[img]http://dl.dropbox.com/u/11742779/MassEffect_WIPs/Salarians03.jpg[/img]
My data? you have recovered it?! FOR MEEEEE?
Yep, since the eyes were too odd to actually use for the Eye Poser (I tried, alot), I made them facial flexes.
[img]http://dl.dropbox.com/u/9988278/dm_steamlab0004.jpg[/img]
[IMG]http://dl.dropbox.com/u/9988278/dm_steamlab0007.jpg[/IMG]
[IMG]http://dl.dropbox.com/u/9988278/crossfire0009.jpg[/IMG]
And now i'm going to bed since i have college in 3 hours.
Nice, can never have enough mercs.
Here's a weird one.
[IMG]http://img59.imageshack.us/img59/8914/mirandat.jpg[/IMG]
Shamelessly jiggleboned. Might remove them though, very immature, just wanted to learn how to do it.
what the shit
Are there any plans on updating your Sheploo model so that it's possible to recreate the smile that makes him look like a pedophile?
could some body pls take the mattias nilsson player model? :(
[url]http://s-low.info/forum/download/file.php?id=562&sid=e7af42c0894155b650b704d9d5f531a0&mode=view[/url]
Well... Technically with the current models you CAN make him look like that. Although it's still not the same.
[img]http://th02.deviantart.net/fs71/PRE/f/2011/061/4/a/i__m_commander_shepard_by_tiger205-d3aqqpu.jpg[/img]
Alright, I am clueless on how to fix the fingers on the Salarians, Have tried replacing it with valve bones: no good, renaming and adding $realignbones: no good. Can anyone help out with this?
Also, Cire, when we go to do the Normandy SR2, we should make it as it was originally designed, that way we can add a "normal" sized shell of the SR2 that Haxxer ported.
[media]
[url]http://dl.dropbox.com/u/11742779/MassEffect_WIPs/2011-04-01_00003.jpg[/url]
[url]http://dl.dropbox.com/u/11742779/MassEffect_WIPs/2011-04-01_00004.jpg[/url]
[url]http://dl.dropbox.com/u/11742779/MassEffect_WIPs/2011-04-01_00005.jpg[/url]
[/media]
While i wait, I mod ME2, check it out!
[img]http://cloud.steampowered.com/ugc/540638652523471266/5C9689AEABBE9B417EB66D3BF9E9C58F1BE49D04/[/img]
Nihlus's armour, in ME2, on the Normandy, nice yeh?
Could you share the code? Mine looks like this:
[media]http://dl.dropbox.com/u/14265935/commander.jpg[/media]
Not even really up for doing the SR2... haven't touched the models in weeks.
[QUOTE=Chilean_Wolf;28951779]Could you share the code? Mine looks like this:
[media]http://dl.dropbox.com/u/14265935/commander.jpg[/media][/QUOTE]
Sure thing: (Under [SFXGame.SFXGameModeBase])
[code]
Bindings=( Name="F1", Command="Onlyloadlevel BioD_OmgPrA_201Clinic | OnlyLoadLevel BioD_Nor_000Cabin" )
Bindings=( Name="F7" ,Command="OnlyLoadLevel BioD_Nor_000Cabin | OnTap 2.0 showmenu | OnTap 3.0 OpenGUI Personalization" )
Bindings=( Name="G", Command="set SFXPawn_Player bWantsToCrouch true | OnRelease set SFXPawn_Player bWantsToCrouch false" )
Bindings=(Name="NumPadThree", Command="FOV 45")
Bindings=(Name="Decimal", Command="FOV 90")
Bindings=(Name="NumPadTwo", Command="FOV 0")
Bindings=(Name="NumPadOne", Command="show scaleform")
Bindings=(Name="NumPadZero", Command="ShowHud")
