• The Facepunch Mass Effect models W.I.P megathread
    4,020 replies, posted
Anyone going to try and Port Tali or Garrus
You should just port all the characters, and all the enemies. Or, at least have people help. [sp]Miranda Jack Jacob (I think he got a bit of a facelift?) Traynor Cortez Joker Default Male/Fem Shep Liara Garrus Tali Kaidan Ashley EDI Vega Harbinger (He's at the end) Council members (including Udina) Bailey The Kodiak The Child The Catalyst Anderson (Both outfits) Javik Allers Primarch guys from Palavan Miranda's Dad/Sister TIM Kai Leng [/sp] Lengthy list, but I was just trying to remember all the characters that were new/had a facelift. Oh and that bitch [sp]Dr. Eva Core (EDI Bot before you knew she was a Terminator)[/sp]
Does someone going to port an omni-blade? [IMG]http://i1097.photobucket.com/albums/g350/nultma/omniblade.jpg[/IMG]
I know its probably insignificant next to ragdolls and other models, but has anyone given any thought to porting Tali's blade, the one she had strapped to her leg? She finally uses it, briefly, at the end of Priority: Rannoch if Shepard sides with the quarians. We don't really get a good look at it in the cut-scene, so it'd be great to see it in greater detail.
is anybody doing EDI? O.o
[QUOTE=yourdaddy;35191484]is anybody doing EDI? O.o[/QUOTE] Joker maybe? :P
[QUOTE=Jonalith;35189720]I know its probably insignificant next to ragdolls and other models, but has anyone given any thought to porting Tali's blade, the one she had strapped to her leg? She finally uses it, briefly, at the end of Priority: Rannoch if Shepard sides with the quarians. We don't really get a good look at it in the cut-scene, so it'd be great to see it in greater detail.[/QUOTE] Tali's knife is just the broken half of a phantom's sword. [img]http://dl.dropbox.com/u/9988278/swordf.jpg[/img] It's got the exact same color scheme and the only model in the files for that scene is half of a sword: [img]http://dl.dropbox.com/u/9988278/swordff.jpg[/img]
[I]Bioware level of quality[/I]
Make a ragdoll or NPC? [img]http://dl.dropbox.com/u/52035123/test3.jpg[/img]
[QUOTE=NikouT;35194685]Make a ragdoll or NPC? [img]http://dl.dropbox.com/u/52035123/test3.jpg[/img][/QUOTE] Ragdolls would be more useful. Someone can re-rig it if they really want to.
There's no point in NPCs, so just make it a ragdoll.
I've tried to make some HD (more HD than the original anyway) Eclipse and Blue suns armor texture (only male so far though) Worth release? [img]http://i.cubeupload.com/5oSOkV.jpg[/img] Can't find any picture of original but compare to female if you want to. [url]http://i.cubeupload.com/g7A5Ic.jpg[/url] [url]http://i.cubeupload.com/LX1ecj.jpg[/url]
They look really cartoony and most of the detail seems to be gone.
[QUOTE=FloaterTWO;35195017]They look really cartoony and most of the detail seems to be gone.[/QUOTE] I agree, if you want to make a ME texture "HD" increase the detail of the base diff map (untinted) then apply the tint maps.
just need to hunt for all the texture files for these and can release them [t]http://dl.dropbox.com/u/6252145/me%20ports/gm_redox0001.jpg[/t]
its great to see this thread getting back to life again
[QUOTE=Korro Bravin;35195197]I agree, if you want to make a ME texture "HD" increase the detail of the base diff map (untinted) then apply the tint maps.[/QUOTE] That sort of went over my head, but did you mean to first take the original texture and increase its size (512 pixels to 1024 or something) or how do you mean "increase the detail untinted"?
I did the same thing a year or two ago. [img]http://media.moddb.com/images/members/1/299/298427/dm_datacore0049.jpg[/img] It was all hand painted from scratch though. Not very popular unfortunately.
