[QUOTE=The Castro;28222071]It includes casuals?
[b] HNNNNNNNNNNNNNNNNNNNG [/b][/QUOTE]
as much as i hate doing the textures for them, yes.
[img]http://dl.dropbox.com/u/9988278/shepard/cashoeal.png[/img]
[img]http://dl.dropbox.com/u/9988278/shepard/admiral.png[/img]
[img]http://dl.dropbox.com/u/9988278/shepard/wooyeah.png[/img]
and female shepard's armor is DONE
[img]http://dl.dropbox.com/u/9988278/shepard/goddamn.png[/img]
next up is casuals ughghhhhhhhhhh
If it's of any consolation, know that this is not going unappreciated. Major props to you, sir.
Yes, FloaterTWO. Your sacrifice is not in vain.
Oh man this is looking seriously epic.
[QUOTE=foxz0rd;27603944]
thats exactly what i think :D, but cant get it working :/
It has too many indices etc.
The nudemodel is way too detailed
Sorry to paste it again but i want that Model so bad, i wanna get it worked is there any chance for it? :(
[url=http://www.imgjoe.com/?v=unbenannuqu.jpg][img_thumb]http://www.imgjoe.com/thumbs/unbenannuqu.jpg[/img_thumb][/url][/QUOTE]
Is that detail actually modeled? That's waaay too many polygons dude. You need to replace that with a lower res mesh and use the higher poly to bake a normal map.
Here's one I was making a while ago until I found out that you couldn't get meshes back into ME2.
[url=http://i54.tinypic.com/1z32n9y.jpg] [img]http://i54.tinypic.com/1z32n9y_th.jpg[/img]
[/url]
[QUOTE=Haxxer;28230192]hey look a decent nude model[/QUOTE]
Sucks that you can't get your own meshes in game. Meh, another one for my unfinished work folder :)
I worked on the zbrush sculpt and diffuse map a bit just for the fun of it:
[url=http://oi51.tinypic.com/b4ywc9.jpg] [img]http://i51.tinypic.com/b4ywc9_th.jpg[/img]
[/url]
If anyone finds a way to convert meshes into ME2 .pcc file let me know.
To get it into ME2 would be extremely hard I would presume, because you'd need to package it into .pcc's, which I would assume only Bioware can.
Someone reverse engineer dat shit.
[QUOTE=Haxxer;28279025]To get it into ME2 would be extremely hard I would presume, because you'd need to package it into .pcc's, which I would assume only Bioware can.[/QUOTE]
It's a UTE3 model so it can probably be reverse engineered or mimiced.
Aside from what is already being ported, what does everyone want from ME2?
Well, I'm porting a bunch random props and shit from my Fallout pack, and there's already a bunch of good prop packs. Dunno, I'd suggest Kaiden or Anderson, but I know that would kind of be a pain in the ass since they use the generic head models.
Working on the Cerberus Assault Armor, rigging it to the valve skeleton for my own reasons.
[img] http://filesmelt.com/dl/cerberusv4.jpg[/img]
Having some trouble though getting the fingers right though.
Looks cool man, I always like that armor.
Yeah, the proportions on the valve skeleton is different from the mass effect one, it's rather annoying.
It's mostly due utterly weird proportions on the mass effect models to be honest.
Though the biggest issue is with the miniscule hands. Fixeable.
[QUOTE=wraithcat;28342814]It's mostly due utterly weird proportions on the mass effect models to be honest.
Though the biggest issue is with the miniscule hands. Fixeable.[/QUOTE]
Yeah, that's the real problem. I just had to shorten the forearm slightly to get it to fit right and the rest of the skeleton is actually pretty much identical size wise.
:ohdear:
[editline]28th February 2011[/editline]
On the other hand, nice work on the face flexes.
[img]http://dl.dropbox.com/u/9988278/buckletastic.png[/img]
I think this is pretty much done actually.
[img]http://dl.dropbox.com/u/7856270/fucked.jpg[/img]
Indeed we are
TEM SHEPERD
/c
I believe the Shepards are ready for release. Now to await its upload...
...curse my upload speed! But if I'm lucky, they're gonna plug in my new connection tomorrow, which is 100/10 Mb/s down/up. Woo!
[QUOTE=Haxxer;28373968]I believe the Shepards are ready for release. Now to await its upload...
...curse my upload speed! But if I'm lucky, they're gonna plug in my new connection tomorrow, which is 100/10 Mb/s down/up. Woo![/QUOTE]
Annnnd it's up, as we all know. Excellent job. :v:
I love you guys. The Models are fantastic! Still got to figure out every little bodygroup though.
I'm almost done with a prop pack. I've just sort of been learning how do things as I go.
Here's some pictures.
[MEDIA]http://img851.imageshack.us/img851/2473/2011030500001o.jpg
[url]http://img703.imageshack.us/img703/8307/2011030500002.jpg[/url]
[url]http://img64.imageshack.us/img64/415/2011030500003a.jpg[/url]
[url]http://img13.imageshack.us/img13/8730/2011030500004.jpg[/url][/MEDIA]
Lots of skingroups, a couple have bodygroups (turning screens on and off). I still want to port a couple destructible/explosive props so I can figure out how that works and finish tweaking the hologram screens (the scanlines still look a bit weird and need to scroll a little faster).
Those look awesome, what're the different skins for the ammo boxes from?
And the datapad screens, for that matter.
[QUOTE=cire992;28447203]I'm almost done with a prop pack. I've just sort of been learning how do things as I go.
Here's some pictures.
[MEDIA]http://img851.imageshack.us/img851/2473/2011030500001o.jpg
[url]http://img703.imageshack.us/img703/8307/2011030500002.jpg[/url]
[url]http://img64.imageshack.us/img64/415/2011030500003a.jpg[/url]
[url]http://img13.imageshack.us/img13/8730/2011030500004.jpg[/url][/MEDIA]
Lots of skingroups, a couple have bodygroups (turning screens on and off). I still want to port a couple destructible/explosive props so I can figure out how that works and finish tweaking the hologram screens (the scanlines still look a bit weird and need to scroll a little faster).[/QUOTE]
Now this, I can't wait to get.
Awesome stuff.
[QUOTE=FloaterTWO;28447347]Those look awesome, what're the different skins for the ammo boxes from?
And the datapad screens, for that matter.[/QUOTE]
I made them for my Mass Effect pack for Fallout. There are 20 or so different boxes, I was using them for world models for armors.
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