• The Facepunch Mass Effect models W.I.P megathread
    4,020 replies, posted
The .vmts are just a regular .vmt with "$blendtintbybasealpha 1" in. for example [quote]"VertexlitGeneric" { "$basetexture" "models/haxxer/hovercar/Car_Cinematic_Roof_Diff_shit" "$bumpmap" "models/haxxer/hovercar/Car_Cinematic_Roof_Norm" "$phongexponenttexture" "models/haxxer/hovercar/Car_Cinematic_Roof_Spec" "$phong" 1 "$phongboost" 0.4 "$phongexponent" 60 "$phongtint" "[1 .85 .85]" "$phongfresnelranges" "[.5 .85 30]" "$model" 1 "$phongalbedotint" "1" "$model" "1" $blendtintbybasealpha 1 } [/quote]
Can you please port a geth-prime, geth-hunter and geth-destroyer?
[QUOTE=Korro Bravin;26737688]OMFG WHAT MAP IS THAT?!?! And yes, please release! Also, when i applied this technique to Tali, its still colouring her whole body, could you post the textures (ing png so i can see the alpha mask) for me?[/QUOTE] I think it's this map [url]http://www.fpsbanana.com/maps/7799[/url]
Who the fuck is gonna port miranda
[i]YOU.[/i] You're gonna get so tired of no one porting her that you'll learn how to port stuff and you are gonna port her yourself. It is written. It is YOUR [b]DESTINY[/b].
[QUOTE=Egg_Toaster;26744702]Who the fuck is gonna port miranda[/QUOTE] Jesus Christ how many times do i have to say it, ShE WILL BE RELEASED FOR CHRISTMAS OR NEWYEAR /caps [media]http://img255.imageshack.us/img255/7186/esnebular0000.jpg[/media]
Zoey's head looks so bad on that body i'm having trouble finding the words to accurately describe it Miranda looks good, though.
[QUOTE=FloaterTWO;26745724]Zoey's head looks so bad on that body i'm having trouble finding the words to accurately describe it .[/QUOTE] Terrible, Horrible, Disgusted, Crappy, Ugly. <- Pick a few or hell i think all of those words sum up your emotion to seeing zoey like that. I think i need to make zoey's skin more solider dirty or something because i think for that type of model i put the head on her face is too clean.
It's the neck. And head size in general The skin looks tolerable it's just the transition between neck and head that looks really bad.
neck too long; head too huge.
[QUOTE=FloaterTWO;26746331]It's the neck. And head size in general The skin looks tolerable it's just the transition between neck and head that looks really bad.[/QUOTE] head size yeah, Neck is fine just the head needs the be sized right.
all I see wrong with it is the head being a little too big, otherwise it looks good.
Scale the head down slightly, but widen and shorten the neck. Well, I guess that's not really the point, Miranda looks pretty good.
[QUOTE=TheManest;26746171]Terrible, Horrible, Disgusted, Crappy, Ugly. <- Pick a few or hell i think all of those words sum up your emotion to seeing zoey like that. I think i need to make zoey's skin more solider dirty or something because i think for that type of model i put the head on her face is too clean.[/QUOTE] The head feels massive. I blame Me2 models for that, since they have weird proportions, and Zoey's head just looks massive on the neck - most of all right next to Miranda. Citizens aren't as bad since they're a tiny bit smaller I believe.
[QUOTE=TheManest;26745177]Jesus Christ how many times do i have to say it, ShE WILL BE RELEASED FOR CHRISTMAS OR NEWYEAR /caps [media]http://img255.imageshack.us/img255/7186/esnebular0000.jpg[/media][/QUOTE] o bby
[QUOTE=wraithcat;26752316]The head feels massive. I blame Me2 models for that, since they have weird proportions, and Zoey's head just looks massive on the neck - most of all right next to Miranda. Citizens aren't as bad since they're a tiny bit smaller I believe.[/QUOTE] I feel it doesn't look that bad i already knew the head was off a bit i think I'm going to lower the head on a neck a few inch's and go from there.
I found Sovereign's ragdolled model, I'll try to get it done sometime after christmas. I'll probably make different sizes aka oogaboogaman style.