[QUOTE=Gor Feri;35194946]I've tried to make some HD (more HD than the original anyway) Eclipse and Blue suns armor texture (only male so far though) Worth release? [img]http://i.cubeupload.com/5oSOkV.jpg[/img] Can't find any picture of original but compare to female if you want to. [url]http://i.cubeupload.com/g7A5Ic.jpg[/url] [url]http://i.cubeupload.com/LX1ecj.jpg[/url][/QUOTE] I've been looking for the mercs in [i]these[/i] helmets, got a link to the original with unmodified textures?
[QUOTE=Jericho_Rus;35201961]I've been looking for the mercs in [i]these[/i] helmets, got a link to the original with unmodified textures?[/QUOTE] You've been "looking"? Couldn't find on garrysmod.org searching "mass effect"? [url]http://www.garrysmod.org/downloads/?a=view&id=126791[/url] [url]http://www.garrysmod.org/downloads/?a=view&id=126790[/url]
[QUOTE=Gor Feri;35202398]You've been "looking"? Couldn't find on garrysmod.org searching "mass effect"? [url]http://www.garrysmod.org/downloads/?a=view&id=126791[/url] [url]http://www.garrysmod.org/downloads/?a=view&id=126790[/url][/QUOTE] No need to sound like an ass, I've had this version: [url]http://www.garrysmod.org/downloads/?a=view&id=102796[/url]
[QUOTE=Jericho_Rus;35203021]No need to sound like an ass, I've had this version: [url]http://www.garrysmod.org/downloads/?a=view&id=102796[/url][/QUOTE] Use 'bodygroup changer' on them. Bodygroup - 1, Subgroup - 1.
[QUOTE=Hamk;35203122]Use 'bodygroup changer' on them. Bodygroup - 1, Subgroup - 1.[/QUOTE] Yeah, it puts the Shepard's helmet, not the merc one. I'll download the other version, I guess.
You're supposed to use the bodygroup changer on the headless one to get the proper helmet.
There's also these, too. [url]http://facepunch.com/threads/1151659?highlight=[/url] [SUB][SUB]yes, shameless self advertising[/SUB][/SUB]
[QUOTE=Jericho_Rus;35203224]Yeah, it puts the Shepard's helmet, not the merc one. I'll download the other version, I guess.[/QUOTE] Try what I've said on model with helmet: 'models\me2\Mercs\male_00.mdl'
[QUOTE=FloaterTWO;35203370]There's also these, too. [URL]http://facepunch.com/threads/1151659?highlight=[/URL] [SUB][SUB]yes, shameless self advertising[/SUB][/SUB][/QUOTE] Edit: I am a huge retard that cannot read a whole thread before posting. Dissregard me.
I'm trying to port Javik, but I'm not sure how I'm supposed to do the eyes posable without them looking like shit. Source handles one pair of eyes with shaders at a time, not sure how I should handle four. I could make one pair posable through flexes and the other pair through regular eyeposing, but then one pair will look like shit. If I do them all through flexes, they COULD be easier to handle, but they'll all look like shit. Suggestions? [editline]19th March 2012[/editline] jesus christ destroyer reapers (that one you fight on rannoch), have a total of 200 bones. 200 motherfucking bones.
[QUOTE=Gor Feri;35195511]That sort of went over my head, but did you mean to first take the original texture and increase its size (512 pixels to 1024 or something) or how do you mean "increase the detail untinted"?[/QUOTE] Ok, ME uses a tint system, where it has grayscale images as the diffuse (if you open one of ME's diff textures it is actually in the red/green channel) and it layers tint maps over them to add colour to the texture. So what you want to do is increase the grayscale's resolution, then use the tint maps to colour it in.
has anyone thought about making a suitless Tali? It seems like it would be a simple(ish) thing to make, and could be used to make a suitable rendered portrait to replace the shitty stock photo Bioware thought to slap us in the face with.
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