I'd like to see the main squad of course Liara, Kaiden, Garrus and Vega had some excellent looking armor for their alternate appearances, I'd also like to have Anderson in his combat uniform he wears on earth or the blue armored alliance marines.
Haxxer, I think the first time you fight the phantoms is on the citadel, I might be wrong though, but that's the first time I remember seeing them in campaign.
If you need anything tinting, send it to me by PM. I'd love to help out if i can.
Everything is done!
Time for testing..
the blue armoured alliance marines are really easy (male at least) because of the fact that they're on the same UVs as the mercs
the female marines (if they exist) not so much, would probably have to use ashley's armour for that
Excellent, I've been wanting to see those in gmod since I first got a look at them, I don't think you come across any female alliance marines, at least not ones in armor anyway
Haxxer came to me for testing.
He didn't take me for granted.
[img]http://dl.dropbox.com/u/11652921/tits.jpg[/img]
Did we ever have the Collector's armour + gun?
[QUOTE=Irockz;35097277]Did we ever have the Collector's armour + gun?[/QUOTE]
doesn't have the rifle , but here's the armor
[url]http://www.garrysmod.org/downloads/?a=view&id=102476[/url]
Should port all Characters that we are familiar with, and all their alternative clothing options.
So:
Liara
James
Kaidan
Ashley
Tali
Garrus
Chakwaz
Cortez
Traynor
Even that reporter bitch
The DLC Squadmate
Shepard (I'd say default N7 gear, and maybe his casual wear as well)
And possibly our [sp]friends from ME2 that have been updated model wise?
Miranda and Jack I think are the only ones I've seen with a change. Mordin looks the same.[/sp]
human races with non half life 2 heads.
[QUOTE=Cpl. Combine;35097563]doesn't have the rifle , but here's the armor
[url]http://www.garrysmod.org/downloads/?a=view&id=102476[/url][/QUOTE]
I assume this doesn't include the female version?
I'm gonna see what I can do about kickstarting my merc project off again by using the model in me3 on it's original skeleton and throwing all the old skingroups + new alliance uniform and maybe some other tidbits on
and of course, the multiple visors and shit
sounds good, can't wait to see them!
You or someone else should get Javik ported. Could be done on a later day, but I think it'd be a cool port.
[img]http://mimg.ugo.com/201203/3/1/3/219313/cuts/prothean_528_poster.jpg[/img]
Hoping to see EDI (robotic body one) ported over.
Working on Liara and a bunch of props right now. Got distracted fucking around with facefx stuff.
not implying you shouldn't port her, but don't we have liara already? are you perhaps talking about the armored version? can send you my flexes for her if that's the case.
yeah I was gonna do her alternate appearances, never liked that weird suit thing she wears in shadow broker, plus I also wanted to do the flexes a little different.
[img]http://dl.dropbox.com/u/8697486/me3geth.png[/img]
gonna find the rest of the weapons these dudes use and then I'mma go through ME2's to see if they have the same UVs for the troopers or not, and if so will throw them in as skingroups or something when I actually get these dudes into gmod
also any variants in ME2 that aren't in 3 I might port, maybe
Well, since we apparently don't have female Collector Shephard, Would anyone mind porting it?
Any chance that the new Kodiak is getting ported?
[QUOTE=Irockz;35107879]Well, since we apparently don't have female Collector Shephard, Would anyone mind porting it?[/QUOTE]
Already working on it.
[QUOTE=Atom_rus;35109630]Already working on it.[/QUOTE]
Thanks.
Default Fem Shep wouldn't be a bad idea either. :)
[img]http://i.imgur.com/aGk9s.png[/img]
quite a few compiling errors so I have no idea if this guy's gonna work ingame yet
but he's ingame ready texture wise, at least
Awesome, we need more Alliance guys other then Shep!
suspicions confirmed, crashes ingame
guess it's time to ID the problem and fix it
Too bad :P
[QUOTE=Taggart;35120701]suspicions confirmed, crashes ingame
guess it's time to ID the problem and fix it[/QUOTE]
Game crashes tend to usually related to skeleton|sequence problems. But I did have one model that crashed because it lacked IKchains.
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