[QUOTE=Haxxer;25975323]What? I'm not doing the textures, Floater is.[/QUOTE]
:eng101:
[QUOTE=Korro Bravin]
Dresses? I have some textures from Cire's pack, one sec.
[url]http://dl.dropbox.com/u/11742779/hmf...tnt01_diff.tga[/url]
[url]http://dl.dropbox.com/u/11742779/hmf...tnt02_diff.tga[/url]
[url]http://dl.dropbox.com/u/11742779/hmf...tnt03_diff.tga[/url]
[url]http://dl.dropbox.com/u/11742779/hmf...tnt04_diff.tga[/url]
[url]http://dl.dropbox.com/u/11742779/hmf...tnt05_diff.tga[/url]
[/QUOTE]
I already downloaded all of those and looked at them. i'll still have to do the hands but that saves me a lot of work.
Who's the original author, Cire?
-snip-
Point proven
Anyone's porting Miranda and Samara?
[img]http://dl.dropbox.com/u/7856270/test.jpg[/img]
I have no idea where to go after this though
[QUOTE=FloaterTWO;25975618]I already downloaded all of those and looked at them. i'll still have to do the hands but that saves me a lot of work.
Who's the original author, Cire?[/QUOTE]
Aye, and in light of my needing to mass-recompile every map model, time to find a mass compiler utility... Anyone got any you know about?
Well, I'd give you a batch file that wraithcat gave me before, but it deleted my QCs, so unless you back-up your QCs it might not be a viable option
[QUOTE=Haxxer;25978686]Well, I'd give you a batch file that wraithcat gave me before, but it deleted my QCs, so unless you back-up your QCs it might not be a viable option[/QUOTE]
Why would it... nevermind, Ill figure it out, lol
Compile1.bat:
[url]http://pastebin.com/eC8wTi8k[/url]
Compile2.bat:
[url]http://pastebin.com/w4EzPEFA[/url]
Place in folder with QCs and run compile1.bat.
Backup your QCs first though!
[QUOTE=Haxxer;25979534]Compile1.bat:
[url]http://pastebin.com/eC8wTi8k[/url]
Compile2.bat:
[url]http://pastebin.com/w4EzPEFA[/url]
Place in folder with QCs and run compile1.bat.
Backup your QCs first though![/QUOTE]
Well, it works, but it gets all pissy at me saying that the model has 2 dimensional geometry, and that there was an error with convex elements of the collision mesh...
i am a very impatient man. i need an eta on the liara model
[QUOTE=XanaToast.;25981188]i am a very impatient man. i need an eta on the liara model[/QUOTE]
mine was done but then she decided to make her face posing stop working... with no visiable errors as to what caused them, oh well
*points at Floater*
[editline]10th November 2010[/editline]
oh he meant yours, okay
Can someone please get me that animated SR2 door?
It's not hard to compile a sequence SMD along with the door
[QUOTE=Haxxer;25981988]It's not hard to compile a sequence SMD along with the door[/QUOTE]
Yeah, but why do it again when it has already been done properly?
It hasn't been done properly as it doesn't have any collision model
If you really want it send a PM to floater, he has the models
You guys should look into making a custom map of the citadel. That would be a great place for some scenes to be made.
There was this mapper guy doing a map of the Presidium. But I think he moved on to other projects.
[QUOTE=Chilean_Wolf;25985069]There was this mapper guy doing a map of the Presidium. But I think he moved on to other projects.[/QUOTE]
I asked if he was releasing it, he responded below:
[QUOTE=Phone-Booth][QUOTE=Haxxer]In your presidium map, do you use custom models as well? If you don't mind me asking, do you have any approximate release date?
I am a huge ME-fan and I am also an experienced poser, so I'm extremely interested in what you're doing.
Nevertheless, excellent work. I can't wait to see more from your map.[/QUOTE]
I do plan to use custom models in the map. Currently though, everything is brush based.
If I were to hunker down and work on it as hard as I did for the first two months, I should probably have it done in about another month or two. With that being said though, I wont be working on it as hard as I was. It burned me out mentally. [B]As for a release, currently, my plan is to finish the Presidium and use it as a large piece of portfolio work. Releasing it is up to whether or not I get a job.[/B] Haha
Anyways, thank you very much for the message and the interest. :smile:
[/QUOTE]
Not looking too good though.
releasing jacub later tonight
[URL=http://img220.imageshack.us/i/jacub.png/][IMG]http://img220.imageshack.us/img220/9759/jacub.png[/IMG][/URL]
edit:
released
[url]http://www.facepunch.com/threads/996370-Plasmids-mass-effect-2-ragdolls[/url]
[QUOTE=plasmid;25981253]mine was done but then she decided to make her face posing stop working... with no visiable errors as to what caused them, oh well[/QUOTE]
i want Haxxer's
:3:
[editline]11th November 2010[/editline]
[img]http://dl.dropbox.com/u/7856270/gm_construct0065.jpg[/img]
looking good guys, keep it up!
any ETA on the next pack? I know there was alot of texture work involved, just curious
Hopefully saturday if i don't have any problems or distractions, all that i've got left to do is:
One more skin for the female workers.
One more skin for the male casual guys.
And the dresses.
also progress
[img]http://dl.dropbox.com/u/9988278/wooyeah.png[/img]
excellent!
[QUOTE=Haxxer;25994119]:3:
[editline]11th November 2010[/editline]
[img_thumb]http://dl.dropbox.com/u/7856270/gm_construct0065.jpg[/img_thumb][/QUOTE]
Why does her suit look like a low-res texture...?
[QUOTE=plasmid;25990799]releasing jacub later tonight
[URL=http://img220.imageshack.us/i/jacub.png/][img_thumb]http://img220.imageshack.us/img220/9759/jacub.png[/img_thumb][/URL]
edit:
released
[url]http://www.facepunch.com/threads/996370-Plasmids-mass-effect-2-ragdolls[/url][/QUOTE]
Bit of a phong overdose I think...
[QUOTE=Korro Bravin;25998208]Why does her suit look like a low-res texture...?
Bit of a phong overdose I think...[/QUOTE]
which was fixed in the release
[QUOTE=Korro Bravin;25998208]Why does her suit look like a low-res texture...?[/QUOTE]
Because it is low res.
so much talent in this thread
but seriously now im going fucking over board with all kinds of PC problems and im ready to punch a kitten
so any news on the liara model might make me more positive and raise thoughts about some future poses i could contribute
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