• Battlefield 3 Models v2 - May the shitposting carry on
    1,110 replies, posted
[QUOTE=Viper123_SWE;40628100]As Salva said it's armor, if i remember correctly it's HE armor commonly used on tanks.[/QUOTE] Tanks can withstand a full RPG round, so I agree.
could someone maybe rip the original, non darkened, etc textures of the M1A2 of Thunderrun? And it's be great if someone could rip all those bags and ropes aswell :| [img]http://img856.imageshack.us/img856/4967/battlefield3thunderrun3.jpg[/img] Note: Don't rip the MP textures, the sp abrams uses different ones. Just saying, in case anyone attempts it :P
[QUOTE=Tomcatters;40631279]could someone maybe rip the original, non darkened, etc textures of the M1A2 of Thunderrun? And it's be great if someone could rip all those bags and ropes aswell :| [img]http://img856.imageshack.us/img856/4967/battlefield3thunderrun3.jpg[/img] Note: Don't rip the MP textures, the sp abrams uses different ones. Just saying, in case anyone attempts it :P[/QUOTE] I guess I could. Don't expect too much though. Also, I've ported this beauty if anyone wants her: [t]http://i.imgur.com/gwm1aNw.jpg[/t]
yes please could you port more building or stuff like this[QUOTE=powback;40632215]I guess I could. Don't expect too much though. Also, I've ported this beauty if anyone wants her: [t]http://i.imgur.com/gwm1aNw.jpg[/t][/QUOTE]
[QUOTE=KHM3dia;40632540]yes please could you port more building or stuff like this[/QUOTE] Probably. Most of the buildings are broken, but I posted a wall earlier. I'll create a pack with props I've ported, unless someone really needs 'em now.
[QUOTE=Salva;40625617]LOL, you're great. But camo on trousers are not the same as on the blouse :([/QUOTE] yeah , is different. I don't know why. [IMG]http://imageshack.us/a/img812/9062/ref5l.jpg[/IMG]
[QUOTE=Rinfect;40633093]LEFT: darkened textures RIGHT: Original textures Before and after [IMG_thumb]http://puu.sh/2SThn.png[/IMG_thumb] [IMG_thumb]http://puu.sh/2STsh.png[/IMG_thumb][/QUOTE] It`s all about gamma correction (Frostbite 2.0 uses gamma correction on most textures). When importing meshes make sure you have gamma correction enabled and set to 2.2 under rendering tab.
[QUOTE=Rinfect;40636014]first 3 replys requesting guns/shootable shit/ misc items/equipment from BF3 get ported.[/QUOTE] The .44 magnum please, with fixed shaders and textures? [editline]13th May 2013[/editline] Oh wait, you already have that ported..... How about the spawn beacon instead?
[QUOTE=Rinfect;40636014]first 3 replys requesting guns/shootable shit/ misc items/equipment from BF3 get ported.[/QUOTE] the M98B? or is that already ported
[QUOTE=Rinfect;40636014]first 3 replys requesting guns/shootable shit/ misc items/equipment from BF3 get ported.[/QUOTE] Let's get that huge fucking undriveable truck on Damavand Peak up in this bitch. Want to port her myself, but there is no fucking servers running it
[QUOTE=KHM3dia;40620177]use this to make your own normal maps [url]http://ssbump-generator.yolasite.com/[/url][/QUOTE] you could add some screenshots of how exactly to change, for example, a vehicle Texture bf3 with this program which you have given link zurf3r I wrote that you need to change the texture on normal maps you know how to do it
god seriously don't use those, matching the channels around on normal maps is easy
[QUOTE='Ninja Nub[NOR];40639287']god seriously don't use those, matching the channels around on normal maps is easy[/QUOTE] just do this and I used nis for I do not know how to do it and you're placed in this program could do two textures, and in addition add some screenshots of how you did it and how to do and that these textures--->[URL="http://www.sendspace.com/file/4zcycx"]http://www.sendspace.com/file/4zcycx[/URL] [editline]14th May 2013[/editline] [QUOTE=Salva;40627456]Dawciu15, here you got: [url]http://www.sendspace.com/file/qg3uxv[/url] Few seconds with gimp. Ahh, przy okazji. Nie wyciągaj pojazdów, które już są :) (UH1Y).[/QUOTE] You wrote that someone has pulled uh1y of bf3 you can give the link where can I find it because I can not find thanks in advance
no seriously, the bumpmap generators make bumpmaps that look like shit
[QUOTE=Rinfect;40636144]okay il get the spawn beacon and other things 44 magnum btw. [IMG]http://puu.sh/2T4N8.png[/IMG][/QUOTE] It's amazing... what's your secret? hmmm?
[QUOTE=Rinfect;40641871]not using shitja ripper.[/QUOTE] I'm not talking about the ripping, it's the texture work you've been doing....hmmm???
