• Assassin's Creed: Brotherhood - Ezio Auditore da Firenze
    73 replies, posted
The cape bug with the left arm.
[QUOTE=Baptii55;35583012]The cape bug with the left arm.[/QUOTE] I'm seriously going to need you to elaborate. What's going on with the cape and the left arm?
And then I proceeded to shit my pants. Squiddy, You are awesome. No one will ever dare question that.
Okay, so me being a dumbass and not actually testing the models until now, I've found that the underside of the cape is missing textures. [IMG_thumb]http://dl.dropbox.com/u/27247686/im-a%20missin%20my%20cape-a%20texture-a.jpg[/IMG_thumb] [editline]20th April 2012[/editline] I think this is what Baptii55 was talking about.
Thanks, I'll get started finding out what's going on with this. I honestly don't have many theories. All of the VMTs are set up properly, they're named correctly for the model's materials, and the materials do exist in the model files... [edit] [b]Fixed![/b] [url=http://dl.dropbox.com/u/35858669/ACB_Ezio_cape_fix.zip]Fix for Broken Capes[/url]
[QUOTE=Squiddy;35655542]Thanks, I'll get started finding out what's going on with this. I honestly don't have many theories. All of the VMTs are set up properly, they're named correctly for the model's materials, and the materials do exist in the model files... [edit] [b]Fixed![/b] [url=http://dl.dropbox.com/u/35858669/ACB_Ezio_cape_fix.zip]Fix for Broken Capes[/url][/QUOTE] Buon giorno signore ,grazie.
um,the model is invisible and i can't even grab it or bump it.
[QUOTE=DumbStalker;35666365]um,the model is invisible and i can't even grab it or bump it.[/QUOTE] Go get a legitimate copy of Garry's Mod on Steam. Seriously. This model has more bones and collision joints than the old Garry's Mod 9 can support, so the only fix is for you to go buy the game.
are you sure that's the problem?
That's probably the problem. No one here is having that problem at all besides you. Unless if you could link us to your Steam account seeing that you have a legit copy, then no one knows what problem you're having then.
I Din't look at the Releases its been long and i must say, this Release got me in the mood to play gmod more often :D Very good job
Dat Beard , Perfect Model For Some Wallpapers
Nice job. You should think about doing this with every guard variant.
If I didn't have to make a completely new rig for every model, I might have considered it a few months ago. It's too much of a bother.
[QUOTE][IMG]http://dl.dropbox.com/u/35858669/ezio1.png[/IMG][/QUOTE] 5th screenshot: what map is that? and where the tree model is from?
The map is de_corse. The tree is custom for that map, I think?
EZIO AUDIOTRE DA FIRENZE This is bene requiescat en pace
Hey Squiddy, could you make a Cape-less one when you have the time?? that cape makes Posing a little troublesome (depending on the situation) Again, thank you for the Model :)
NO model when i Spawn it. :(
Did you install it correctly? It goes right into your addons. Programfiles/steam/steamapps/(your username)/garrysmod/garrysmod/addons. If it still doesn't work then buy the legit version of Garry's Mod. I'm not having a problem at all with the models.
[QUOTE=GMgregster;36181979]Did you install it correctly? It goes right into your addons. Programfiles/steam/steamapps/(your username)/garrysmod/garrysmod/addons. If it still doesn't work then buy the legit version of Garry's Mod. I'm not having a problem at all with the models.[/QUOTE] well, Only the Florentine Ezio was Working,
There's a reason I list "[I]A Legitimate copy of Garry's Mod[/I]" as a requirement. Older versions of GMod don't have support for the number of bones that these models use, so when you spawn them, they don't appear. Florentine Ezio is the only working one for you because he doesn't have very many bones. Go get $10 and buy Gmod on Steam if you want a fix, 'cause that's the only thing that will do it.
