the SCar?[/QUOTE]
The SCars platform can do a lot more than what most people think of when they use the editor. Take a look at the Mongoose in my Workshop files for comparison of the seat angles.
The wheels are having a problem that I had before with the Duke Nukem Mighty Foot, in that when you press the gas they sink into the ground. I don't know what causes that, but I assume it's the physics.
PFC David "Dave" Montes, Misfit 1-3.
Need to add Faceposing and Eyesposing.
[IMG]http://dl.dropbox.com/s/ckbdw7rn6buwt94/faceshaders_pfcDavidMontes.png[/IMG]
[IMG]http://dl.dropbox.com/s/yckrvsqpss7mpj6/pfc_davidMontes_alpha.png[/IMG]
how you be gettin the original textures
[QUOTE='Ninja Nub[NOR];40569454']how you be gettin the original textures[/QUOTE]
Use "Override: 1" in 3ds max to make textures brighter, and save as .tga.
sweet
[IMG]http://cloud-2.steampowered.com/ugc/848078830893182540/4DB60E7B20A1D4AE21D336AB6E587BF80120410D/[/IMG]
I don't even want to talk about it...
[QUOTE=CSLeader;40565671]I'm gonna make a request, but may someone rip the models and textures of the C4 with the satchel charge in 3ds format when anyone has the time?[/QUOTE]
Found some C4 on the old thread.... Sorry?
[QUOTE=Rinfect;40588469]ive ported the c4 and the switch already, il probably update shaders tho[/QUOTE]
Ok, you go on ahead, I barely know how to make shaders.
Anyways, I got a WIP:
[IMG]http://cloud-2.steampowered.com/ugc/848078830899858016/EFEDABA9CEED0470EF9C06CCD5555FCCE3032F4D/[/IMG]
See those lenses? They were not there originally from those US Aftermath players for CS:S. This model and the rest are some big fixer-uppers since they don't have eyeposing , are missing or have messed up vertexes ( Support doesn't have his sunglasses and his hair looks blocky, ), and need some improved shaders...
Progress, I case you people are wondering...:
- Give new collision model: Check
- add missing pieces to the US Aftermath Team: 5% done, I guess...
- Better Shaders: 0%, because I don't know the magic of phong and ambient occlusion creation and I can only make normal maps from a program.
- Make them playermodels: 76% , since I'm trying to fix these models.
- Faceposing, Eyeposing, and better FingerPosing: 0%, since I know nothing about creating that stuff.
[QUOTE=Rinfect;40589397]add detail textures for clothing
[url]http://puu.sh/2PD5F[/url]
[/QUOTE]
It looks good on the model but it's applied to the skin as well! lol.
[IMG]http://cloud-2.steampowered.com/ugc/848078830900486572/46BE83F27174A730F0614392391FCD4952789526/[/IMG]
That looks pretty poorly rigged imho.
Here, a little update:
[IMG]http://cloud-2.steampowered.com/ugc/848078830900599636/E188C29BF940385659677FBA1FEF0A0F07DC9EF6/[/IMG]
Found a better lenses texture from tlsaudrl2548's BF3 Russian Classes, ( Now I have to credit him... ), and took off the detail on the upper body. From the looks of it, the US Aftermath Recon is done but here's the catch, I can't spawn it in the spawnmenu since it's an ERROR model in the menu, but I can see it normally as a playermodel. Any clue to why that's happening?
[editline]9th May 2013[/editline]
[QUOTE=pvt.jenkins;40589689]That looks pretty poorly rigged imho.[/QUOTE]
That's because this model was originally for CS: S. I now got to find a better skeleton for this; something I really don't like doing...
[QUOTE=CSLeader;40589703]Here, a little update:
[IMG]http://cloud-2.steampowered.com/ugc/848078830900599636/E188C29BF940385659677FBA1FEF0A0F07DC9EF6/[/IMG]
Found a better lenses texture from tlsaudrl2548's BF3 Russian Classes, ( Now I have to credit him... ), and took off the detail on the upper body. From the looks of it, the US Aftermath Recon is done but here's the catch, I can't spawn it in the spawnmenu since it's an ERROR model in the menu, but I can see it normally as a playermodel. Any clue to why that's happening?
[editline]9th May 2013[/editline]
That's because this model was originally for CS: S. I now got to find a better skeleton for this; something I really don't like doing...[/QUOTE]
Pfft.
[thumb]http://fc00.deviantart.net/fs71/f/2013/117/2/f/nice_look_right_there_by_nikout-d639p85.png[/thumb]
[QUOTE=Rinfect;40589826]look for the skin texture and unapply the detail[/QUOTE]
I already did that. The pants are the only texture with the detail applied. Also, in your honest opinion, do you think the US Aftermath Recon is done texture-wise?
[editline]9th May 2013[/editline]
Actually, scratch that, it's not done.
[editline]9th May 2013[/editline]
[QUOTE=NikouT;40589922]Pfft.
[thumb]http://fc00.deviantart.net/fs71/f/2013/117/2/f/nice_look_right_there_by_nikout-d639p85.png[/thumb][/QUOTE]
I know mines looks outdated compared to yours... WE ALL KNOW.... but mines is a work in progress. Yours looks pretty much ready to ship out to the Facepunch and GMod seas...
[QUOTE=CSLeader;40589934]I already did that. The pants are the only texture with the detail applied. Also, in your honest opinion, do you think the US Aftermath Recon is done texture-wise?
[editline]9th May 2013[/editline]
Actually, scratch that, it's not done.
[editline]9th May 2013[/editline]
I know mines looks outdated compared to yours... WE ALL KNOW.... but mines is a work in progress. Yours looks pretty much ready to ship out to the Facepunch and GMod seas...[/QUOTE]
So far mine are weird. I made only 1 camo for original Recon, and textures for the Aftermath one.
Bodygroups for glasses and equipment they have on their vests.
Dunno what to add. Any suggestions? (i'm pretty lazy with camos, i'd like to have original ones, but how?)
[img]http://puu.sh/2QmlW.jpg[/img]
[QUOTE=NikouT;40590003]So far mine are weird. I made only 1 camo for original Recon, and textures for the Aftermath one.
Bodygroups for glasses and equipment they have on their vests.
Dunno what to add. Any suggestions? (i'm pretty lazy with camos, i'd like to have original ones, but how?)
[img]http://puu.sh/2QmlW.jpg[/img][/QUOTE]
They look perfect and Crysis-ish in terms of texture quality. For some improvs, Could you take off that cubemap on the lenses? I like how the lenses looked dark yet transculent in your previous picture.
[QUOTE=CSLeader;40590080]They look perfect and Crysis-ish in terms of texture quality. For some improvs, Could you take off that cubemap on the lenses? I like how the lenses looked dark yet transculent in your previous picture.[/QUOTE]
Well, in that case it would be cool to make cubemap transparent somewhere at 50%-60% in my opinion.
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