[QUOTE=Haxxer;26822698]I found Sovereign's ragdolled model, I'll try to get it done sometime after christmas. I'll probably make different sizes aka oogaboogaman style.[/QUOTE] :v:
Wow, I really like the Mass Effect Zoey! Nice job :D
[QUOTE=Haxxer;26822698]I found Sovereign's ragdolled model, I'll try to get it done sometime after christmas. I'll probably make different sizes aka oogaboogaman style.[/QUOTE] [img]http://bunbunmaru.com/wakaba/general/src/1278731723.46592100.jpg[/img] Also, is there any moment where the harbinger hologram is ever rendered in-engine?
[QUOTE=flashn00b;26838198]Also, is there any moment where the harbinger hologram is ever rendered in-engine?[/QUOTE] Unfortunately, no. D: All instances of him are pre-rendered.
[QUOTE=Squiddy;26844717]Unfortunately, no. D: All instances of him are pre-rendered.[/QUOTE] Oh, don't fret it. You know SLow? Someone paid him 5 quid or something to port the collector general. When money is in the pot, SLow can really do some magic.
[QUOTE=Haxxer;26848009]Oh, don't fret it. You know SLow? Someone paid him 5 quid or something to port the collector general. When money is in the pot, SLow can really do some magic.[/QUOTE] You suggesting we should donate?
I would suggest anyone who asks money for stuff you can just port yourself is the craziest thing i've ever heard in my life he does good with materials, thats about it, everything else he does is simple
[QUOTE=plasmid;26848957]I would suggest anyone who asks money for stuff you can just port yourself is the craziest thing i've ever heard in my life[/QUOTE] As they say, time is money.
Yep [QUOTE=WeekendWarrior;26848448]You suggesting we should donate?[/QUOTE] Nope [editline]21st December 2010[/editline] Oh and plasmid, how can you disagree on facts? Have you even tried posing any of his paid private models?
So i made a rusty/shitty/old version of the car skin since i didn't know what else to do with the second skin it has. [img]http://dl.dropbox.com/u/9988278/carlineup.jpg[/img] (using L4D2 hammer as a modelviewer since it lets me color them and i'm too lazy to go ingame) Only issue i have (aside from the glass being clean but it shares the texture across both skins so i don't want to overwrite the clean one) is the interior. [img]http://dl.dropbox.com/u/9988278/carlineup2.jpg[/img] Nice clean interior with rusty, shit exterior doesn't look so good, but i have no idea what to do to it to make it match. Suggestions?
[QUOTE=FloaterTWO;26851352]So i made a rusty/shitty/old version of the car skin since i didn't know what else to do with the second skin it has. [img_thumb]http://dl.dropbox.com/u/9988278/carlineup.jpg[/img_thumb] (using L4D2 hammer as a modelviewer since it lets me color them and i'm too lazy to go ingame) Only issue i have (aside from the glass being clean but it shares the texture across both skins so i don't want to overwrite the clean one) is the interior. [img_thumb]http://dl.dropbox.com/u/9988278/carlineup2.jpg[/img_thumb] Nice clean interior with rusty, shit exterior doesn't look so good, but i have no idea what to do to it to make it match. Suggestions?[/QUOTE] If you have photoshop, you can try adding the "dust and scratches" filter, that might do the trick, if ya toss me the files, i'll see what I'm able to do... [editline]21st December 2010[/editline] You also might want to replace the black glass with some darken'd combine glass perhaps, it just doesn't look right...
The glass is fine, it's black in ME1 and 2, even in the concept art. [IMG]http://dl.dropbox.com/u/9988278/looksblacktome.jpg[/IMG] [IMG]http://images1.wikia.nocookie.net/__cb20100214080420/masseffect/images/c/c1/Shuttlesdocked.png[/IMG] Might add some subtle honeycomb patterns to it, though, like the ones in ME1 have. Also, all "dust and scratches" does is make it more low-res. I might play around with making it look burnt-out.
Hmmm,m personal preference I guess, anywy, i think I found a good mod that has maps that would be great for Mass Effect posing, or any sci-fi posing, look up Eternal Silence on Steam (you will need a big HDD or GMMout2 to use it though)
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