[QUOTE=Rinfect;40642030]exactly im not using ninjaripper to extract textures[/QUOTE] Ok
[QUOTE=Rinfect;40642030]exactly im not using ninjaripper to extract textures[/QUOTE] Enlighten us :D
[QUOTE=Rinfect;40636014]first 3 replys requesting guns/shootable shit/ misc items/equipment from BF3 get ported.[/QUOTE] M240B please
Ok, I'm gonna create more of the Aftermath playermodels, but I'm gonna let the Facepunch community to decide who is next. Note: US Aftermath Recon is already done. You can find it on the Workshop... [IMG]http://www.facepunch.com/fp/ratings/heart.png[/IMG] for US Assault [IMG]http://www.facepunch.com/fp/ratings/wrench.png[/IMG] for US Engineer [IMG]http://www.facepunch.com/fp/ratings/information.png[/IMG] for US Support The limit is up to 20 votes for each category. If it reaches that goal, I will then start creation on the selected playermodel.
[QUOTE=Rinfect;40642086]No :D [sp] i cant person who gave me the shit doesnt want me to leak yet [/sp][/QUOTE] Oh what a shame... We will wait^^
[QUOTE=Rinfect;40642030]exactly im not using ninjaripper to extract textures[/QUOTE] Wait, since you're using a better ripper, can you rip the textures of the crosshairs on the L96A1 8x Scope Lenses?
[QUOTE=Rinfect;40642704]how does the current one look like if you have one.[/QUOTE] [IMG]http://imageshack.us/a/img560/7412/bandicam201305141144029.jpg[/IMG] [editline]14th May 2013[/editline] I'll show you on why I want that texture here: [IMG]http://cloud-2.steampowered.com/ugc/846953284612540542/70779298C142F463E2B8218EFC5E9A137702B3E0/[/IMG] [I]"You found: A generic sniper rifle"[/I]
[QUOTE=Rinfect;40643669]this is what i get when i rip the scope [IMG]http://puu.sh/2TuDm.png[/IMG][/QUOTE] That is the russian scope.
[QUOTE=CSLeader;40642243]Ok, I'm gonna create more of the Aftermath playermodels, but I'm gonna let the Facepunch community to decide who is next. Note: US Aftermath Recon is already done. You can find it on the Workshop... [IMG]http://www.facepunch.com/fp/ratings/heart.png[/IMG] for US Assault [IMG]http://www.facepunch.com/fp/ratings/wrench.png[/IMG] for US Engineer [IMG]http://www.facepunch.com/fp/ratings/information.png[/IMG] for US Support The limit is up to 20 votes for each category. If it reaches that goal, I will then start creation on the selected playermodel.[/QUOTE] How about you finish the Recon first before starting something else. Don't be me and have 50+ different projects open at once. Finish them one at a time. Trust me, my way is terrible.
[QUOTE=Civil;40643706]That is the russian scope.[/QUOTE] No, that's all the Scope reticles on one map.
[QUOTE=JVanover;40646665]How about you finish the Recon first before starting something else. Don't be me and have 50+ different projects open at once. Finish them one at a time. Trust me, my way is terrible.[/QUOTE] I feel that mine is done, but what do you think?
Guess what PastaPorpoise and I have? [IMG]http://cloud-2.steampowered.com/ugc/846953562106317037/15DAE8CCF9CA0016061951CCF9342246241F52EA/[/IMG] [IMG]http://cloud-2.steampowered.com/ugc/846953562106341865/7D79B13BA311CA198E1C23106EEA392A7A493850/[/IMG] [editline]15th May 2013[/editline] In case anyone is wondering, Me and a guy named PastaPorpoise on Steam are making BF3 SWEPs, and he has so happened to have the iconic .44 Magnum. Here's the thread: [URL="http://facepunch.com/showthread.php?t=1270099"]Battlefield 3 SWEPs on M9K Base[/URL] And here's a little preview of it: [IMG]http://cloud-2.steampowered.com/ugc/846953284613500715/294519CCA4919EA13CD94AC17B52C2F791799A06/[/IMG]
[QUOTE=JVanover;40547890]Can someone help me out with my shaders? I have a few textures I have no idea what to use them for. What shader commands are these for: [IMG]http://gyazo.com/41ae063c4033923aa2739317f51f7a2d.png[/IMG] [IMG]http://gyazo.com/a94474f1f9b1bfffc8b29337f818e1ea.png[/IMG] [IMG]http://gyazo.com/0f9791703eb1d71bb35bd29363aceaa5.png[/IMG] I have never seen the green/purple one before, but I've seen the black & red ones before and I don't know how to use them. Here's what it looks like right now: [img]http://i.imgur.com/rguprL5.png[/img][/QUOTE] I figured it out! That green texture is the phong map for the motorbike.
[B]Campo[/B] [IMG]http://imageshack.us/a/img802/4879/campo2w.jpg[/IMG] [IMG]http://imageshack.us/a/img855/6160/screenshot5mo.jpg[/IMG] [URL]http://www.mediafire.com/?f7agtidf64h71[/URL] NOTE: this color maps don't have the dirty effect in the clothes but I added the original specular map with the dirty mask (use the RGB tint in 3ds max and then composite for combine) NOTE 2 : this renders don't have the detail map
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