[QUOTE=NapoleonII;49081891]Where did you got that image from?[/QUOTE]
i found it on Google ? -.-
Ah oki. Anyway I have found the model in question in the Chinese version of CSO2.. However I have problem loading it (it just crashes milk shape 3d and 3d max) any idea for another mdl decompiler? (other than crowbar)
In terms of models, are there different types/amounts in the chinese and korean versions?
[QUOTE=Viper123_SWE;49084032]In terms of models, are there different types/amounts in the chinese and korean versions?[/QUOTE]
As far as player characters, there are two female characters (ct_carrie and tr_viper) that apparently are currently exclusive to the Chinese version. I found their textures in the Korean version's files, but no models.
That being the case: Napoleon, any chance you can post the files for those models, so I can see if I can do anything with them? It took me so long to get the Korean version, I really don't want to have to go through all that again with the Chinese version just for two models.
Cop Chick courtesy of Xnalara:
[url]http://xnalara-customized.deviantart.com/art/Marie-555282882[/url]
(I did NOT extract it, I just DLed it and knew where to find it!)
I've extracted the character models that SlimCharles missed, including the Chinese-exclusive Carrie and Viper, and four guest characters from some game called Vindictus. The .VTF files should all be decrypted, but if anyone has a problem with them, just run them through the CSO2_VTF program Charles posted earlier in the thread.
[URL="http://www.mediafire.com/download/upegd94uas4nzi8/CSO2_missing_CT.rar"]Counter-Terrorists[/URL]
[URL="http://www.mediafire.com/download/3rr3wgs193za7k7/CSO2_missing_TR.rar"]Terrorists[/URL]
[URL="http://www.mediafire.com/download/h5hhg2liyl0crlf/CSO2_Vindictus.rar"]Vindictus characters[/URL]
@MisterXIndeed how do you open those SMD files? What version of 3d max you used and what plug in since i can't open them...
Wait, there's Vindictus characters in the chinese version? Oh boy...
[QUOTE=NapoleonII;49100608]@MisterXIndeed how do you open those SMD files? What version of 3d max you used and what plug in since i can't open them...[/QUOTE]
I don't even use 3DS Max. I don't do anything serious as far as 3D modeling goes, so Milkshape 3D has always been adequate for my purposes.
I'd say try using Noesis to convert it into a format you can work with, since I can open these models just fine in Noesis. But earlier you indicated you couldn't open these things in Noesis either? Do you have the latest version of it?
Hmm that's odd I opened them with noesis... but i still can't open the models i extracted my self... xD
Dumb question: Do the models NEED to be decompiled to get into a format games other than CSO2 can read? Can they just be decrypted and dumped into SFM, or is there some format alterations which prevent that?
I don't know really but I doubt it.
Has anyone had any success moving any of these models into Source Filmmaker? With my extremely limited knowledge, I can barely get the model compile working.
I've compiled them before, but they need extra work before they'll look completely right - adding the missing eye definitions in the .QC, for example. And of course, most of them don't have flexes, which means they can't talk and emote.
It's a bit of a Titanfall situation - a big pile of high-quality assets land in people's laps, and everyone immediately, simultaneously loses interest in getting them in order. Kind of sad. :frown:
I have ported most of the girls into ragdolls for gmod using MisterXIndeed's extracts.
tho the phymodel is cso2's so posing using physgun is very hard. and yes they only have like 2-3 working face flexes,. afaik most gmod models work on sfm.
[QUOTE=The Kins;49705299]I've compiled them before, but they need extra work before they'll look completely right - adding the missing eye definitions in the .QC, for example. And of course, most of them don't have flexes, which means they can't talk and emote.
It's a bit of a Titanfall situation - a big pile of high-quality assets land in people's laps, and everyone immediately, simultaneously loses interest in getting them in order. Kind of sad. :frown:[/QUOTE]
I'd love to see them in SFM/ GMod, if only rigging them would be simpler for beginners.
I've also sent you a PM, do check it.
Anything past the 1980s is out of my field, but I really liked this one model.
[t]http://images.akamai.steamusercontent.com/ugc/547554879382965722/90B1D563FFA9B661E9345E98EA8B7E42B6FE7DC1/[/t]
[url]http://steamcommunity.com/sharedfiles/filedetails/?id=623860561[/url]
[QUOTE=MisterXIndeed;49100416]I've extracted the character models that SlimCharles missed, including the Chinese-exclusive Carrie and Viper, and four guest characters from some game called Vindictus. The .VTF files should all be decrypted, but if anyone has a problem with them, just run them through the CSO2_VTF program Charles posted earlier in the thread.
[URL="http://www.mediafire.com/download/upegd94uas4nzi8/CSO2_missing_CT.rar"]Counter-Terrorists[/URL]
[URL="http://www.mediafire.com/download/3rr3wgs193za7k7/CSO2_missing_TR.rar"]Terrorists[/URL]
[URL="http://www.mediafire.com/download/h5hhg2liyl0crlf/CSO2_Vindictus.rar"]Vindictus characters[/URL][/QUOTE]
there are models for css ?
[QUOTE=kyn34;49903052]there are models for css ?[/QUOTE]They are raw decompiles for modders to work with. They will not work in any game by themselves.
If you want CSS models, [url=https://www.youtube.com/channel/UCQ2VXwbBcuyOOMtIx2u-g0g/videos]go here[/url].
[QUOTE=The Kins;49904449]They are raw decompiles for modders to work with. They will not work in any game by themselves.
If you want CSS models, [url=https://www.youtube.com/channel/UCQ2VXwbBcuyOOMtIx2u-g0g/videos]go here[/url].[/QUOTE]
Ok,thanks ¿but why is it? Sfm,3d max or Unity
Sorry, you need to Log In to post a reply to this thread.