• The Facepunch Mass Effect models W.I.P megathread
    4,020 replies, posted
Hot damn. I'll happily do the tintmaps for the helmets for you if you need them doing :buddy:
[QUOTE=FloaterTWO;25447656]Hot damn. I'll happily do the tintmaps for the helmets for you if you need them doing :buddy:[/QUOTE] You have no idea how thankful I'd be. :D
[img]http://dl.dropbox.com/u/7856270/gm_construct0056.jpg[/img] Started on the females now.
sorry that i hit disagree my screens bouncing up and down as i was trying to select the comment box. would anyone attempt to work on a shadow broker room interior model. since mapping in mass effect is done purely by placeing models. its kind of better than trying to recreate it as a map
N7 armor is looking fantastic. Keep up the excellent work!
I'm not the only one to get credit here folks, I don't know where I had been without Floater, Chilean Wolf or Seraphim.
Turians and females are awesome!
I demand room interiors.
[QUOTE=XanaToast.;25459033]I demand room interiors.[/QUOTE] Meh, the SR1 Normandy's meshes are horridly un-organized, however, the SR2's are beautifully modular, so i'm gonna try and make an interior-ed dreadnought...
Next, casual humans Whenever my motivation picks itself up from the floor
[QUOTE=Haxxer;25462090]Next, casual humans Whenever my motivation picks itself up from the floor[/QUOTE] Should I start trollin'?
Just curios, have Miranda been released or is she still work in progress?
[QUOTE=The Gobo;25446309]The Black armor with the bright red trim looks amazing, granted they ALL look amazing, but I was wondering if it might be possible to request that that particular one be made with a NOD skin (Command and Conquer) Just a request, if not, then nevermind.[/QUOTE] I'm gonna assume that standard policy is that if it's ignored that's a no, but just to be on the safe side I thought I'd ask again. Um...please?
[QUOTE=The Gobo;25466841]I'm gonna assume that standard policy is that if it's ignored that's a no, but just to be on the safe side I thought I'd ask again. Um...please?[/QUOTE] Under normal circumstances, it's not a no if it is ignored, it usually means tha either A. your post was missed, or B. Life happend, or C. Too busy atm...
I saw the post, but seeing as the skins were just being ported for a pack then doing a skin of them which has nothing to do with the pack wasn't a good idea. By all means make the skin yourself, i was only helping haxxer port them.
Ahh, Well that's wonderful to hear. So I do in fact have permission to create a NOD themed skin then? I just don't wanna go off n' make it and then get yelled at again. That would be a gigantic pain in the arse. Thank you though.
I don't think haxxer or myself minds if anyone makes a skin for them, i certainly don't and i'm the one who handled most of the textures for them, so go ahead.
Awesome, I don't plan on releasing them publicly but thank you again for the approval.
Picture is fairly related, but [b]I'm Commander Shinn, and this is my favourite ship in the galaxy![/b] [img]https://sites.google.com/site/korrosinamgehoster/home/me2-chars/securedownload.jpg[/img] Pic from my SL SR1
That lighting is horrible. And the proportions look really off.
[QUOTE=FloaterTWO;25475788]That lighting is horrible. And the proportions look really off.[/QUOTE] *coughs* It's Second Life, lol.
Ooooooh, I see.
Just out of my curiosity, what are the priorities looking like right now, and where does Jacob Taylor stand at?
Hey, I've been playing around with MS3d and all, but bone weights are a pain with it, and I have done some KOTOR stuff in GMAX, and it is a helluva-lot easier to do bone/vertex weighting there than MS3d, anyone know of any good guides and tools for Gmax and source? cause whenever I import a SMD file, the bones turn out really, really strange...
Gmax? [editline]20th October 2010[/editline] I have never heard of that. [editline]20th October 2010[/editline] Anyhow, the next project will be rather big as I will have to rerig the fingers on 8 bodies which will take some time (plus motivation dips), so don't hold yer breath folks.
[QUOTE=Haxxer;25517966]Gmax? [editline]20th October 2010[/editline] I have never heard of that. [editline]20th October 2010[/editline] Anyhow, the next project will be rather big as I will have to rerig the fingers on 8 bodies which will take some time (plus motivation dips), so don't hold yer breath folks.[/QUOTE] Gmax, it's pretty much a free 3Ds MAX program, but not as versatile. It has Envelopes for rigging and such, making vertex weights alot easier than manually making them
Essentially most 3dsmax4 or so tutorials are applicable for gmax to be honest. As to import plugins - I'm afraid you won't be able to grab one. The only way I can think of is convert the SMD to FBX import that to gmax rig it, and reexport the FBX. There's also some quake3 format that both ms3d and gmax support Since OBJ has the issue that it kinda doesn't have bones :~
[img]http://dl.dropbox.com/u/9988278/test/turianhelms.png[/img] I love doing helmet tints yet i really fucking hate doing them at the same time. I think it's because matching the colors on some like camo ones is so fucking frustrating yet immensely satisfying once they're done and look good 9/16 done woop then i might do selfillum maps for the ones that need them too if Chilean Wolf wants me to because [b]EVERYTHING[/b] in mass effect glows.
Extremely sexy as always
Looks very promising, like all models in this thread really.
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