[QUOTE=Pax;39437917]Hmm, that ME3 Thresher looks pretty damn awesome.[/QUOTE]
I'm guessing it'd be pretty awesome in XNA since you can scale the models to any size you want (Unless theres a tool for that in gmod). :D
[QUOTE=Pax;39437917]Hmm, that ME3 Thresher looks pretty damn awesome.[/QUOTE]
The colours are so depressingly dull compared to the ME1 Thresher, though.
[QUOTE=Blooper Reel;39438424]The colours are so depressingly dull compared to the ME1 Thresher, though.[/QUOTE]
This is also true. They were probaby going for a more "gritty" "realistic" version. It's also missing the big glowy tongue and the other glowy spots. But damn, the ME2 one's textures are so damn muddy. Maybe if someone were to work on this beast, some type of compromise or variations would be in order.
^ Gritty look makes sense for a creature who lives in the ground.
Also seeing as the Thresher Maw in ME3 is the supposed mother of all thresher maws, it could hundreds to a thousand years old and Tuchanka is a radioactive dustball could have an effect on how it looks and size, plus they could be like snakes and shed their skin as they age. All we know is that BioWare got the idea from Tremors.
[QUOTE=JPsRcE;39444407](...) All we know is that BioWare got the idea from Tremors.[/QUOTE]
And Tremors got the idea from Frank Herbert's [I]Dune[/I].
Sorry, but I felt it had to be said.
The old Thresher looks fucking dumb. Looks like it belongs in a Japanese game with all those colors.
[QUOTE=Contessa;39444437]And Tremors got the idea from Frank Herbert's [I]Dune[/I].
Sorry, but I felt it had to be said.[/QUOTE]
I recall the "making of" saying something like they got the idea more from sharks than anything. The guy who came up with the idea wanted to make a story about land sharks.
Dune didn't invent underground worms.
[QUOTE=lonefirewarrior;39447125]The old Thresher looks fucking dumb. Looks like it belongs in a Japanese game with all those colors.
I recall the "making of" saying something like they got the idea more from sharks than anything. The guy who came up with the idea wanted to make a story about land sharks.
Dune didn't invent underground worms.[/QUOTE]
Sand worms.
Clearly you never heard of the mongolian death worm.
If the Threshers pooped out Element Zero, then we'd have some serious Dune vibe going.
[QUOTE=Pax;39451869]If the Threshers pooped out Element Zero, then we'd have some serious Dune vibe going.[/QUOTE]maan, threshers could be the new deus ex machina
"so how does this whole faster-than-light thing work, smartass?" "thresher maws"
[QUOTE=TheLaughingGod;39449410][video=youtube;_qEfO5iNicI]http://www.youtube.com/watch?v=_qEfO5iNicI[/video][/QUOTE]
I see these people got hired for thier... Talent.
Is it possible to make a gm map of the Normandy?
[QUOTE=Arxin;39462880]Is it possible to make a gm map of the Normandy?[/QUOTE]
This is a MODEL thread, not a mapping thread.
Well, you could've still told him yes or no rather than getting bitchy about the wrong thread. Theres Shepards cabin which was actually posted in this thread [url]http://www.facepunch.com/showthread.php?t=1226694[/url]
And theres the SR1 prop made by Korro (and someone converted it into a map). But I dont have a link for that.
The map conversion from the SR1 is crap. No light inside. it's pitch-black, and you have to move around with the "v" key to float because you drop through the floor everywhere.
So i've been working on this over the last few days...
Essentially over a somewhat lengthy process you can extract the animations from Mass Effect 2 + 3 and export them into 3DSMax, and then into Source.
This is what I have so far:
[video=youtube;iGk-yIHUktk]http://www.youtube.com/watch?v=iGk-yIHUktk[/video]
I think I might quit while I'm ahead as there's really no true use for them as they need to be on the ME3 rig for the animations to work, so there's not a whole lot of options...
It'd be pretty cool actually, I was thinking about this the other day. I want some guys in the background pretending to work on shit! :P or Joker with his hand movements when flying the Normandy. I love the dancing animations someone ported too.
Hurray! 100 pages of posts and shit!
[QUOTE=MaddaCheeb;39536598]So i've been working on this over the last few days...
Essentially over a somewhat lengthy process you can extract the animations from Mass Effect 2 + 3 and export them into 3DSMax, and then into Source.
This is what I have so far:
I think I might quit while I'm ahead as there's really no true use for them as they need to be on the ME3 rig for the animations to work, so there's not a whole lot of options...[/QUOTE]
Im pretty sure you can make them work with the easy animation tool somehow, someone else did that with the Mass Effect dance animations.
[QUOTE=overwatch pvt;39538704]Im pretty sure you can make them work with the easy animation tool somehow, someone else did that with the Mass Effect dance animations.[/QUOTE]
Yes but my model, when spawned in gmod as opposed to l4d2, doesn't work/appear/show up.
those animations are cool maybe they could be used in source filmmaker
[QUOTE=Jojje;39539055]those animations are cool maybe they could be used in source filmmaker[/QUOTE]
They can, but a weapon will be un-attachable thanks to the rig being on the ME3 rig, so i'm merely working on all non-combat poses.
[QUOTE=MaddaCheeb;39536598]So i've been working on this over the last few days...
Essentially over a somewhat lengthy process you can extract the animations from Mass Effect 2 + 3 and export them into 3DSMax, and then into Source.
This is what I have so far:
-video-
[b]I think I might quit while I'm ahead as there's really no true use for them as they need to be on the ME3 rig for the animations to work, so there's not a whole lot of options...[/b][/QUOTE]
[url=http://facepunch.com/showthread.php?t=1196077&p=39350546&viewfull=1#post39350546]My SFM Puppeteering Script[/url]
Trust me, they have a use in the SFM. I've already tested the puppeteering of the ME3 dance animations with my puppeteering script, and it works gloriously.
I would love if you were to complete this project.
I would prefer them in Gmod, I dont really have time to mess around with SFM. I barely have time to mess with Gmod these days.
I can do both, really. Just gotta solve the problem of the model not spawning in gmod.
Finally finished these guys. May I offer, for your downloading enjoyment, some armored Eclipse Salarians, ready for mercenaryism? They have three head skins, as well as bodygrouped helmets and techarmor. (There's a face flex for making the Salarian head horns fit in the helmet.)
This would be them:
[IMG]https://dl.dropbox.com/u/110652898/eclipse%20salarians.jpg[/IMG]
[URL="https://dl.dropbox.com/u/110652898/Eclipse%20Salarian.zip"]DOWNLOAD THESE BITCHES[/URL]
Enormo-thanks to Korro Bravin, who was kind enough to let me build off the framework of his previous Casual Salarian release. The original face flexes, skeletal setup, and head textures are all his work.
Larger-than-normal-thanks as well to Nach77 of XNALara for the original ports of the various Eclipse Salarians.
Have a party.
Just playing with my toys. Thanks to everyone who's worked to make such a variety possible.
[IMG]https://dl.dropbox.com/u/110652898/beset%20on%20all%20sides.jpg[/IMG]
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