[thumb]http://dl.dropbox.com/s/v2p0jsamc6ybu9b/2012-12-23_00001.jpg[/thumb]
No comment.
Any news on Nyreen?
[editline]23rd December 2012[/editline]
I haven't been following the thread lately, sorry
[QUOTE=MaddaCheeb;38951058]Any news on Nyreen?
[editline]23rd December 2012[/editline]
I haven't been following the thread lately, sorry[/QUOTE]
I'll upload all models tomorrow. Including Nyreen and some other stuff. Or today.
[QUOTE=GoOR;38951288]I'll upload all models tomorrow. Including Nyreen and some other stuff. Or today.[/QUOTE]
Going to be looking forward for the Cerberus General then :).
[QUOTE=GoOR;38943180][thumb]http://dl.dropbox.com/s/v2p0jsamc6ybu9b/2012-12-23_00001.jpg[/thumb]
No comment.[/QUOTE]
purple reign, purple reign
[QUOTE=GoOR;38951288]I'll upload all models tomorrow. Including Nyreen and some other stuff. Or today.[/QUOTE]
Congraturation! You are hero!
[IMG]http://cdn.memegenerator.net/instances/400x/32440503.jpg[/IMG][QUOTE=GoOR;38951288]I'll upload all models tomorrow. Including Nyreen and some other stuff. Or today.[/QUOTE]
[QUOTE=degenerate101;38968352][IMG]http://cdn.memegenerator.net/instances/400x/32440503.jpg[/IMG][/QUOTE]
Please, this isn't reddit.
[QUOTE=Deus ex Nihilo;38794545][...]
[URL="http://www.abload.de/img/gm_darkgrass0000pcuq2.jpg"][IMG]http://www.abload.de/img/gm_darkgrass0000pcuq2.jpg[/IMG][/URL][/QUOTE]
Got her released, here´s the link to the workshop page: [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=115581465"]Download[/URL]
If her eyes' textures don´t show up: it´s a filepath i forgot to change in the eyeballs' vmt´s which refers to GoOr´s Jane Shepard. I hope the workshoop update worked this time, otherwise having [URL="http://facepunch.com/showthread.php?t=1208029"]this model [/URL] should solve it.
Her neck seems a little short, like the Samantha Traynor model.. but other than that.. this is awesome :)
Mass Effect casuals have really long necks lol.
[thumb]http://mmgaming.net/wp-content/uploads/2012/03/Kelly-Chambers.png[/thumb]
Well, I can't speak for Deus, but I know I made a point of not giving Samantha a giraffe neck.
I don't care if that's how they are in the game. It looks entirely out of place, in my opinion.
Speaking of, I don't think I ever posted the latest fix of Samantha Traynor here. So here you go. Shouldn't have any more issues. "Shouldn't" being the operative word.
[url]http://filesmelt.com/dl/SamanthaCasual1-04b.rar[/url]
[QUOTE=Gmod4ever;38981037]Well, I can't speak for Deus, but I know I made a point of not giving Samantha a giraffe neck.
I don't care if that's how they are in the game. It looks entirely out of place, in my opinion.[/QUOTE]
Actually, now that I've downloaded Kelly and checked her out.. she doesnt look that bad, I think it's just the angle of the picture. But I think the neck thing still seems kinda out of place when posing with other ME models, we have tons of ME models now and all of a sudden deciding to make some with short necks just seems wrong. Also, is it just me or is the casual Traynor's head a little bit big?
Weird. For some reason, default Cerberus crewman Kelly crashes my GMod every time. The dancer and catsuit variants don't, just the uniformed one. Same with either the manual download or workshop one.
[QUOTE=Pax;38982969]Weird. For some reason, default Cerberus crewman Kelly crashes my GMod every time. The dancer and catsuit variants don't, just the uniformed one. Same with either the manual download or workshop one.[/QUOTE]
Same here.
GoOR? Are.. Are you okay?
Times like this I get a little worried about assassins stopping good work from getting released -- work [i]too[/i] good for this sinful earth. (I mean, I don't actually think assassins are out to whack talented people on a forum, but it's fun/horrifying to think about. ...[i]you're not dead, right?[/i])
edit: oh nevermind, I found it. Woohooo!
[QUOTE=Grub;38987342]:tinfoil:[/QUOTE]
Wait,where is it? :S
Wow, GOoR, you are Wonderfull! Thanks for these two packs! They are really perfect!
And, I heard, Squiddy promised, that he'll release Turian Females Pack in This month... I wanted to interest, if it is ready? when and where it will be released?
Finish it, and give us the links to download, as soon as possible. We all believe in your sucess, Squiddy! Good luck! :D
[QUOTE=ScorpionTM;39004273]Wow, GOoR, you are Wonderfull! Thanks for these two packs! They are really perfect!
And, I heard, Squiddy promised, that he'll release Turian Females Pack in This month... I wanted to interest, if it is ready? when and where it will be released?
Finish it, and give us the links to download, as soon as possible. We all believe in your sucess, Squiddy! Good luck! :D[/QUOTE]
I dont think he said this month, but he is working on the female turians.
[QUOTE=Tydeus;38981762]Actually, now that I've downloaded Kelly and checked her out.. she doesnt look that bad, I think it's just the angle of the picture. But I think the neck thing still seems kinda out of place when posing with other ME models, we have tons of ME models now and all of a sudden deciding to make some with short necks just seems wrong.[/QUOTE]
That's probably why Bioware gave giraffeneckitus to the females, to make them the same height as the men so that the animations are "seamless".