Bindings=(Name="NumPadSix", Command="PlayersOnly")
Bindings=(Name="NumPadFour", Command="SloMo 0.5")
Bindings=(Name="NumPadFive", Command="SloMo 1")
Bindings=(Name="NumPadSeven", Command="ghost")
Bindings=(Name="NumPadEight", Command="walk")
Bindings=(Name="NumPadNine", Command="ToggleFlyCam")
Bindings=(Name="F11", Command="Shot")
Bindings=( Name="F12", Command="Quit" )
[/code]
And the outfit:
[code]
//Turian//
TorsoAppearances=(Id=15,Type=CustomizableType_Torso,Mesh=(Male="BIOG_TUR_ARM_CTH_R.CTHb.TUR_ARM_CTHb_MDL"),PlotFlag=-1)
TorsoAppearances=(Id=16,Type=CustomizableType_Torso,Mesh=(Male="BIOG_TUR_ARM_CTH_R.CTHc.TUR_ARM_CTHc_MDL"),PlotFlag=-1)
TorsoAppearances=(Id=17,Type=CustomizableType_Torso,Mesh=(Male="BIOG_TUR_ARM_CTH_R.CTHa.TUR_ARM_CTHa_MDL"),PlotFlag=-1)
TorsoAppearances=(Id=18,Type=CustomizableType_Torso,Mesh=(Male="BIOG_TUR_ARM_LGT_R.LGTb.TUR_ARM_LGTb_MDL"),PlotFlag=-1)
[/code]
Finally to get the outfit on the Normandy: (Under [SFXGame.SFXGameModeDefault])
[code]
Bindings=( Name="F4", Command="set SFXPawn_Player bUseCasualAppearance false" )
Bindings=( Name="F3", Command="set SFXPawn_Player bUseCasualAppearance true" )
[/code]
Instructions:
Hit F1 to load the Outfit changer
Press F4 to use Armour appearance
then F7 to open the Wardrobe
change sliders
???
Profit.
Also, NUM 0-9 does various things, NUM 9 is Flycam, I am sure of that.
[QUOTE=Korro Bravin;28952485]Sure thing: (Under [SFXGame.SFXGameModeBase])
[code]
Bindings=( Name="G", Command="set SFXPawn_Player bWantsToCrouch true | OnRelease set SFXPawn_Player bWantsToCrouch false" )[/code]
[/QUOTE]
Yoink! Totally stealing your crouch bind. Know if it works during combat like in ME1?
[QUOTE=Tydeus;28962228]Yoink! Totally stealing your crouch bind. Know if it works during combat like in ME1?[/QUOTE]
It is a press-and-hold style, not sure how to make it toggle
[QUOTE=Tydeus;28962228]Yoink! Totally stealing your crouch bind. Know if it works during combat like in ME1?[/QUOTE]
It is a press-and-hold style, not sure how to make it toggle
[QUOTE=Fort83;28969988]any sort of ETA on those Salarians?[/QUOTE]
A few days, there are a lot of bodies to do, and I still need help on the fingers...
[b]NEW/UPDATED![/b]
[img]http://dl.dropbox.com/u/11742779/MassEffect_WIPs/Salarians04.gif[/img][img]http://dl.dropbox.com/u/11742779/MassEffect_WIPs/Salarians05.gif[/img]
Looking good.
And i should probably release these guys but i don't know. I'm having fun with them, high-res merc skins are awesome.
[img]http://dl.dropbox.com/u/9988278/nt_tarmac_ctg0001.jpg[/img]
[img]http://dl.dropbox.com/u/9988278/ge_casino0004.jpg[/img]
[QUOTE=Chilean_Wolf;28951779]Could you share the code? Mine looks like this:
[media]http://dl.dropbox.com/u/14265935/commander.jpg[/media][/QUOTE]
I hate to go off topic here, but how exactly did you do this? It looks awesome.
[QUOTE=Ekalektik_1;28978387]I hate to go off topic here, but how exactly did you do this? It looks awesome.[/QUOTE]
Coaleceded (or something like that) modding. NOT ADVISABLE FOR BEGINNERS!!!!!!1!
