Oh fuck that Blue Suns Turian looks enormously neat.
Patience ever be thy friend and ally.
[QUOTE=plasmid;27036083]if its that bad fixing it yourself with photoshop isnt all that hard, I just dont have the time to go back and fix any ME stuff right now
if im not mistaken dont you do reskins?[/QUOTE]
Once :v:
If it's all just a matter of skinning it again then I'll see if I can do anything.
Alright! Asari Dancers are now Officially done! Textures and all! Will be releaseing them tomorrow!
[editline]30th December 2010[/editline]
Also ME2 is finished downloading... :buddy:
Well, as it turns out, there is a bug with the models' eyes... So, I'll let you all have the broekn eye, but mostly functional models here, and fix them, and make a large asari pack, now that I have a bunch of other models and such to work with.
[url]http://dl.dropbox.com/u/11742779/GarrysModDownloads/%5BMassEffect%5D%20Asari.zip[/url]
[QUOTE=Korro Bravin;27100226]Well, as it turns out, there is a bug with the models' eyes... So, I'll let you all have the broekn eye, but mostly functional models here, and fix them, and make a large asari pack, now that I have a bunch of other models and such to work with.
[url]http://dl.dropbox.com/u/11742779/GarrysModDownloads/%5BMassEffect%5D%20Asari.zip[/url][/QUOTE]
Could you give me the source SMD and QC+VTA?
I could try fixing the eyes. My assumption is that your eye attachments are on the wrong bone or something. Also nice to see you included the phong shader :)
[img]http://dl.dropbox.com/u/7856270/invasion.jpg[/img]
Is not dead
Holy Crap- REAPER!!!
What the fuck, I can't go to page 23.
[editline]3rd January 2011[/editline]
Oh, there.
Lol, I found all the ship models, porting those next...
Any news on the Miranda model?
[QUOTE=Korro Bravin;27177057]Lol, I found all the ship models, porting those next...[/QUOTE]
But I was doing that :saddowns:
[QUOTE=Haxxer;27181579]But I was doing that :saddowns:[/QUOTE]
*Ragequit*
I already have the models converted and textures converted... how far are you? I could always just send you what I have...
[editline]3rd January 2011[/editline]
Also, if I really wanted to, I could port the anims and rename then to match Gmod... and have ME2 anims and natural models with Gmod... but that would take ages...
[editline]3rd January 2011[/editline]
Found some higher res quarian ship model textures...
[QUOTE=Korro Bravin;27181868]*Ragequit*
I already have the models converted and textures converted... how far are you? I could always just send you what I have...
[editline]3rd January 2011[/editline]
Also, if I really wanted to, I could port the anims and rename then to match Gmod... and have ME2 anims and natural models with Gmod... but that would take ages...
[editline]3rd January 2011[/editline]
Found some higher res quarian ship model textures...[/QUOTE]
I have Geth Dropship, Geth Cruiser, Human Dreadnaught, Human Fighter, Freight and Sovereign all done.
[editline]4th January 2011[/editline]
and as you can see above, the Turian Frigate as well.
[QUOTE=Haxxer;27174129][img_thumb]http://dl.dropbox.com/u/7856270/invasion.jpg[/img_thumb]
Is not dead[/QUOTE]
Holy shit!
So I know what's wrong with the asari eyes. I'll try to fix them once I find the time.
(For the record whoever thought it's a good idea to place each eye on a seperate bone ought to be shot)
[QUOTE=WeekendWarrior;27177085]Any news on the Miranda model?[/QUOTE]
I don' fucking know anymore lol. He said something about newyear's but i guess hes just busy or hes not finished with his Mass Effect pack.
Sooo i'll leave this here.
[media]http://fc03.deviantart.net/fs70/f/2010/363/3/5/miranda_and_thane_by_rockcod-d35yu2m.jpg[/media]
[QUOTE=TheManest;27194657]I don' fucking know anymore lol. He said something about newyear's but i guess hes just busy or hes not finished with his Mass Effect pack.
Sooo i'll leave this here.
[media]http://fc03.deviantart.net/fs70/f/2010/363/3/5/miranda_and_thane_by_rockcod-d35yu2m.jpg[/media][/QUOTE]
Can't you release it , TheManest?
[QUOTE=ffrasisti;27197135]Can't you release it , TheManest?[/QUOTE]
I asked him if i could after awhile, He didn't want me too since she's going to be in that pack.
The other pack he is working was pretty damn huge in content.
[QUOTE=ffrasisti;27197135]Can't you release it , TheManest?[/QUOTE]
I guess no, because it's not finished.
A. Patience. B. It's pretty funny that Miranda's creepiness is inherent in the actual geometry, cause that smile, while better than Boiware's animation, still looks as stepford wife as the original.
[QUOTE=wraithcat;27194125]So I know what's wrong with the asari eyes. I'll try to fix them once I find the time.
(For the record whoever thought it's a good idea to place each eye on a seperate bone ought to be shot)[/QUOTE]
Uh, I did that, to half-fix it...
Here is what it originally was...
[code]
eyeball righteye ValveBiped.Bip01_Head2 -1.170 -2.810 64.370 eyeball_r 1.000 4.000 HMF_ARM_CTHh_Liara_Diff 0.630
eyeball lefteye ValveBiped.Bip01_Head2 1.170 -2.810 64.370 eyeball_l 1.000 -4.000 HMF_ARM_CTHh_Liara_Diff 0.630
[/code]
That's due to the way how $realignbones works. As far as I know it essentially rotates bones so that their they are longest along the X-axis. Head2 is longest the uh z-axis I think and rotates due to it.
On top of that you didn't use absolute values on the eye attachments and as such they fracked up, at least so I believe.
Try these values
[code]
eyeball righteye "ValveBiped.Bip01_Head2" -1.17 -2.81 64.10 "HMF_ARM_CTHh_Liara_Diff" 1.00 4 "pupil_r" 0.63
eyeball lefteye "ValveBiped.Bip01_Head2" 1.17 -2.81 64.10 "HMF_ARM_CTHh_Liara_Diff" 1.00 -4 "pupil_l" 0.63
mouth 0 "mouth" "ValveBiped.Bip01_Head2" 0 1 0 // mouth illumination
$attachment "eyes" "ValveBiped.Bip01_Head2" 0.00 -2.81 64.10 absolute
$attachment "mouth" "ValveBiped.Bip01_Head2" 0.80 -5.80 -0.15 rotate 0 -80 -90
$attachment "forward" "ValveBiped.Bip01_Head2" -0.00 0.00 -0.00 rotate 0.00 -0.00 0.00
[/code]
If that still doesn't work, make a new bone, that's the longest across X, assign a vert to it or something and link the eyes and attachments to it instead.
I can't test atm since I've got some stuff to finish. Also I recommend you give each eye a unique texture, it's safer.
Now all it needs is an army of grumpy reaper-keepers in suits with jetpacks.
I ported Miranda a while ago, I tried to preserve the original rig as much as possible so I don't uglify everything :v:. It's face- and fingerposable and a bit buggy, but it should be good enough to keep you over water for a while. ;)
I also made a small animation set for it but it mysteriously bugged out, so I'll save that up for later. (She was sniffing her own ass all the time, I kid you not)
But whatever, obligatory shitty screenshot:
[IMG]http://brainfuck.square7.ch/stuff/miranda/miranda.png[/IMG]
Download:
[url]http://brainfuck.square7.ch/stuff/miranda/20110105_Miranda.zip[/url]
or
[url]http://dl.dropbox.com/u/202588/stuff/rel/20110105_Miranda.zip[/url]
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