• The Facepunch Mass Effect models W.I.P megathread
    4,020 replies, posted
He actually just imported the default face and altered it personally in 3DSMax, apparently.
4096 textures don't have to be scaled down. Source can handle up to 8192 depending on what the texture is.
Anything above 1024^2 for a diffuse map on a model is unnecessary though, especially if it's being saved as a BGRA8888; huge waste of space. 2048^2 is nice for normals, though. 4096 - 8192 would be nice for enormous static meshes, or ground textures.
[QUOTE=27X;36644050]4096 textures don't have to be scaled down. Source can handle up to 8192 depending on what the texture is.[/QUOTE] Thanks. It works perfectly. I originally thought it had to be original format as model textures but I thought wrong. A big thank you again. It doesn't really make a difference when you look at it but still fine. [IMG]http://cloud.steampowered.com/ugc/918982608579417704/D5EC0FA99942F39D02E8F63D89C4F2A1A008A72C/[/IMG]
The thick black lines now make it look cartoony tbh.
[QUOTE=GoOR;36628798]Alliance Trooper. [img]http://dl.dropbox.com/s/luaa4cdquzabgyp/allianceTrooper1.png[/img][/QUOTE] [QUOTE=Taggart;36634859]I may well cancel mine and let GoOr finish his since he's much faster he might want the textures you made tho[/QUOTE] But the alliance soldiers are just mercs in different texture... [img]http://i.cubeupload.com/oFIrKc.jpg[/img]
The whole BioWare laziness thing makes me sad sometimes. I think I might try using the alliance colour scheme on some other armour instead. Like perhaps one of the random armour sets Shepard uses. (and strangely enough.. nobody else.) Also, I randomly figured out what the red alliance jumpsuit thingy was from... someone said engineer but thats Star Trek. They wore red at Grissom academy! :P I totally forgot about that. Although now that I think about it.. the red could still work for engineer and some other dudes.. perhaps use Gold too, like for the Captain lol, the logo already looks like the federation after all. Why not go all out. (/dumb) ;)
Well I tried to make the alliance armor "better", so to speak! I'm terrable at armor, see more details below. [img]http://i.cubeupload.com/VZjWIe.jpg[/img] More detailed: [url]http://i.cubeupload.com/by6aqu.jpg[/url] [url]http://i.cubeupload.com/eEsg82.jpg[/url] [url]http://i.cubeupload.com/gEefOF.jpg[/url] [url]http://i.cubeupload.com/QqiyZd.jpg[/url]
Anything above 2048 is a waste of space. And 2048 should be reserved only for textures where you spend most of your time looking at them, like hero units or guns in an FPS. Even then, it's a copout response to poor UV distribution.
[QUOTE=Lt_C;36649952]Anything above 2048 is a waste of space. And 2048 should be reserved only for textures where you spend most of your time looking at them, like hero units or guns in an FPS. Even then, it's a copout response to poor UV distribution.[/QUOTE] Well it kinda is.. but the way you look at it... [IMG]http://i.imgur.com/Nm1Xsh.jpg[/IMG]
that's some very scratchy armour
And as far as Source is concerned, that sort of detail is the reason $detail exists, haha.
[QUOTE=Squiddy;36650378]And as far as Source is concerned, that sort of detail is the reason $detail exists, haha.[/QUOTE] Yeah, but Source really needs $detailmask and $detailbump. Maybe more than one of each, that way we can get a really nice level of detail without having to go over 1024 for it. Though 4096 should reserved for models that only use that one texture.
I extracted the Default N7 HD armor with TPExtract. I found that two jpgs were packed along with the regular dds, one was 2048x2048 and the other 4096x4096. On the other hand, the yellow and green bumpmaps were in the way of the textures... [IMG]http://gyazo.com/a8a997899e054c7f568a12c945aaf0f9.png[/IMG]
Looks more like you ripped a specular map than a diffuse or a bumpmap.
Well ME3 Texmod editing does have it's cons but anyway I finished adding EDI's textures. Both her suit and scalp have new textures [IMG]http://cloud.steampowered.com/ugc/918982608587220758/9F7C93E891CDD47CBA7FC0A7B0EC32BC7AC87BC3/[/IMG]
[QUOTE=Gor Feri;36647677]But the alliance soldiers are just mercs in different texture... [img]http://i.cubeupload.com/oFIrKc.jpg[/img][/QUOTE] Yes, they are, but they use the ME3 helmet, which is slightly different from the Mass Effect 1, and you know, not a merc helmet. :3 And god damn I can just now see how bad quality the leg textures are. PS: A bit off topic, but I noticed we've got the heavy variants of armor from Mass Effect 1 for men and women, and all variants for asari - but are we ever gonna' get medium and light armors? Just a thought.