One wrong step and you screw yourself over pretty badly... Not to mention, it could have unforseeable effects on your ME3 save, but if you are feeling lucky...
[url]http://social.bioware.com/forum/1/topic/103/index/889432/1[/url]
since I have no idea how to port models and all that, but been waiting for Kaidan and Ashley for ages now, I have to ask, how are they coming along? Are they for download somewhere already? I've seen first pictures here and the thread and they already look amazing. Such great work. Thank you so much for putting all this effort into this. Porting-clueless people like me really appreciate it.
PS: I'd try porting myself but I have no idea where to start -.-
Tried to sort out the fingers on the armour. Hopefully it worked at least somewhat. Will redo the faceposing+better eyes somewhat later.
[url=http://www.garrysmod.org/downloads/?a=view&id=120236][img]http://www.garrysmod.org/img/?t=dll&id=120236[/img][/url]
[img]http://dl.dropbox.com/u/6252145/me%20ports/wasea.jpg[/img]
You could use my faceposing if anything :3:
We probably have different scales on the models. I'm afraid it wouldn't really work.
[QUOTE=wraithcat;29163584]Tried to sort out the fingers on the armour. Hopefully it worked at least somewhat. Will redo the faceposing+better eyes somewhat later.
[url=http://www.garrysmod.org/downloads/?a=view&id=120236][img_thumb]http://www.garrysmod.org/img/?t=dll&id=120236[/img_thumb][/url]
[img_thumb]http://dl.dropbox.com/u/6252145/me%20ports/wasea.jpg[/img_thumb][/QUOTE]
Hehe, awesome model and all. I love the face tats and the armour. But isn't it Captain Wasea? :) Looks like she got demoted!
I think in a military, Commander is higher than Captain. Not sure about what it's like if they're using naval style ranks. Doesn't really matter though, the important part is we finally have partisan armor.
[QUOTE=FloaterTWO;29169423]I think in a military, Commander is higher than Captain. Not sure about what it's like if they're using naval style ranks. [/QUOTE]
They're using naval ranks. Commander is a Captain 2nd class. Major.
Commander stands for the military rank O-5 (aka Lt. Conl) and is one pay grade below the rank of Captain (O-6). Commander also stands for a position of leadership, unless on a ship. If ship borne, then the officer in charge is a "captain" or "skipper" regardless of actual rank.
Commander Shepard was a rank O-5 officer in the alliance navy. He's also captain of the Normandy, in title.
I was just going by the [url=http://masseffect.wikia.com/wiki/Codex/Humanity_and_the_Systems_Alliance#Systems_Alliance:_Military_Ranks]Mass Effect wiki[/url], for all we know the Eclipse could be using a different ranking system altogether.
[QUOTE=Lt_C;29170506]Commander stands for the military rank O-5 (aka Lt. Conl) and is one pay grade below the rank of Captain (O-6). Commander also stands for a position of leadership, unless on a ship. If ship borne, then the officer in charge is a "captain" or "skipper" regardless of actual rank.
Commander Shepard was a rank O-5 officer in the alliance navy. He's also captain of the Normandy, in title.[/QUOTE]
Oh, looks like I mixed the Russian and American ranking system. My bad. But this is interesting.
[QUOTE=wraithcat;29163584]Tried to sort out the fingers on the armour. Hopefully it worked at least somewhat. Will redo the faceposing+better eyes somewhat later.
[url=http://www.garrysmod.org/downloads/?a=view&id=120236][img_thumb]http://www.garrysmod.org/img/?t=dll&id=120236[/img_thumb][/url]
[img_thumb]http://dl.dropbox.com/u/6252145/me%20ports/wasea.jpg[/img_thumb][/QUOTE]
"I shall toss Wasea about like a rag doll, for I am a biotic GOD!"
Nice work!
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