• The Facepunch Mass Effect models W.I.P megathread
    4,020 replies, posted
Here's legion [url]http://www.garrysmod.org/downloads/?a=view&id=92820[/url] [url]http://www.garrysmod.org/downloads/?a=view&id=102340[/url] and jack [url]http://www.garrysmod.org/downloads/?a=view&id=101843[/url]
[QUOTE=Power_Metal;33490578]can someone re-upload LEGION, JACUB, SAMARA, jack, grunt please:D[/QUOTE] [url]http://plasmidworks.forumotion.com/t6-mass-effect-2[/url] they are on my forum, not Grunt though
thx:D
Is the Vorcha still being worked on? And are they going to be released?
Well, I suppose it has been sitting long enough, should probably fix it up... maybe...
[QUOTE=Korro Bravin;33828374]Well, I suppose it has been sitting long enough, should probably fix it up... maybe...[/QUOTE] Why not? The Vorcha would be a great addition to the game.
I was bored yesterday so I ported over the 4096x4096 textures of the Miranda model that JeanLuc761 made. This is what it looks like: [img]http://i.cubeupload.com/NAHYsz.png[/img]
You should rather try working on the VMT than VTF if you ask me.
and the kicker is that with all that resolution, the screwed up gradients on the alpha make the phong look terrible. You need to employ and exponent map, it'd really make that phong not look like a wetsuit.
[QUOTE=wraithcat;33860811]You should rather try working on the VMT than VTF if you ask me.[/QUOTE] Could you give me some help on the vmt? Most of it was "copied" from the other miranda releases. The vmt is a mess: "VertexLitGeneric" { "$basetexture" "me2_\miranda\HMF_MIR_LGTb_Diff" "$bumpmap" "me2_\miranda\HMF_MIR_LGTb_norm" "$halflambert" 1 "$phong" 1 "$phongboost" 0.4 "$phongexponent" 100 "$phongtint" "[1 .85 .85]" "$phongfresnelranges" "[1 1 30]" "$envmapmask" "cjay\miranda\249372bb" "$envmapmask" "cjay\miranda\e4aabb77" "$envmap" "env_cubemap" "$envmaptint" "[0.2 0.2 0.2]" "$basealphaenvmapmask" 1 "$ambientocclusion" 1 "$AmbientOcclColor" "[.4 .4 .4]" Default 0.33, 0.33, 0.33 "$AmbientOcclTexture" "cjay\miranda\Body02_Ambient" "$rimlight" "1" "$rimlightexponent" "300" "$rimlightboost" "0.05" }
[QUOTE=Civil;33860867]Could you give me some help on the vmt? Most of it was "copied" from the other miranda releases. The vmt is a mess: "VertexLitGeneric" { "$basetexture" "me2_\miranda\HMF_MIR_LGTb_Diff" "$bumpmap" "me2_\miranda\HMF_MIR_LGTb_norm" "$halflambert" 1 "$phong" 1 "$phongboost" 0.4 "$phongexponent" 100 "$phongtint" "[1 .85 .85]" "$phongfresnelranges" "[1 1 30]" "$envmapmask" "cjay\miranda\249372bb" "$envmapmask" "cjay\miranda\e4aabb77" "$envmap" "env_cubemap" "$envmaptint" "[0.2 0.2 0.2]" "$basealphaenvmapmask" 1 "$ambientocclusion" 1 "$AmbientOcclColor" "[.4 .4 .4]" Default 0.33, 0.33, 0.33 "$AmbientOcclTexture" "cjay\miranda\Body02_Ambient" "$rimlight" "1" "$rimlightexponent" "300" "$rimlightboost" "0.05" }[/QUOTE] Just from a glance Uses a normal, but an envmapmask (thrice even) - this won't work on models which use a bumpmap -two textures and the alphamask in the diffuse texture no phongexponent map No clue if you have a phongmask in the normal Could use a phongalbedotint and possibly a phongwarptexture to get it closer to the way it looks in game. As to the values themselves it's best to play with them. I also have no clue how you set up your alphas in the various textures.
All I want for Christmas...is Ashley Williams released </3
Actually, Kelly would be pretty swell too, if this would be at all possible. I did grow fond of her over time. Either way, Merry Christmas everyone!
[url=http://www.facepunch.com/threads/1150190]For those of you who did not notice.[/url]
been messing around with the asari spectre [img]http://dl.dropbox.com/u/6252145/misc%20ports/nt_pissalley_ctg0002.jpg[/img] still need to work on the vmt
I remember when i tried butchering that texture onto the ME1 version of that armor with different UVs. I think i might still have it somewhere but i didn't finish it because i lost the .psd
ah well she works fine now - though has my crappy flexes and still needs some work on the facemap and fingers. Also on the valve biped. So enhanced citizen Phys
why u no use my flexes
[QUOTE=Haxxer;34466381]why u no use my flexes[/QUOTE] Your asari are too big :P Same goes for shephard really.
[QUOTE=wraithcat;34466486]Your asari are too big :P Same goes for shephard really.[/QUOTE] [url]http://vggtsworld.ta-host.com/where/garrymod/mscaledoc.html[/url]
[QUOTE=Haxxer;34469744][url]http://vggtsworld.ta-host.com/where/garrymod/mscaledoc.html[/url][/QUOTE] /me engadges mode - lazy 101. To be honest I really like the work you did on the flexes for the asari, I just find it faster to hit it on the valve biped using my more or less scaled and positioned heads.
Umm okay Im somewhat freakin out because like I cant find or dl plasmids people I cant find Samara or legion.):
[QUOTE=yeIIow jumpsuit;34758255]Umm okay Im somewhat freakin out because like I cant find or dl plasmids people I cant find Samara or legion.):[/QUOTE] [url]http://plasmidworks.forumotion.com/f3-plasmids-ports[/url] maybe you should've tried looking one page back....
I can start porting from ME3 now, so I start making requests people! Right now, I have weapons and Reapers planned.
Could you port the Cerberus combat engineers? and possibly the alliance soldiers? if it's too much could you just port the alliance soldiers textures, I believe that the textures would fit on your N7 citizens body's.
Gawd, I wouldn't know where to start Haxxer. Hackett and Anderson maybe? I'm sure everyone will request the stuff I want anyways, like always :)
I found all the Cerberus male soldiers (regular, heavy and engineer) along with the turret and shield, I'll see if I can dig up the Phantoms too.
[QUOTE=Haxxer;35090678]I have [B]Reapers[/B] planned.[/QUOTE] Bless you sir.
Reapers, god yes. We'll love you forever. Any possibility of some SR2 crew? Cortez and Adams are pretty awesome, the former especially. Hell, I even ended up kinda liking Dana Allers after a dozen or so hours. Any chance of porting them?
So, right, I found all the Cerberus stuff now, except for the Phantom (where was the first place you fought them?). List of Cerberus stuff stuff: - Atlas Mech - Assault Trooper (+ shield to make them into a Guardian) - Nemesis - Engineer - Turret and their weapons: - M-13 Raptor - M-25 Hornet - M-96 Mattock - M-358 Talon [editline]11th March 2012[/editline] Yep, everything found, time to get started!
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