[QUOTE=Squiddy;36644219]Anything above 1024^2 for a diffuse map on a model is unnecessary though, especially if it's being saved as a BGRA8888; huge waste of space. 2048^2 is nice for normals, though. 4096 - 8192 would be nice for enormous static meshes, or ground textures.[/QUOTE] Depends. For gaming, the dev side of me completely agrees with you. For posing, the artist side goes big. Stuff like fur or scales or other repeated elements need all the resolution they can get, and honestly, $detail doesn't cover it.
Yeah, that's true; but even then you don't need to get all ridiculous. Not all of us in porting\posing have high end computers that GMod will be happy using 5 gigs of RAM on, so I like to keep things as compressed as possible without losing quality. 1024^2 works wonders on that point. On a more relevant note, the leg textures for the Alliance Soldier just make me want to cry.
[QUOTE=Gor Feri;36647677]But the alliance soldiers are just mercs in different texture... [img]http://i.cubeupload.com/oFIrKc.jpg[/img][/QUOTE] [video=youtube;undQxv1hr4E]http://www.youtube.com/watch?v=undQxv1hr4E[/video]
Might just be me, but a lot of the "HD" texture mods for ME3 are really quite bad... At least in my opinion...
[QUOTE=Korro Bravin;36663482]Might just be me, but a lot of the "HD" texture mods for ME3 are really quite bad... At least in my opinion...[/QUOTE] I definitely agree with this. i mean, i have a pretty shitty graphics card but it seems like the armor textures are always much worse than the head textures. [IMG]http://i110.photobucket.com/albums/n92/Shadow7878/MassEffect32012-05-0617-44-31-34.jpg[/IMG] (sorry about the size..)
[QUOTE=27X;36658640]Depends. For gaming, the dev side of me completely agrees with you. For posing, the artist side goes big. Stuff like fur or scales or other repeated elements need all the resolution they can get, and honestly, $detail doesn't cover it.[/QUOTE] Source generally renders anything above 2048 buggy anyway, so there's no sense in that extra resolution as is. On top of that, if you're half way away from the model it goes even more buggy with greater resolutions and it also usually kills GPU vram.
[QUOTE=wraithcat;36663615]Source generally renders anything above 2048 buggy anyway, so there's no sense in that extra resolution as is. On top of that, if you're half way away from the model it goes even more buggy with greater resolutions and it also usually kills GPU vram.[/QUOTE] Actually I've used a 4096 texture for a character and it works quite well and looks pretty good.
[QUOTE=Korro Bravin;36663482]Might just be me, but a lot of the "HD" texture mods for ME3 are really quite bad... At least in my opinion...[/QUOTE] I agree but like Keroa said its mostly the armor textures that need help with. [IMG]http://filesmelt.com/dl/me3mod.png[/IMG]
[QUOTE=TheKritter71;36662385][video=youtube;undQxv1hr4E]http://www.youtube.com/watch?v=undQxv1hr4E[/video][/QUOTE] He's saying "the horror"? I've always thought he was asking for Uhura lol.
[QUOTE=TheKritter71;36664837]I agree but like Keroa said its mostly the armor textures that need help with. [IMG]http://filesmelt.com/dl/me3mod.png[/IMG][/QUOTE] That Garrus HD texture mod is shit. It removed a lot of detail from the diffuse texture and adds a lot of shitty scratches everywhere. [editline]7th July 2012[/editline] also grain, shitton of grain
[QUOTE=Haxxer;36666370]That Garrus HD texture mod is shit. It removed a lot of detail from the diffuse texture and adds a lot of shitty scratches everywhere. [editline]7th July 2012[/editline] also grain, shitton of grain[/QUOTE] Well, everyone has their own opinion
[QUOTE=TheKritter71;36666780]Well, everyone has their own opinion[/QUOTE] I'll upload comparisons tomorrow for you to judge for yourself.
[QUOTE=wraithcat;36663615]Source generally renders anything above 2048 buggy anyway, so there's no sense in that extra resolution as is. On top of that, if you're half way away from the model it goes even more buggy with greater resolutions and it also usually kills GPU vram.[/QUOTE] Turn mips off and put aniso on 16. [editline]7th July 2012[/editline] [QUOTE=Haxxer;36666370]That Garrus HD texture mod is shit. It removed a lot of detail from the diffuse texture and adds a lot of shitty scratches everywhere. [editline]7th July 2012[/editline] also grain, shitton of grain[/QUOTE] Check out JeanLuc's
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