• MORTAL KOMBAT X - Scorpion and Sub Zero
    42 replies, posted
[QUOTE=9millmeeter;47900205]the only reason he'd be arguing this so much is that he's a parasite who wants to do fucking perverted shit with it.[/QUOTE] Your comment came out of this. [IMG]http://i.imgur.com/UWUdIHE.png[/IMG] Jokes aside, what are you even on about? They're talking about DMCA protection on digital works, not two 3D models going at it like rabbits.
I'd like to see you guys extract the alternate skins for these guys. Without sticklove help.
[QUOTE=artworkplay;47904546]I'd like to see you guys extract the alternate skins for these guys. Without sticklove help.[/QUOTE] It may be possible in the near future, since the guy the Sticklove group gets their models from might be releasing his script soon. I'll let Rolandz know. For now, I know for a fact Scorpion's Hanzo Hasashi alternate skin is next since Ninja had been waiting for it for a while and now we have it.
I know that a Hanzo model was released for xnalara. Guy just re-used weapon assets/textures from the first Scorpion that was released. Wouldn't count on getting any more help from the sticklove people cuz they were pretty pissed at that little stunt.
From what I've learned I think you need the 'eyes' and 'forward' attachments for eye posing to work in SFM.
We've tried a ton of stuff. Trust me when I say that. None of it really worked.
As long as the bones to move them are actually there, it's not really too much of a problem.
[IMG]http://puu.sh/ihir3/7145071697.png[/IMG] Any chance you know how to get the pallete swap colors for the characters? I know that Umodel has support to rip the textures now, but I can't seem to find any of the pallete swaps.
The palette swap is not determined by another diffuse, rather a channel in the PMSK. I believe this channel is the blue channel, but I could be wrong.
[url]http://postimg.org/image/iuj6l0f6b/[/url] Thanks, best models
Which program can these be viewed in? I have 3ds max 2015.
first of all, what're you doing with them? second, I use 3DS Max 2012. most tools I use only work with 3DS Max 2012 and I simply don't trust Wallworm. [EDITLINE]EDIT[/EDITLINE] I think you can use Noesis, too.
[QUOTE=Ageha;47994239]first of all, what're you doing with them? second, I use 3DS Max 2012. most tools I use only work with 3DS Max 2012 and I simply don't trust Wallworm. [EDITLINE]EDIT[/EDITLINE] I think you can use Noesis, too.[/QUOTE] Sir, i know it's quite late to ask, but how do you port/rip them Since all hype is gone, and nobody makes new ports of MKX' characters i'd like to make myself one. But i need a guidance. So, instead making a request to port/make this thing, i'm only asking for decent tutorial and/or some help with process. I want to try D'vorah - i think it's good to start from, and she exists only in form of xnlara ports... Please, give me advice)
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