• WIP SpaceBuild 'DarkAura' Model Pack
    48 replies, posted
I am anxious to mess around with these parts in SpaceBuild. Looking good, Hellbound. EDIT: Will you have support for elevators and the like or are you going to keep the pack mostly corridor/room specific? Also, have you got interior props planned?
Needs more SBEP assimilation, models are pretty though ;) (Rated palette)
[QUOTE=Firgof Umbra;18836029]I am anxious to mess around with these parts in SpaceBuild. Looking good, Hellbound. EDIT: Will you have support for elevators and the like or are you going to keep the pack mostly corridor/room specific? Also, have you got interior props planned?[/QUOTE] I'm planning on creating some generic star trek inspired consoles for usage in the bridge and such, but these will come after i've sorted out the basics :)
[QUOTE=-Xemit-;18837600]They look very hi-def opposed to SBEP. Also remember to make pieces without windows.[/QUOTE] Yeah don't worry for every window piece there is an alternative piece without windows. :)
I really like the way those pieces look.
Walkways were always missing from sbep :) Now we have nice walkways thanks too you! :D You should really consider merging with sbep ;) If nothing else, it would make elevator and doors easier to make :) [editline]12:32AM[/editline] top quality :)
[quote=Hellbound]mess hall type places[/quote] For some reason, this made me laugh. We've got all of these different hallways and rooms and such, but we don't have anything unique like this yet. Go for it! Bring out anything that hasn't been done yet! :)
The texture looks great. As is my main problem with smallbridge, the outside looks a bit...unadorned. Maybe plating, such as in Cerus's modbridge? Either way, the interior is great, the glass textures are awesome. I demand more specific modules, as well, such as the control tower, bridge, mess hall, engineering bay, engines, etc... I hate making ships where the only indication to what something is for is a chair or a text screen or something.
Don't go too crazy on the norm/spec maps. While good in moderation, making this too bumpy or too shiny will ruin the style you seem to be going for. Great models otherwise, can't wait to see more.
[QUOTE=lazermaniac;18860362]Don't go too crazy on the norm/spec maps. While good in moderation, making this too bumpy or too shiny will ruin the style you seem to be going for. Great models otherwise, can't wait to see more.[/QUOTE] Honestly, it looks fine as it is, shine-wise. Could use a bit of depth. Don't do spec maps. Just do normals. And, as was said in the post I quoted, don't overdo them!
Any luck? I hope we didn't scare you too much...!
Love the texture, the general look and feel of the props are great. keep at it XD
It all looks really good, I like the textures alot.
updates? anything? :c
Any updates? I'm really looking forward to this...
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