• Starship Troopers - Arachnids
    173 replies, posted
lol.... Nah srsly somebody introduce me into the world of rape i mean moddeling..
[QUOTE=a-cookie;18364395]lol.... Nah srsly somebody introduce me into the world of rape i mean moddeling..[/QUOTE] i can sorta model. i mean i can make the base of the models but i cant compile or texture
Any modelers interested in taking a whack at some of these?
Well if i got told how to i will... BUT NOOOOOOO THEY ARE TOO LAZY TO TEACH COOKIE! The lazyness of some people! :suicide:
It's simpler to ask people who are already modelers than to wait for someone else to learn from scratch.
......... Your wisdom has no limits..
Bumped in the fading hope there's someone who can convert the files or a modeler interested in the challenge.
'a-cookie' I sent a message (topic reply) to you at the Xentax forum. Did you read it ?
For those who want it, here is the download link for a new fixed version of the "Dan's SNPC" Arachnid. [url=http://tinybirdsoftware.co.uk/files/other/sst/ArachnidSNPC.zip]>>Download<<[/url]
nayr7259 has managed to port the starship troopers dropship if anyone is willing to fix the collision boxes we might be onto something
I wrote a .sbm loader module for the 3D Object Converter (developer version).
[QUOTE=a-cookie;18681985]nayr7259 has managed to port the starship troopers dropship if anyone is willing to fix the collision boxes we might be onto something[/QUOTE] Hmm... I might know somebody, can you upload the file? [QUOTE=KZ_3D;18683651]I wrote a .sbm loader module for the 3D Object Converter (developer version).[/QUOTE] Have you tried it on the files linked to in the op?
Can I have that .sbm module, pretty please? also: [media]http://www.youtube.com/watch?v=FgMhAG2uVsw[/media]
Give me the sbm module i got the models :3 [editline]05:49PM[/editline] Im sorry your so not an asshole i love you <3 [editline]05:49PM[/editline] Also i can upload the dropship saturday :3
Yeah cookie... call the nice person who developed an sbm module that could help make those files usable an asshole... that'll surely convince him to let people use it. Cookie aside KZ, we really would appreciate being able to use the module, it'd get rid of a massive roadblock preventing us from porting these models.
[QUOTE=-nO.Va;18696756]Can I have that .sbm module, pretty please? also: [media]http://www.youtube.com/watch?v=FgMhAG2uVsw[/media][/QUOTE] The fixed arachnid is awesome on Epsilon. It's definitely a massive improvement over the crappy AI from the original version.
i had a go with the arachnid npc its really improved :D i made a little outpost on construct ill make a video today for you :D:D:D:D Also am has edit that post :love:
Warrior [media]http://i49.photobucket.com/albums/f260/Tech-Frog/warrior.png[/media] Tiger [media]http://i49.photobucket.com/albums/f260/Tech-Frog/tiger.png[/media] Hopper [media]http://i49.photobucket.com/albums/f260/Tech-Frog/hopper.png[/media] Cliffmite [media]http://i49.photobucket.com/albums/f260/Tech-Frog/cliffmite.png[/media] Baby plasma bug [media]http://i49.photobucket.com/albums/f260/Tech-Frog/babyplas.png[/media] Plasma bug [media]http://i49.photobucket.com/albums/f260/Tech-Frog/plasma.png[/media] Sentinel [media]http://i49.photobucket.com/albums/f260/Tech-Frog/sentinel.png[/media] Morita (shotgun) [media]http://i49.photobucket.com/albums/f260/Tech-Frog/morita.png[/media] Morita (grenade) [media]http://i49.photobucket.com/albums/f260/Tech-Frog/moritaN.png[/media] Shotgun [media]http://i49.photobucket.com/albums/f260/Tech-Frog/shotgun.png[/media] Multiple Rocket Launcher [media]http://i49.photobucket.com/albums/f260/Tech-Frog/mrl.png[/media] Dropship (small) [media]http://i49.photobucket.com/albums/f260/Tech-Frog/dropshipS.png[/media] Dropship (open) [media]http://i49.photobucket.com/albums/f260/Tech-Frog/dropship.png[/media] Somebody is going to have to give these physics and bones, and animations.
Holy fuck Meet me in real life i want you now :love:
Still need do tiger, hopper, firefucker and tankface.
Nice nicknames :3
Dude!!! :D
Wow... I want that hopper... As a model. >_>
HOW the fuck did you do it?
Its a secret.
[QUOTE=a-cookie;18727205]HOW the fuck did you do it?[/QUOTE] I am sorry for my slow response, but I have a full-time job, and the 3D O. C. is my hobby only and I was too busy in the last days. [url]http://web.t-online.hu/karpo[/url] It is a polygon based 3d model converter that supports 564 different file formats. I will convert any .bms files to Wavefront .obj/mtl format and I will upload it to my web page. The game modders (and others) using this format to import the (fully textured) objects into other 3d modeling programs like 3D Studio Max, Cinema 4D, Maya, SoftImage etc. [editline]05:38PM[/editline] [QUOTE=-nO.Va;18727346]Its a secret.[/QUOTE] By magic... What is about this link ? (other games..) [url]http://web.t-online.hu/karpo/links.html[/url] (See the Gallery section)
Quick show of hands --- maybe it's just me but this thread seems to be making the transition from a request thread to a development thread, nOVa's already ripped most of the models and I hear he's already found a rigger, the focus now is on finding people to touch-up, reskin, animate, etc --- should we see about getting this thread moved to the main models section?
Not yet We still have to have a dirt modelled :3
[QUOTE=KZ_3D;18729490]I am sorry for my slow response, but I have a full-time job, and the 3D O. C. is my hobby only and I was too busy in the last days. [url]http://web.t-online.hu/karpo[/url] It is a polygon based 3d model converter that supports 564 different file formats. I will convert any .bms files to Wavefront .obj/mtl format and I will upload it to my web page. The game modders (and others) using this format to import the (fully textured) objects into other 3d modeling programs like 3D Studio Max, Cinema 4D, Maya, SoftImage etc. [editline]05:38PM[/editline] [/quote] Doesn't work with starship troopers SBM files.
[QUOTE=-nO.Va;18731204]Doesn't work with starship troopers SBM files.[/QUOTE] I did not released it yet.
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