[QUOTE=-B-U-B-A-;35881617]Hey Squiddy, could you make a Cape-less one when you have the time?? that cape makes Posing a little troublesome (depending on the situation) Again, thank you for the Model :)[/QUOTE] Ragdoll Mover STool. Problem solved. [url]http://www.garrysmod.org/downloads/?a=view&id=129206[/url] and: [url]http://www.garrysmod.org/downloads/?a=view&id=129379[/url]
DUDE IM STRAIGHT BUT ID FUCK YOU TO HELL FOR THIS
Get out.
[QUOTE=Squiddy;35518664][Release][B]-- Assassin's Creed: Brotherhood -- [/B] ---------------------------------------------------- [B]Release:[/B] Ezio Auditore da Firenze [B]Features:[/B] Real Ultimate Flexibility! Ezio's basic outfit, with default armor multiple skingroups! Four color schemes, with two models each (Full cape and Back cape)! Ezio's Florentine clothing! Faceposing! Fingerposing! Toe posing! ([URL="http://www.garrysmod.org/downloads/?a=view&id=92520"]Download Toe-Poser here[/URL]) Bodygroups everywhere! ([URL="http://www.garrysmod.org/downloads/?a=view&id=125861"]Download Bodygroup Changer here[/URL]) [highlight][I]A homemade skeleton! Meaning [B]NO[/B], I will not make this a playermodel, NPC, or whatever the hell someone's gonna ask for.[/I][/highlight] [B]Requirements:[/B] A legitimate copy of Garry's Mod [B]Known Bugs:[/B] -Fixed- [del]Bug where Ezio's mouth would not be textured.[/del] -Fixed- [del]Bug where Ezio_Full_Ebon would not render the inner cape properly.[/del] He is, quite simply, a bitch to pose due to his cape. Sorry. If you find any actual bugs, don't hesitate to report them! I will fix them right away. [B]Notes:[/B] I wasn't able to simply turn the different colors into skingroups due to engine limitations, so they are each separate models. [B]Skingroup Listing for Default Ezio:[/B] [I]Skingroup 1[/I]: Assassin White, Clean-Shaven [I]Skingroup 2[/I]: Assassin White, Bearded [I]Skingroup 3[/I]: Wetlands Ebony, Clean-Shaven [I]Skingroup 4[/I]: Wetlands Ebony, Bearded [I]Skingroup 5[/I]: Venetian Wine, Clean-Shaven [I]Skingroup 6[/I]: Venetian Wine, Bearded [I]Skingroup 7[/I]: Tuscan Emerald, Clean-Shaven [I]Skingroup 8[/I]: Tuscan Emerald, Bearded [B]Skingroup Listing for Armored Models:[/B] [I]Skingroup 1[/I]: Clean-shaven [I]Skingroup 2[/I]: Bearded [B]Bodygroup Listing:[/B] [U]Bodygroup #1: Left Hand Blade[/U] [I]Submodel 0[/I]: Off [I]Submodel 1[/I]: On [U]Bodygroup #2: Right Hand Blade[/U] [I]Submodel 0[/I]: Off [I]Submodel 1[/I]: On [U]Bodygroup #3: Hood[/U] [I]Submodel 0[/I]: On [I]Submodel 1[/I]: Off, Long Hair [I]Submodel 2[/I]: Off, Short Hair [U]Bodygroup #4: Left Hand Glove[/U] [I]Submodel 0[/I]: No Glove [I]Submodel 1[/I]: Leather Glove [I]Submodel 2[/I]: Cestus [U]Bodygroup #5: Right Hand Glove[/U] [I]Submodel 0[/I]: No Glove [I]Submodel 1[/I]: Leather Glove [I]Submodel 2[/I]: Cestus [U]Bodygroup #6: Torso Armor[/U] [I]Submodel 0[/I]: Roman Armor [I]Submodel 1[/I]: Rondelle Armor [I]Submodel 2[/I]: Steel Armor [I]Submodel 3[/I]: Seusenhofer Armor [U]Bodygroup #7: Pauldrons[/U] [I]Submodel 0[/I]: Roman Pauldrons [I]Submodel 1[/I]: Rondelle Pauldrons [I]Submodel 2[/I]: Steel Pauldrons [I]Submodel 3[/I]: Seusenhofer Pauldrons [U]Bodygroup #8: Right Arm Bracer[/U] [I]Submodel 0[/I]: Roman Bracer [I]Submodel 1[/I]: Rondelle Bracer [I]Submodel 2[/I]: Steel Bracer [I]Submodel 3[/I]: Seusenhofer Bracer [U]Bodygroup #9: Boots[/U] [I]Submodel 0[/I]: Roman Boots [I]Submodel 1[/I]: Rondelle Boots [I]Submodel 2[/I]: Steel Boots [I]Submodel 3[/I]: Seusenhofer Boots The DirectX© 8 eye shaders are already included, thanks to nifty fallback shaders that I never actually looked at before. Now, both DirectX 8 and DirectX 9+ users can enjoy the model without need of any fixes! :D [B]Due to Ezio's cape being a pain in the ass, I recommend picking him up first by his chest, then moving the bottom part of his cape out of the way while you pose the rest of the ragdoll.