[QUOTE=Pax;38982969]Weird. For some reason, default Cerberus crewman Kelly crashes my GMod every time. The dancer and catsuit variants don't, just the uniformed one. Same with either the manual download or workshop one.[/QUOTE]
I had some other people testing it and it worked fine for them. If i knew how, i would provide you a solution.
Also, i replaced Wasea´s Head with Goor´s Latest version of Aria. This looks more accurate, i think. Just editing the face paint is left to do.
[URL="http://www.abload.de/img/ep1_citadel_02b00019ap5v.jpg"][IMG]http://www.abload.de/img/ep1_citadel_02b00019ap5v.jpg[/IMG][/URL]
[QUOTE=Deus ex Nihilo;39034209]I had some other people testing it and it worked fine for them. If i knew how, i would provide you a solution.
[/QUOTE]
Figured out why it was crashing: Turns out the 65 meg, 4096x4096 normal map for her arms was exploding my video memory. Downsized it a bit and she works perfectly now.
Also that Wasea looks pretty awesome. The Aria head definitely gives her a good look.
Collectors are nearly finished, will probably release them tomorrow.
Re-did the textures on everything and went and found the seeker swarm bug from ME2.
[img_thumb]https://dl.dropbox.com/u/9988278/ports/me3/ep1_c17_00a0004.jpg[/img_thumb]
[img_thumb]https://dl.dropbox.com/u/9988278/ports/me3/de_prodigy0001.jpg[/img_thumb]
[img_thumb]https://dl.dropbox.com/u/9988278/ports/me3/cs_havana0002.jpg[/img_thumb]
Since the ragdoll is so tiny and a pain in the ass to pose, i'll make one with bodygrouped leg and wing poses.
I had another try at posessed versions of things, but they look kind of shit without the particles, so they're not going to be included.
Are you going to release the Centurion too?
[QUOTE=FloaterTWO;39101594]Collectors are nearly finished, will probably release them tomorrow.
Re-did the textures on everything and went and found the seeker swarm bug from ME2.
[img_thumb]https://dl.dropbox.com/u/9988278/ports/me3/ep1_c17_00a0004.jpg[/img_thumb]
[img_thumb]https://dl.dropbox.com/u/9988278/ports/me3/de_prodigy0001.jpg[/img_thumb]
[img_thumb]https://dl.dropbox.com/u/9988278/ports/me3/cs_havana0002.jpg[/img_thumb]
Since the ragdoll is so tiny and a pain in the ass to pose, i'll make one with bodygrouped leg and wing poses.
I had another try at posessed versions of things, but they look kind of shit without the particles, so they're not going to be included.[/QUOTE]
Another idea is to make a set of static animation frames and just tell people what their names are. Could work.
It's simpler just to make a couple of poses for each body parts and bodygroup them. 2 or 3 poses for each of the legs, 3 for the wings, and one for the tail.
[QUOTE=Viper123_SWE;39103377]Are you going to release the Centurion too?[/QUOTE]
The Centurion, Dragoon, and Rampart mech are part of a completely different pack. I've got about 4 packs of Mass Effect stuff nearly done that i'm releasing soon.
[QUOTE=FloaterTWO;39101594]Collectors are nearly finished, will probably release them tomorrow.
Re-did the textures on everything and went and found the seeker swarm bug from ME2.
[img_thumb]https://dl.dropbox.com/u/9988278/ports/me3/ep1_c17_00a0004.jpg[/img_thumb]
[img_thumb]https://dl.dropbox.com/u/9988278/ports/me3/de_prodigy0001.jpg[/img_thumb]
[img_thumb]https://dl.dropbox.com/u/9988278/ports/me3/cs_havana0002.jpg[/img_thumb]
Since the ragdoll is so tiny and a pain in the ass to pose, i'll make one with bodygrouped leg and wing poses.
I had another try at posessed versions of things, but they look kind of shit without the particles, so they're not going to be included.[/QUOTE]
just remember us SFM people too :) it's much easier for us to pose things
You don't need to do any of that pose bodygroup shit.
Just make sure they have a skeleton. I'll release my Joint Tool here probably later today.
For those who don't know, Joint Tool is basically the SFM posing mechanism for joints that do not have physics object, and is the counterpart to the Ragdoll Mover, which only works with joints that [b]do[/b] have physics objects. Supports the rotation, translation, and scale of any bone that has no physics object (jigglebones, intermediary bones [like the clavicles on HL2 models], etc)
This isn't the formal release, but you can play around with this while I finish it up. I've got a few minor modifications to make, then I need to summon the willpower to write a release thread. Will most likely release my Metro 2033 revolver with it. [url=http://filesmelt.com/dl/JointToolAlpha1-11.rar]Joint Tool Alpha 1.11[/url]
[QUOTE=Gmod4ever;39106270]You don't need to do any of that pose bodygroup shit.
more words[/QUOTE]
Collector pack is pretty much done then, since that's all i had left to do :v:
SFM is the whole reason i made the bug ragdolled in the first place, i figured if i didn't someone would ask 'hay make it posable for sfm' so it'd need bones. The model only has the body, 4 legs, and the wings as physics objects, i set it up so you can use the fingerposer tool to pose the leg joints + tail.
It's not that difficult to pose, it's just fucking tiny.
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