• Starcraft 2 - Are your children using stimpacks?
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[QUOTE=Jimesu_Evil;24004428]I tried porting both the siege tank and medivac. Unfortunately neither of them will compile for me, presumably their polycount is too high.[/QUOTE] I'll give a shot at it. And they can't be that high poly. I compiled models that are over 60k polygons.
The error is "Short conversion out of range 33582", which I googled and apparently it means too many polygons. Which is stupid because it's only 19k.
[QUOTE=Jimesu_Evil;24005275]The error is "Short conversion out of range 33582", which I googled and apparently it means too many polygons. Which is stupid because it's only 19k.[/QUOTE] The polygon limit is 30k but you can go over that.
[QUOTE=Jimesu_Evil;24004428]With my mad UV mapping skillz. [/QUOTE] what you mean just sticking a new mat texture on the other half or actually stitching the other half? [editline]11:15AM[/editline] [QUOTE=Jimesu_Evil;24005275]The error is "Short conversion out of range 33582", which I googled and apparently it means too many polygons. Which is stupid because it's only 19k.[/QUOTE] That's impossible. I just compile a model that was 100k And this was from sc2 as well.
[QUOTE=Nexus_Elite;24014072]what you mean just sticking a new mat texture on the other half or actually stitching the other half? [editline]11:15AM[/editline] That's impossible. I just compile a model that was 100k And this was from sc2 as well.[/QUOTE] Maybe it is his computer limiting him?
Maybe?
Are you guys working together or separately?
[QUOTE=Civil;24014750]Maybe it is his computer limiting him?[/QUOTE] Now that's just silly, either the compiler he is using limits him , or i don't know , i had weirdest problems in the world so i am not sure what can be wrong. [editline]02:12AM[/editline] [QUOTE=Callitenvy;24016785]Are you guys working together or separately?[/QUOTE] Every man for himself , though Jimesu_Evil was nice and gave me Tychus textures with decals.
[QUOTE=Nexus_Elite;24014072]That's impossible. I just compile a model that was 100k And this was from sc2 as well.[/QUOTE] [url]http://developer.valvesoftware.com/wiki/Short_conversion_out_of_range[/url] [editline]05:40PM[/editline] I got it working, I just had to delete a few things.
[QUOTE=Nexus_Elite;24003635]He left it at home. The decals, are you placing them yourself on photoshop? Also, i like to know how did you manage to place "suck it down", when the chest is half uv maped on it?[/QUOTE] Probably by cloning a small area of the chest so it's just barely above the surface (to avoid flickering), then assigning the decal texture to it so that it appears to be a decal on the mesh when it's not. It's a pretty common trick that I've seen lots of Oblivion modders do.
Anyone trying to port Zeratul?, he is the only protoss after all Also i noticed that some protoss portraits almost have a complete body sans legs. Forexample, Selendis. If the zeratul legs are ported to Selendis she could work. Same thing for standard dark templars
[QUOTE=Kuro.;24048356]Probably by cloning a small area of the chest so it's just barely above the surface (to avoid flickering), then assigning the decal texture to it so that it appears to be a decal on the mesh when it's not. It's a pretty common trick that I've seen lots of Oblivion modders do.[/QUOTE] This isn't exactly what I was doing, but it's probably the best way to go about it. [QUOTE=QueenMelanie;24058179]Anyone trying to port Zeratul?, he is the only protoss after all Also i noticed that some protoss portraits almost have a complete body sans legs. Forexample, Selendis. If the zeratul legs are ported to Selendis she could work. Same thing for standard dark templars[/QUOTE] That's actually not a bad idea, I was going to do the same with Ghosts and Spectres by combining them with Tosh's body. I'll take a look when I get time.
First post.. yeah Anyway the spectres you don't need to do it with cause they have a full body already. there pretty much one of the armory units in the game and they have full helmet and guns.. unless your talking about the ones with there visor up?
[QUOTE=Nexus_Elite;23997400][i]Jim: Huuurrrr[/i] [img_thumb]http://a.imageshack.us/img199/7130/gmconstruct0108.jpg[/img_thumb][/QUOTE] Please god release! RELEASE!!! YES!! YESSSSS!!!!!!!! :razz::fh:
If theres anyone I want head hacked onto another body it's the Thor pilot. I am a THUNDA GAWD, and I huuuurl THUNDA BOLTS! YEAAAAAAARRRRRRRRRRRGGGGGG!
[QUOTE=ShowMeYaMoves;24067100]If theres anyone I want head hacked onto another body it's the Thor pilot. I am a THUNDA GAWD, and I huuuurl THUNDA BOLTS! YEAAAAAAARRRRRRRRRRRGGGGGG![/QUOTE] Nice. Very nice. Pics?
[QUOTE=MajorMattem;24067769]Nice. Very nice. Pics?[/QUOTE] Uh no... I don't know anything about doing that kind of stuff.
[QUOTE=ShowMeYaMoves;24068216]Uh no... I don't know anything about doing that kind of stuff.[/QUOTE] Wat. Use the photo tool. [b]EDIT:[/b] OH GOD I JUST REALISED WHAT YOU MEANT. Sorry, I thought you meant you head hacked the thor pilot onto a guy. I are plank :saddowns:
[QUOTE=Jimesu_Evil;24059704]That's actually not a bad idea, I was going to do the same with Ghosts and Spectres by combining them with Tosh's body. I'll take a look when I get time.[/QUOTE] Actually the Spectres have a full body model, if you pick them in your campaign they'll hang out in your armory bay.
[QUOTE=Senscith;24068766]Actually the Spectres have a full body model, if you pick them in your campaign they'll hang out in your armory bay.[/QUOTE] Yes but those particular models are not T-Posed.
[IMG]http://a.imageshack.us/img829/9282/firebatman.jpg[/IMG]
Shouldn't the firebat be quite larger than the marine?
It's view from afar distance than the marine.
Obviously, but not a great distance.
It make a difference, it's the right scale as it should. But whatever.
Oh man, I was so happy for the first time in the campaign when I realized most units have a high-res version at some point, then I come here and see porting is already under way :v: Can't wait for more releases, the marines are just awesome.
Made a size comparison for my marines and stuff. [img]http://img62.imageshack.us/img62/1083/csofficeextended0057.jpg[/img]
Looks about right.
Models are great. (((: [img]http://img248.imageshack.us/img248/495/rptatooineduneseab10001.jpg[/img]
Nice Mosquito. :P Nexus, are you planning to release any of the ones you've ported? If you are I'll try do do the ones you're not doing. Because at the moment every time I start one you pop in here having already done it.
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