[/B] If you have trouble finding where grab the ragdoll, open your console and type "sv_cheats 1" to enable cheats, and then [I]"vcollide_wireframe 1"[/I] to make all collision models visible. Type [I]"vcollide_wireframe 0"[/I] to disable this. [highlight]-!!-[I]vcollide_wireframe may cause a crash if there are a huge amount of visible props[/I]-!!-[/highlight] ---------------------------------------------------- [B]Screenshots:[/B] [IMG]http://dl.dropbox.com/u/35858669/ezio1.png[/IMG] ---------------------------------------------------- [B]Download Links:[/B] [URL="http://dl.dropbox.com/u/35858669/ACB_Ezio_Auditore.zip"]Ezio on DropBox[/URL] [B][I][U]Patch![/U][/I] Download this if you're having problems with missing textures in Ezio's mouth![/b] [url=http://dl.dropbox.com/u/35858669/ACB_Ezio_mouthfix.zip]Fix for Ezio's Mouth[/url] [B][I][U]Patch![/U][/I] Download this if you're having problems with missing textures with Ezio's Full Ebon Cape![/b] [url=http://dl.dropbox.com/u/35858669/ACB_Ezio_cape_fix.zip]Fix for Broken Capes[/url] [i]Thank you goes out to lonefirewarrior for testing this one.[/i] ---------------------------------------------------- [B]Credits: All credit goes to [U]UBISOFT[/U] for making such high quality models![/B] ---------------------------------------------------- If you decide to edit, hex, or reskin this model, make sure to add UBISOFT in your credits! ---------------------------------------------------- If you find any crippling bugs (missing textures, explosive face posing, broken limbs, etc), send me a message on Facepunch or post in this file's thread. Cheers, Squiddy [/Release][/QUOTE] um squiddy im new on this post but i have to say u did a great job on this model but the bodygroups you listed are wrong i cant get ezios right hand hidden blade to work (from ezios back view) i can only get his left hand to get the hidden blade. please post the correct hidden blade bodygroup (bodygroup #2 and bodygroup#1 are wrong)
Please refrain from quoting the entire OP. That's generally frowned upon in [I]any[/I] forum. And no, the listing is not wrong. You need to change the Bodygroup number (that's the top number when you have the tool selected), and then the submodel number (that's the bottom number).
squiddy i have tried that and all it does is take off the hood. bodygroup#1 is correct because it does give ezio his left hand hidden blade but the bodygroup#2 takes off his hood. should i try reinstalling the mod?
Has anyone been able to rip the Revelations models?
squiddy i dont know if its me but i really cant get Ezio's blades to get out i can only get body group#1 to work (Left hand blade) everything works properly its just that body group#2 removes ezio's hood. im really sorry for being such a retarded and for being a noob. its body group#2 that doesnt work. try doing for yourself in the game :/
Sorry, you need to Log In to post a reply to this thread.